Thrilling news for those of us who tend to have monstrous PCs. If a PS3 emulator for the PC which allows internal resolution selection is made reasonably functional in the next few years more than just a few of us would be happy. Some games are as low as 960x540 (stretched internally to 720p), the aliasing in those is intolerable.
A quick note for anyone who has an HD capture card/TV tuner, if you have a modern AMD card don't forget you can force morphological anti-aliasing over it regardless that it's not being rendered on the PC and it's just the image shown.
RPCS3 PS3 Disassembler / Emulator for PC Project r28 Arrives
Below is the RPCS3 PS3 Disassembler / Emulator for PC Project r28 by rpcs3 along with the changelog, as follows via: emucr.com/2011/09/rpcs3-svn-r28.html
RPCS3 PS3 Disassembler / Emulator for PC Project SVN r43 Arrives
Following up on the previous update, this weekend EmuCR has compiled RPCS3 build r43 from the SVN now allowing developers to use PS3 homebrew on the PlayStation 3 emulator / debugger for PC.
To quote: PlayStation 3 RPCS3 SVN r43 is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.
RPCS3 purpose:
Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
Just playing PS3 games on your PC and have fun! (In the future)
True, I would like to see an Home-PC which can emulate the whole PS3 Game-Environment. I guess this will not be possible in the next (at least few) years.
Here is an update from KDSBest (via twitlonger.com/show/l3h9er) on the RPCS3 Emulator, as follows:
I took a deep look at the #RPCS3 emulator especialy the ppu emulation. It is possible to increase the performance alot. Since my time is big money I try to get some PoC stuff out. IMHO the performance can be increased by a multiple times. Starting with the decoder which is nicely writter TBH but not tweaked to the performance limit. Building a big switch case is just the wrong way.
Don't get me wrong they made a nice piece of software, but the lack of performance tweaking makes it a bad emulator. Instead of making things look nice they should focus more on pushing the performance to the limit. Look at Dolphine code it is plain ugly to use, but for the performance sake.
I work on a recompiler, which TBH i never expect to be full featured on my work alone. This is way to much to handle for one person, but it should give #RPCS3 people a well knowledge what can be increased.
First of all I try to show the improvements to the decoder, which will be sick. The thing is this, the decoder does alot of stuff which can be done at load time. Loading at startup is not interesting. The performance while it emulates is crucial.
Second I always said it and I still need to say it again. Building a recompiler is not much harder than emulating the stuff like they do but the performance increase will be insane. I looked alot at recompiler codes lately to get a brief understanding how they work and it is doable for the PS3.
I hope #RPCS3 guys will take my help instead of claiming false that their way is faster and reconstruct their emulator. Of course I want to get credit than, because this will be work not much people on this planet can do.
To the decoder using binary search algorithms is way faster than doing the big switch case.
If I manage to make this work I will try to give a presentation on CCC Congress or other congress that let me show this stuff since IMHO it is technically more interesting than what most of those congresses show.