I have released a dump of the PlayStation 3 Graphic Libraries for the RSX Hardware in the PS3, available in iRC EFNet #PS3News.
These are not machine readable, they are human readable.
They are being released because there is a wealth of information in there, and hacking NVidia GPU's is a specialist field. Hopefully the appropriate experts can take these files and provide necessary information to allow full RSX access from under linux. I am quite confident this is possible from my cursory scan of this data and the functions that exist in the PS3 Hypervisor. (Especially the undocumented RSX Register access functions).
In any event I will continue to work on this area.
Note, these files are from code that runs UNDER GameOS. Linux does not run under GameOS, it runs directly under the Hypervisor, so there are no Hypervisor calls in this data.
The data certainly reveals the structure of critical memory structures, register layout, etc.
Enjoy.
PS, If you don't understand what these files are or show, then you are not the target audience (sorry).
13250 HeyManHRU
13207 PS3 News
11287 elser1
11119 oVERSoLDiER
9248 GrandpaHomer
8578 Tidusnake666
7968 saviour07
7340 condorstrike
7258 deank
6858 OGroteKoning
24951 PS3 News
5279 Starlight
2965 HeyManHRU
2173 CJPC
2123 elser1
1818 cfwprophet
1756 her0
1570 oVERSoLDiER
1291 GrandpaHomer
1080 barrybarryk




