To quote via alt.binaries.boneless: These are links to download the NZB file, for downloading the 3.70 SDK, or if you want to search for yourself, search for 'PS3 3.70 SDK By TrueBlueGaryOPA' or 'TrueBlueGaryOPA'.
I've always wanted to give something back to the community and here it is. Hopefully someone will figure out a way of having this usable with PSL1GHT.
Install it by running the PhyreInstaller.exe, then when its done go to C:/PhyreEngine3006/Tools and run PhyreLevelEditor.exe. Navigate the viewport using the mouse wheel to zoom in and out, hold alt key and click the left mouse button to rotate.
Change the viewport by selecting the X Y Z values in the top left. To load a samples navigate to Media and select one in there.
Also for those who like tearing apart self files the levels generate their self files in the Tools folder.
Make sure you follow the PhyreEngine_Getting_Started_e.pdf, in the Docs folder. Then you can run the samples on your PC. Controls in the samples are:
Turn Left: O
Turn right: P
Sure you can find the rest when your running it.
I've discovered how easy it is to import and drag into map, try [Register or Login to view links] for more .dae models, looks like they may need physics.
Hope that will keep some of you guys happy, don't be afraid to like.
is it the SDK that allow devs to sign their game with keys before releasing it? if it is 3.70 SDk, Devs use this tools to sign eboot/self with 3.6+ keys (not above 3.70)? if yes is it possible to sign newer games (until 3.70 not above) with lower firmware's keys like 3.41 .3.55?
SDK 3.60 allows sign games with keys 3.56 and less, maybe this one can do the same with 3.70 and less?