nice, this stuff just gets better and better!
Yes, FAT32 formatting is correct.
You won't see a list of games. The game of which you copied over the PS3_GAME folder to the ROOT of your USB device will be launched.
Here's is a quick tutorial on how to do this:
PSGroove with the no disk update
A fat32 formatted Hard drive or USB stick (games will not run on the internal hdd so any games with files over 4GB are no good for this method yet)
Plug the USB HDD/Stick in to your PC and if it's not already formatted with fat32 do this now (use swiss army knife)
Now in the top level create a folder called PS3_GAME
Now copy your games contents into this folder
You should end up with a file structure like this:
There will be many other files but this is the general idea.
Now plug the HDD/Stick into your PS3 (USB port 2 for fat PS3 or USB port 4 for Mk1 fat PS3) and boot in Jailbreak mode, select /app_home/PS3_GAME on the XMB. Your game should now load.
That's it, there is no need for Backup manager and you don't need a disk in the drive.
I have this problem:
I am using the pre compiled toolchain for windows...Code:C:\PS3dev\psgroove-hermes>make make: Entering directory `/c/PS3dev/psgroove-hermes' c:/ps3dev/ppu/bin/ppu-gcc -c port1_config_descriptor.S -o port1_config_descriptor.o port1_config_descriptor.S: Assembler messages: port1_config_descriptor.S:2625: Error: junk at end of line, first unrecognized character is `8' make: *** [port1_config_descriptor.o] Error 1 make: Leaving directory `/c/PS3dev/psgroove-hermes' make: *** [all] Error 2 C:\PS3dev\psgroove-hermes>
How to fix it? o.O
kally how did you compile for ti-84 and what did you use?
Could not directly point to the location "dev_hdd0/LAUN12345/GAMEZ" ...?
I just got my blackcat usb today, is the general idea that I should flash it with this modified hex and use the old BUM til a new one is created? (IE this version still works perfectly fine with the old BUM just doesn't support the new features?)
Hope ppl can build on this and all games can be run without a disc in the drive, but this will obviously need a new backup manager, which I see someone's working on
With regards to the compatibility issues with this "no disc" thing, maybe if the PARAM.SFO of a game is edited and the game type changed from disc based to hard drive based, then it will work better