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  1. #1
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    Running PSP Games (ISOs) and Homebrew as Minis on PS3 Guide

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    This weekend zecoxao made available a guide on running PSP games (ISOs) and homebrew as Minis on the PS3 console.

    This news comes after the PS3 / PSP Remote Play guide, GamerSuper and Snowydew of Gitbrew's early PSP / PS3 development.

    To quote: A little bird reminded me that the [Register or Login to view links] ([Register or Login to view links] / [Register or Login to view links] by element) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]) is based of Juan's code. once again, I'm deeply sorry if i haven't given the proper credit to that amazing person. It'll be left in the header of this post for people to see.

    From pink1:
    • 1st - You need to get the batch file, Edat Tool GUI, a rap file (I made one full of 0s), PARAM.SFO and a PSN PSP game.
    • 2nd - Extract the pkg with pkgView and copy the the eboot.pbp to the same file as the batch file and run the batch to get your ISO.BIN & MINIS.BIN.
    • 3rd - add the titleid and the title to the PARAM.SFO you downloaded.
    • 4th - Run Edat Tool GUI set it just like the pic but with your Content ID and encrypt your ISO.BIN & MINIS.BIN to ISO.BIN.EDAT & MINIS.EDAT. Put the PARAM.SFO in the ULUSXXXX folder the eboot.pbp back in the CONTENT folder and the ISO.BIN.EDAT & MINIS.EDAT into the USRDIR from the pkg you extracted.
    • 5th - Repack the extrated file back into a pkg with aldostools ps3 tools and install.

    Apologies... Cleaned up. OK, so here's how it works: On each mini, there are two files called ISO.BIN.EDAT and MINIS.EDAT. There's also another one(the game) called EBOOT.PBP

    Decrypting ISO.BIN.EDAT will generate a binary that contains the following: ps3devwiki.com/wiki/Iso.bin.edat#Minis_iso.bin_structure

    Decrypting MINIS.EDAT will generate a binary that contains almost the same, except that it is much smaller because it only contains a small header and the encrypted version key (i'm going to add the info to the wiki so don't worry)

    Now, there is a program, with included source code, based on libkirk ([Register or Login to view links]), that does all the hard work for us and decrypts the EBOOT.PBP. just rename EBOOT.PBP to NP.PBP and it'll decrypt the eboots contents for you.

    If you want to compile the stuff you need libkirk.a (above) and to get that you need cywgin or gcc or mingw (or any c compiler available).. you can compile it with cygwin. place it on the /lib folder under cygwin and use it to compile the other project.

    Download: [Register or Login to view links] (Precompiled Executable) / [Register or Login to view links] (this one spits out the table but the block offset and block size are big endian, don't forget to rename your EBOOT to NP.PBP) / [Register or Login to view links] (Precompiled Executable) / How to Change Your PSP Mini's Logo Tutorial

    That program will also generate the header (in big endian) and the version key (exists per pbp). Let's take care of the MINIS.BIN first. it has a random 16 bytes of data. if we decrypt that data with this specific key using aes-cbc

    [Register or Login to view code]

    We will get the version key. That takes care of MINIS.BIN and we can forge our own if we want with another eboot.. let's go now to ISO.BIN

    The header there is the same as the generated header from the decryptor, except byte swapped in some places (again, little endian in ISO.BIN and big endian in np_header.bin) header taken care of, we go to the table (lots of hours on this one guys)

    This is divided in 4 parts (cmac of block using another key, offset of block relative to np_header and size in bytes of encrypted and compressed data)

    Finding the block offset (tp[4] in code) and the block size (tp [5]) in the code was easy, as well as the padding bytes (tp [6] and [7]). the hard part was the cmac, which is now taken care of (the link for the modified tool is here: [Register or Login to view links], take notice only the first block cmac is generated) First version (fetches the cmac of the first block and passes it to cmac.bin) <- kinda lame though, cmacs are now possible to generate.. we're missing one last part, the encryption of the version key in MINIS.EDAT

    You'll notice that in that code, there is a key in npeg.c. that is the minis1 key.. now we have proper cmacs. Very nice

    What's missing now is to find an iso and make it an eboot, and use the information of the eboot and put it on ISO.BIN and MINIS.BIN, then repack the edats (using KDSBest's tool), create a pkg and test it.. for packing isos into eboots the closest we have is fake_np (also in libkirk). For those of you who want to test these kirk tools, check the link under the minis table information. And that's it.

    Tutorial (PSP PSN EBOOTS)

    Here's the tutorial btw.. it's incomplete because the edat packing doesn't work that well (we need to forge EDATs properly using Juan's indications and sources, c++ would be optimal for this, maybe just C)

    1. get eboot.
    2. decrypt it with npdpc v2. you'll get header.bin, table.bin, version_key.bin and the iso
    3. swap the endianess on the necessary offsets (u32 swap32);
    4. merge the new header with the new table and call it tmp.bin
    5. fill bytes from offset 0xB0 to 0x100 with zeros (0x50) of the file
    6. rename the file to ISO.BIN
    7. get the first 0x40 bytes from ISO.BIN and copy them into a new file called
    tmp2.bin
    8. get version key.bin and encrypt it with aes-cbc 128 using ps3 minis2 as key with 0 iv, and output to a file called tmp3.bin
    9. merge the files tmp2.bin and tmp3.bin into a new file called MINIS.BIN
    10. pack the BINs into EDATs (signed as free content)
    11. repackage with EBOOT.PBP, ISO.BIN.EDAT and MINIS.EDAT into correct place.
    12. Test the new package.

    Note: I forgot that the header isn't checked by PS3. This'll make things a lot easier

    Requirements
    • EBOOT.PBP of the game;
    • npdpc v2 (via [Register or Login to view links])
    • EDAT packing tools (properly working that is - WIP)
    • openssl

    1. decrypt EBOOT.PBP with npdpc v2. you'll get header.bin, table.bin, version_key.bin and the iso
    2. compile arnold's tool (see below for details)
    3. run the binary like this

    [Register or Login to view code]

    3. get the first 0x40 bytes from ISO.BIN and copy them into tmp.bin;
    4.Type:

    [Register or Login to view code]

    5. merge the files tmp.bin and tmp2.bin into a new file called MINIS.BIN
    6. pack the BINs into EDATs (signed as free content)
    7. repackage with EBOOT.PBP, ISO.BIN.EDAT and MINIS.EDAT into correct place.
    8. Test the new package and report here.

    Sources: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links]

    Update: Below is an updated (revised) version of the above guide, as follows:

    Tutorial (PSP PSN EBOOTS) <- Windows Users

    Requirements
    • Aldo's PS3Tools
    • EBOOT.PBP of the game;
    • batch ([Register or Login to view links])
    • openssl
    • make_edata_npdrm and make_pkg_npdrm
    • MediaGo (optional )
    • to be on DEX

    1. extract the contents of batch.zip
    2. place the EBOOT under batch folder and run the batch. you'll get a forged ISO.BIN and MINIS.BIN
    3. pack the BINs into EDATs with make_edata_npdrm
    4. change param.sfo like this:


    5. repackage with make_pkg_npdrm (use the template package.conf below)
    6. Test the new package and report here.

    Tutorial (PSP PSN EBOOTS) <- *nix Users (in case you have problems use the sources to compile and replace the files)

    Requirements
    • EBOOT.PBP of the game;
    • batch nix ([Register or Login to view links])
    • openssl
    • make_edata_npdrm and make_pkg_npdrm
    • some way to change PARAM.SFO to above image
    • to be on DEX

    1. extract the contents of batch_nix.zip
    2. place the EBOOT under batch_nix folder and run the shell script. you'll get a nice forged ISO.BIN AND MINIS.BIN
    3. pack the BINs into EDATs with make_edata_npdrm
    4. change PARAM:SFO
    5. repackage with EBOOT.PBP, ISO.BIN.EDAT and MINIS.EDAT into correct place.
    6. Test the new package and report here.

    Tutorial (PSP iSOs)

    WIP

    template package.conf

    [Register or Login to view code]

    PS3 Minis Header Endian Swapping Sample 0.0.1 by arnoldbronson

    Hi all, This is some code that will change the endianness of certain entries within the header and ISO block table of PS3 minis.

    I wrote this with very short notice and very quickly. There may be silly mistakes and stuff that just doesn't make sense. With that data that I was provided, the app works fine. If this ends up being of no use, I don't mind. It's not particularly fascinating anyway.

    Hello to all PSP Devs, PS3 Devs and zecoxao. Tested under gcc i686-apple-darwin11

    Download: pb.arnoldbronson.comli.com/index.php?show=91

    [Register or Login to view code]

    From szczuru comes a few videos of PSP games running on PS3 below who states via libretro: Note to any prospective devs – console hacking scenes are predominantly multi-level marketing scams run by vapid wannabe ‘entrepreneurs’. ‘Buy a Cobra now, buy a True Blue a year later, buy an ODDE device a year after that’ – all by a guy who knows ‘XOR’. (aka xorloser aka loser aka CitizenX of Paradox)

    Package with instruction and files for DEX:

    Download: [Register or Login to view links] / [Register or Login to view links] (Mirror)

    PACKAGE DOES NOT CONTAINS FILES FROM SDK/GAMES. Tested on Win7 SP1 x64. Updated version - previous has a bug. New version of package for DEX below.

    Download: [Register or Login to view links] / [Register or Login to view links]

    PSP2PS3 version 1.5 Changelog:
    • Added compatibility with CEX FW (EDAT Tool GUI included)
    • Added make_package_npdrm from Aldo's Tools
    • Added ability to transfer package created by MAKE_PACKAGE via FTP to PS3 (package will be transferred to dev_hdd0:/packages)
    • Added ability to extract PKG and copying eboot from it to PSP2PS3 dir
    • Auto generating correct PARAM.SFO
    • Added ability to enable/disable compression in ISO2EBOOT
    • ISO2EBOOT will ask that EBOOT.PBP could be used as DONOR

    PSP2PS3 version 1.6 Changelog:
    • MAKE_PACKAGE:
    • Added ability to change GameID (eg when user want to make few packages using one placeholder)
    • Added ability to use PIC1/ICON0/SND from source (original ISO or ISO generated by MAKE_EDATS_[CEX/DEX])

    PSP2PS3 version 1.7 Changelog:
    • SIGN_EBOOT - Old (unsigned EBOOT) will be kept as EBOOT.OLD
    • Replaced EDAT Tool GUI with new one - only 2 clicks to make EDATs
    • Replaced old npdpc tool with new one (mongoose) which doesn't need Open-SSL and other tools (swapper/minis_bin)
    • Replaced make_package_npdrm with psn_package_npdrm
    • Added UMDGEN to PSP2PS3 package (in tools directory)
    • FIXED: Generating package with proper CID (based on GameID)
    • FIXED: few minor bugs

    PSP2PS3 version 1.7.1 Changelog:
    • Few modifications by Aldo (aka aldostools)
    • Added a default placeholder folder (created from tools\PSPP00000.7z) and fixed a couple of errors.

    PSP2PS3 version 1.7.2 Changelog:
    • Couple bugfixes
    • Added check for exist load_tmp/save_tmp/open_tmp directories in placeholder
    • Replaced old EBOOT.BIN signing tool with new one (BIG THX to RikuKH3)

    PSP2PS3 version 1.7.3 Changelog:
    • MAKE_EDATS_CEX:
    • FIXED: Starting EDAT Tool when user chooses to unpack iso
    • MAKE_PACKAGE:
    • FIXED: Issue when function sleep doesn't exist in system - pause will be used insted of it.
    • ISO2EBOOT:
    • Extension in output filename is now required
    • DONOR.PBP isn't required anymore. Replaced fake_np with one which doesn't need DONOR //thanks to Aldo (aka aldostools)




    You can edit ISO2EBOOT.bat

    [Register or Login to view code]

    to

    [Register or Login to view code]

    To enable compression iso to PBP (so if you have DONOR ~1.1G you could inject into it iso ~1.2-1.3GB but i have sometime issues with this compress option so i don't use it - my placeholder is Dante's Inferno)

    Just convert PS2Classics with -dex variable instead of -cex. For now we can't run PSP games/custom minis on CEX (EDAT encryption issues) so if you want to play PSP games on PS3 you have to convert your console to DEX. If you have eid_root_key it'll take you ~2minutes to convert you console for the first time then any next convert DEX<->CEX (on same FW) takes ~30sec.

    Changes:
    • Now when user want create pkg - question to input CID will appear then package.conf will be created with this CID.

    Example: Use Fake np ver 1.0

    [Register or Login to view code]

    DONOR.PBP is game from PSS which size is ~1,5GB (eg Dante's Inferno, LocoRoco 2) Basically you can create EBOOT.PBP up to 1.8 GB if you have sufficiently large donor. You can also use -c switch yo compress data in EBOOT.




    If you receive this error, try with -npdrm1 instead of -psp:

    [Register or Login to view code]

    Next test results:
    • Crazy Taxi Fare Wars - Kicks back to XMB after choosing game
    • Dissidia 012 Duodecim Final Fantasy - Black Screen after Minis logo
    • Killzone Liberation - Black screen after devs logos
    • LocoRoco [EUR- before i've tested US] - Black Screen after Minis logo
    • Mercury Meltdown - Black screen after Minis logo
    • Patapon 2 - same as in 1st part - choosing new game will crash the game

    And the last... LocoRoco2 - Game WORKS REALLY GOOD - only one issue - movies have ONLY SOUND.




    From Agrippa90: keys from my legal psn -psp syphon filter logan's shadow:

    klicensee : 16AB493AB5407BC213A6DE32C7B6D8E2
    keyfromrif: 85BDD63617530383487AB6280443EDA6
    content id : EP9000-UCES00710_00-SYPHONFLOSPSP001

    From B1ackDaemon: (WIP) Running homebrew on PS3 via PSP emulator




    Special thanks to ErikPshat and members from pspx.ru for help!

    From doobz comes a [Register or Login to view links] ([Register or Login to view links] by daxtsu) of code to converting PSP to PSP Minis (CEX) followed by a [Register or Login to view links] (switch -dumpiso to save ISO with BINs) from $n!pR with a brief guide below:

    Download: [Register or Login to view links] (Compiled version and all the tools needed with a mini tutorial) / [Register or Login to view links] (New package with simpler instructions)

    Here's my mini tutorial:
    • Run fake_np on iso you want converted [fake_np -b DONOR.PBP isoname.iso EBOOT.PBP]
    • DONOR.PBP is EBOOT.PBP of a PSN PSP title
    • Run batch.cmd
    • Run EdatToolGUI and enter the following information:
    • Type: 00 Version: 02 Flags: 0C
    • Input file: ISO.BIN and output as ISO.BIN.EDAT
    • Open rap of DONOR.PBP or create dummy rap (32 zeros in HxD)
    • Type content ID of rap (ie. UP1004-ULUS10160_00-0000000000000000)
    • Click encrypt
    • Change input to MINIS.BIN and output to MINIS.EDAT
    • Click encrypt
    • Copy ISO.BIN.EDAT and MINIS.EDAT to TITLEID/USRDIR/ of iso (ie. Brave Story ULUS10279/USRDIR/)
    • Copy EBOOT.PBP to TITLEID/USRDIR/CONTENT/ (ie. ULUS10279/USRDIR/CONTENT/
    • Open SFO Editor and change TITLEID to that of iso (ie. ULUS10279)
    • Change Title to that of ISO (ie. Brave Story: New Traveler)
    • Right click TITLEID folder (ie. ULUS10279) and click Make PKG

    From harryoke comes a PSP2PS3 DEX Package Guide, as follows:

    1. Obtain PSP game in PKG format, obtain make_edata_npdrm.exe, make_package_npdrm.exe and put them in this directory. Install Open-SSL also (binaries in Windows directory).

    2. Extract it using PkgView to this directory (thisdir\ULUSXXXXX\USRDIR ect)

    3. Move EBOOT.PBP from ULUSXXXXX\USRDIR\CONTENT to this dir.

    4. Open PARAM.SFO in THIS dir and edit GameID/Name to ID/name of game from step 1 and copy it to ULUSXXXXX dir (replace old file)

    5. If you want to convert game from step 1 go to step 6

    5a. If you want to create EBOOT.PBP from ISO file:
    • Copy ISO file here
    • Rename EBOOT.PBP in this dir (from step 3) to DONOR.PBP - IMPORTANT! DONOR.PBP (game from 1st step) MUST BE BIGGER THAN ISO FILE
    • RUN ISO2EBOOT

    6. Run make_EDATs

    7. Run make_package

    8. Copy package and install it on PS3 (IMPORTANT! If you have "Package Manager" [eg in Rebug FW] and you want to install package you'll see only "Please Wait" message. Wait till message disappear then go to Package Manager -> PlayStation Network Content and install your package from there).




    This tools works ONLY on DEX. Tested on Rebug 4.30.2 DEX.

    From aldostools: This is a VBS script that I made to auto fill the values for EDATs. Maybe it could be integrated to the script (it is already using the CID from the RAP of PS2 Classics Placeholder to anything you want).

    [Register or Login to view code]

    Finally, from BlackDaemon comes a guide and some additional test results (on PS3ITA 4.21 DEX):

    Download: [Register or Login to view links] / [Register or Login to view links]

    How it works:

    1. Unpack archive contents to any directory.
    2. Grab provided prx file (from "!tested" folders), place it to root folder and rename to DATA.prx
    3. Run "SIGN.BAT", and grab EBOOT.BIN
    4. Using UMDGen open any psp game image and replace EBOOT.BIN to this one (path PSP_GAME/SYSDIR)
    5. Save image as iso, and using fake_np make eboot.pbp.

    Update: Below is an updated Running Homebrew on PS3 via PSP Emulator (Minis) Guide by BlackDaemon:

    1. Download and install Minimalist PSPSDK (sourceforge.net/projects/minpspw/ or [Register or Login to view links]).
    2. [Example] Go to "C:\pspsdk\psp\sdk\samples\gu\beginobject" directory and open "Makefile" using notepad (or another editor).
    3. Add "BUILD_PRX = 1" string there and save it.


    4. Using command line go to directory and type "make".


    5. Download PrxEncrypter from above, and extract it somewhere.
    6. Grab beginobject.prx, and copy it to PrxEncrypter directory.
    7. Rename it to DATA.prx and run SIGN.BAT.
    8. Open any PSP image using UMDGen and replace EBOOT.BIN in PSP_GAME/SYSDIR with generated one from PrxEncrypter directory.
    9. Save image as iso and using fake_np convert it to eboot.pbp
    10. Proceed next steps to pack it as minis, like regular PSP game.





    Got CompilerPerf working using printf... Modified source code:

    [Register or Login to view code]

    7 Wonders of the Ancient World [ULUS-10227] (FW 3.03) - ingame
    300 - March to Glory [ULUS-10241] (FW 2.82) - ingame
    Air Conflicts - Aces of World War II [ULUS-10404] (FW 5.02) - ingame
    Aliens vs. Predator - Requiem [ULUS-10327] (Fw 3.51) - ingame

    Ape Quest [NPUG-80061] (FW 3.70) - black screen/unhandled exception in TargetManager log
    (possible reason - game (looking for)uses external edat files to unlock full game mode)

    Army of Two - The 40th Day [ULUS-10472] (FW 6.10) - black screen/unhandled exception in TargetManager log
    (possible reason - game using decrypted modules)

    Assassin's Creed - Bloodlines [ULUS-10455] (FW 5.55) - intro/unhandled exception in TargetManager log
    (possible reason - unknown: freezes after install data/savegame dialogs)

    Bakugan - Defenders of the Core [ULUS-10536] (FW 6.31) - black screen/unhandled exception in TargetManager log
    (possible reason - unknown)

    BattleZone [ULUS-10156] (FW 2.81) - ingame

    B-Boy [ULUS-10363] (FW 4.05) - ingame *minor graphics issues*
    -screen flickering in menus
    -black floor ingame (light issue?)

    Beaterator [ULUS-10405] (FW 5.55) - ingame

    Beats [NPUG-80060] (FW 3.70) - black screen/error messages in TargetManager log:
    >line:[161]mac finish error 80510300.
    (possible reason - unknown)

    Beowulf - The Game [ULUS-10329] (FW 3.50) - exits to XMB
    (possible reason - game using external loader, which loads decrypted executable)

    Bloons [NPUZ-00010] (FW 5.50) - ingame
    Brain Challenge [NPUH-10006] (FW 3.95) - ingame
    Brainpipe [NPUZ-00009] (FW 5.50) - ingame
    Brave Story - New Traveler [ULUS-10279] (FW 3.30) - ingame
    BreakQuest [NPUZ-00031] (FW 5.50) - ingame

    Brothers in Arms - D-Day [ULUS-10193] (FW 2.81) - black screen/unhandled exception in TargetManager log
    (possible reason - game using external loader, which loads decrypted executable)

    Bubble Trubble [NPUZ-00007] (FW 5.50) - ingame
    Burnout Dominator [ULUS-10236] (FW 2.82) - ingame

    Cabela's African Safari [ULUS-10175] (FW 2.81) - black screen/unhandled exception in TargetManager log
    (possible reason - unknown)

    Cabela's Dangerous Hunts Ultimate Challenge [ULUS-10106] (FW 2.60) - black screen/unhandled exception in TargetManager log
    (possible reason - unknown)

    Cabela's Legendary Adventures [ULUS-10385] (FW 4.05) - black screen/unhandled exception in TargetManager
    (possible reason - unknown)

    Call of Duty - Roads to Victory [ULUS-10218] (FW 2.82) - black screen/error messages in TargetManager log:
    >line:[161]mac finish error 80510300.
    (possible reason - some modules of game using is decrypted)

    Carol Vorderman's Sudoku [ULUS-10126] (FW 2.81) - black screen/unhandled exception in TargetManager
    from log before crash>freeing memomory
    (possible reason - unknown)

    Cars [ULUS-10073] (FW 2.60) - ingame *graphics issue*
    -some blurring of image during ingame

    Cars Race-O-Rama [ULUS-10428] (FW 5.55) - black screen/error messages in TargetManager log:
    >rsx-err 262
    (possible reason - unknown)

    Chili Con Carnage [ULUS-10216] (FW 2.82) - black screen/unhandled exception in TargetManager
    (possible reason - unknown)

    CID The Dummy [ULUS-10356] (FW 5.01) - ingame

    Class of Heroes [ULUS-10396] (FW 5.03) - ingame

    Cloudy With a Chance of Meatballs [ULUS-10444] (FW 5.55) - black screen/unhandled exception in TargetManager
    (possible reason - unknown)

    Code Lyoko - Quest for Infinity [ULUS-10351] (FW 3.95) - ingame

    Coded Arms - Contagion [ULUS-10184] (FW 2.82) - black screen/unhandled exception in TargetManager
    (possible reason - some modules of game using is decrypted)

    Coded Arms [ULUS-10019] (FW 1.50) - black screen/unhandled exception in TargetManager
    (possible reason - some modules of game using is decrypted)

    Corpse Party [NPUH-10117] (FW 6.60) - black screen/unhandled exception in TargetManager
    (possible reason - unknown)

    Crash - Mind Over Mutant [ULUS-10377] (FW 4.05) - black screen/unhandled exception in TargetManager
    (possible reason - unknown)

    Crash of the Titans [ULUS-10304] (FW 3.51) - black screen/unhandled exception in TargetManager
    (possible reason - unknown)

    Crash Tag Team Racing [ULUS-10044] (FW 2.00) - intro/unhandled exception in TargetManager
    (possible reason - some modules of game using is decrypted)

    Creature Defense [NPUH-10034] (FW 5.50) - intro
    >after first intro "Failed to read game data." message displayed.
    in log>line:[161]mac finish error 80510300.
    (possible reason - unknown)

    Crimson Room Reverse [NPUH-10037] (FW 5.50) - ingame

    Crisis Core - Final Fantasy VII [ULUS-10336] (FW 3.90) - ingame

    Crystal Defenders [NPUH-10026] (FW 5.50) - ingame

    Running PSP Games (ISOs) and Homebrew as Minis on PS3 Guide

    Running PSP Games (ISOs) and Homebrew as Minis on PS3 Guide

    Running PSP Games (ISOs) and Homebrew as Minis on PS3 Guide

    More PlayStation 3 News...
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  2. #2
    Senior Member NTA's Avatar
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    Very interesting stuff. Is it correct to assume you don't need a modded ps3 for this to work? I ask because I see no mention of it, but it's in the ps3 jailbreak section. Also from szczuru:

    USA RELEASED PSP GAMES

    [Register or Login to view code]

    USA RELEASED PSP MINIS

    [Register or Login to view code]

    USA RELEASED PSOne CLASSICS

    [Register or Login to view code]

    USA RELEASED NEOGEO STATION GAMES

    [Register or Login to view code]

    EUR RELEASED PSP GAMES

    [Register or Login to view code]

    EUR RELEASED MINIS

    [Register or Login to view code]

    EUR RELEASED PSOne CLASSICS

    [Register or Login to view code]

    JP PSP RELEASED GAMES

    [Register or Login to view code]

    JP RELEASED PSOne CLASSICS

    [Register or Login to view code]

    JP RELEASED PC ENGINE GAMES

    [Register or Login to view code]

    AS RELEASED PSP GAMES

    [Register or Login to view code]

    AS RELEASED PSOne CLASSICS

    [Register or Login to view code]

    ADDONS/DLC

    [Register or Login to view code]

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  3. #3
    Contributor Brok3n's Avatar
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    very cool.

    And of course you'll need a modded ps3... that should be common sense by now.

  4. #4
    Contributor pecl's Avatar
    Join Date
    May 2006
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    12
    Finally BBS on ps3!

  5. #5
    Senior Member Tidusnake666's Avatar
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    Sep 2008
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    803
    GamerSuper is no hacker, but a troll, who is hated by whole russian internet community and has nothing with this release.

  6. #6
    Senior Member NTA's Avatar
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    Dec 2009
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    728
    Aw, the truth is a terrible thing

    Just want to have hope for none cfw still haha

  7. #7
    Senior Member ConsoleDev's Avatar
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    Nov 2010
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    258
    Glad to see that this isn't an April Fool joke

    One step closer to final solution

  8. #8
    Member BerserkLeon's Avatar
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    Feb 2011
    Posts
    69
    Oh, it's not an April Fools Joke? Could've fooled me. It's rather long-winded and what tool is KDSBest's tool is never made clear. also 'Use libkirk.a to compile the other project' uh.. what other project? Here's hoping someone can make this a bit clearer.

  9. #9
    Contributor doctorwho05's Avatar
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    Sep 2010
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    12
    PLS relink the files, dropbox pulled the files

  10. #10
    Forum Moderator PS3 News's Avatar
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    Apr 2005
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    28,086

    Arrow How to Change Your PSP Mini's Logo Tutorial

    I have attached them to the first post now.

    Also below is a How to Change Your PSP Mini's Logo Tutorial by atreyu187

    So tired of looking at that "Mini's" logo when you boot your new PSP games? Well so am I so I went about changing it to a PSP logo.

    1~ First you need a image that is 480x272 pixels and must be on a black background and named properly as minis_logo.png in order to work. Here is the one I am currently using.



    And other user created logo's



    Just right click on image and save if you choose to use this one.

    2~ Copy your new image on to your flash drive or FTP to system, then go into mM (or any app that will mount your dev_flash) once the flash has been mounted use mMOS to go to the location of the current logo and backup it up just in case you want to revert or just in case you lose it you can find it here for good measure.



    The file you are looking for is located here.

    dev_blind\pspemu\flash0\logo\minis_logo.png

    Once you have backed up your current logo simply overwrite the old one with your new logo.

    3~Reboot your PS3 and try a PSP game and check out your new logo, if you ever want to change or revert simply follow the steps again.
    Attached Thumbnails<br><br> Attached Thumbnails

    minislogo.png   minislogo2.png   minislogo3.png  

 

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