i call shenannigans on this one, either the code is stored online and you'll need an internet connection to activate the game (unlikely) or every disc would have to be different (with the disc storing acceptable keys on it) and the cost would be huge. Not to mention the end of 2nd hand stores.
it seems like it would be hard for them to burn/stamp/whatever each disc differently to have a different code on each one. If anything they will probably do similar to what companies are doing to play online and require you to enter a code that comes with the game that is tied to your account and can only be used once. Since PSN allows you to have 5 ps3 linked to one psn account that is probably where the 5 is coming from.
My guess is they do the exact same thing they been doing for PSN games except now doing it for ps3. Yes this will require people to be online to activate their game, but PC games have been doing that for a while and games like everquest and world of warcraft have been doing that since the beginning.
I reckon its also a ploy to stop people selling their games to game shops for them to resell, game shops make a crap loada money from pre-owned games and developers and sony alike don't see a single penny of it - I think this scares them more than piracy.
I just don't see it as a realistic solution, you could have a code that activates the online multiplayer by linking it to a PSN account but that does nothing about games currently released as it can't be retrofitted. And won't stop people copying games for offline play because sony can't make people activate games online that don't have the internet.
I still just expect to see a straight forward PSN ban on consoles in the coming weeks.
It simply wouldn't be cost effective AND it would encourage further cracking of the system(s) in place.
The more Sony tries to lock the software, the greater the benefit for "hacker groups" to open the locks. It started back a 3.15 with OtherOS, it broke out in the last month or so and it's only going to keep getting bigger.
Not to mention how it'll stuff the users as mentioned above (No Internet users etc..)
I say BS !! First Wii games also have a Burst Cuting area and maybe some one know... we beat them up and found the keys on disk in hex
After that we patched into a other offset or saved the value into a .bin and used the BL to load and read this custom offset for BCA code or coded the bl to load the .bin and patch the BCA data on the fly into the .dol.
And if i need a key to activate then i use the key that the uploader hase provided, activate the game, play it offline and never let the console go online.Buy a cheap new one and use it to play online
So what they want to do to stop me playing shitty games without paying it ?? NOTHING !!