Today PlayStation 3 homebrew developer user has made available an open-source application dubbed PSNope v1 that allows such things as activating PSN content, IDPS spoofing and removing PS3 Custom Firmware syscalls with details and updates below.
Download: PSNope v1 by User PS3 Homebrew Application / psnope.rar (With Free Console ID) / PSNope_v1.05.rar / PSNope_v1.05.rar (Mirror)
To quote: PSNope v1 by user
- activate PSN content
- spoof idps
- fake ofw (remove cfw syscalls)
- firmware independent i.e. no version specific offsets
- psid spoofing
- cleanup boot_history.dat etc.
- delete boot_history.dat etc.
- beep to indicate successful rif creation
Q: I want to activate PSN content. How to get started?
A: 1. create the folders psnope\lic\ on your pen drive
2. put the rap files of the content you want to activate into the "lic" dir
3. plug your pen drive into the rightmost usb port of your ps3 (/dev_usb000)
4. run PSNope
Q: Do i need the "aa" account to make it work?
A: No, you don't.
Q: How can i enable changing my idps?
A: open config.txt, change "spoof_idps=0" to "spoof_idps=1" and set "idps=" to the idps you want to use
Q: Where does it look for config.txt?
A: It looks for config.txt in the following places and uses the first it is able to open:
Q: I spoofed my idps and and activated some content. Why doesn't it work?
A: Because your idps is part of the decryption algo. Please set "use_spoofed_idps" to "1" to fix it.
Q: Whats a ".klic" file?
A: Its a decrypted ".rap" file. PSNope supports these as well.
Q: How can i disable certain System Calls that may be detected?
Q: Will PSNope work on future CFWs?
A: It should work as is, because there are no version specific offsets being used (unlike the others).
Q: Is there any chance my console could get bricked by PSNope?
A: Nope no changes are being made to your console's flash.
Q: Can I use the source code or parts of it in my own projects?
A: Sure, as long as your project is open source.
Greetings to: ps3dev-net
Also above is PSNope with a Free Console ID (via biteyourconsole.net/scena-ps3-psnope-con-consoleid-free/) with details below, roughly translated:
"So many people have encountered several difficulties to run the homebrew PSNope, we thought of leaving a preconfigured version. Fortunately the Consoleid that it uses is Free (also used on the classic ps_unban ), but will eventualy be banned, try to use it until it is no longer valid.
Note: Extract all files with winrar and copy in pendrive, if you have already installed the version of PSNope you must remove it and install the one in the file psnope.rar.
Now start the homebrew PSNope, that after a few seconds of processing, will take you back to the xmb, from now you can connect to the PlayStation Network."
Finally, from Rautz comes a guide on How To Use PSNope as follows:
Here’s a little usage guide I wrote for someone else this morning that I may as well post up for anyone else that is still having problems. Its a rough guide but it should get you on track.
How to use
- A PS3 file manager of your choice
- PS3Nope pkg.
After installing PSNope you want to open a file manager and check which of your PS3 accounts has act.dat.
You can do so by going to /dev_hdd0/home/000000xx and opening the exdata folder. After finding an account with act.dat make note of which number it uses eg /dev_hdd0/home/00000008
If none of your accounts have act.dat you’ll need to go to the store and grab an EA game online pass, since they are now free. If you are getting errors stopping you from downloading then try creating a new user on the PS3 and sign in on that user. There are probably other safer ways to create act.dat I just dont know them.
On your computer open up the config.txt file and edit it according to how you wish to use PSNope:
If you have a look at the config.txt you can see that I’ve chosen to have raps associated with 00000015 highlighted in italics, this was the only account at this PS3 that had been activated(act.dat in the exdata folder).
# PSNope Configuration File #
#------- PSN OPTIONS -------
# Spoof IDPS (temporary)
# enter a proper idps before enabling
# Remove CFW Syscalls (temporary)
#----- END PSN OPTIONS -----
#----- LICENSE OPTIONS -----
# user account number (e.g. 00000001) to generate rif files in
# as seen in /dev_hdd0/home/
# use spoofed idps for rifs
#path to read rap/klic files from
#--- END LICENSE OPTIONS ---
Spoof the idps
If you like playing online and using tools that spoof your console id and PSID then you you’ll want to be enabling the option I have highlighted in bold.
Enable = 1
Disable = 0
At the moment this option doesnt act as some sort of PSN ban workaround like some people think it does, it is an option so that if you choose to use a tool that spoofs, idps, PSID, and mac address like SEN Enabler then your games wont break compatibility(since PSNope relies on idps to decrypt rap files).
Enabling this option before activating this content will allow you to use SEN Enabler whilst still enjoying the PSN games. Note that you will need to use the same spoofed idps for both tools. A future version seems to be on the cards to allow PSID spoofing so this will be a proper all in one tool in that respect.
Activating the content
If you’ve used ReactPSN before your find this part unnecessary since it is the same procedure(apart from your folders used on the usb.
On your usb your rap files go into this path I highlight in underline in the config example. dev_usb000= the right most usb port.
Install the game packages onto your PS3
Once your raps are in the right folder and flash drive is in the correct port, run the app. It will black screen for a sec or two(I only activated 5 raps, I’m not sure how long a pirates folder would take to activate) and return to XMB without rebooting.
Your games should be ready to play now. Tested working with:
Thanks u$er for releasing this nifty tool.
- Metal Slug
- Crazy Taxi
- Alpha Mission 2
- Capcom vs SNK 2(PS2 Classic)
- Some UC3 DLC
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