Ok got it: The app wont include a EBOOT.BIN but if you rename it to EBOOT.SELF it will include the file into our .PKG.After you have packed your game and unpack it again it is still a EBOOT.SELF and not a .BIN.But in case the EBOOT.BIN is a .SELF im guess it should work.Would be fine if some one will test this.
The package.conf file:
You need a file called package.conf to configure the PKG of the game.It looks like this:
Content_ID is the ID you want to use for your PKG.
K_License is a random Value.
Im not sure about DRMType but i think its used to make a game/data copy able (free) or only to use for your console (local).
Content_Type is for me everytime set to "GameData" - couldnt find out how to set.
Package_Version is the version you want to use.