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  1. #1
    Forum Moderator PS3 News's Avatar
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    PS3 RetroArch v0.9.6 Multi-system Game Emulator is Released

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    Today Squarepusher (aka Twinaphex) has released what he calls PS3 RetroArch v0.9.6, a homebrew multi-system video game emulator for the PlayStation 3 entertainment system which runs on PS3 CFW and Debug consoles!

    Download: [Register or Login to view links] (18.02MB) / [Register or Login to view links] (18.02MB) / [Register or Login to view links] (69.00MB) / [Register or Login to view links] (105.46MB - Mirror) / [Register or Login to view links] (22.52MB - Update) / [Register or Login to view links] (22.79MB - Update) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (23.88MB) / [Register or Login to view links] (19.79MB) / [Register or Login to view links] / [Register or Login to view links]

    File Names: PS3 RetroArch.PS3.v0.9.6.FOR.CFW.KMEAW.PS3 / PS3 RetroArch.PS3.v0.9.6.FOR.CFW.PS3 / PS3 RetroArch.PS3.v0.9.6.FOR.DEBUG.PS3

    To quote: Here is the release of RetroArch PS3 - a multi-system emulator/game system. Expect a lot more from us in the coming months. Included in this package are the following emulators/game engines:
    • SNES9x Next (Super Nintendo)
    • FCEUmm (Nintendo NES)
    • Final Burn Alpha (0.2.97.26 - latest version - arcade)
    • Gambatte (Game Boy/Game Boy Color)
    • Genesis Plus GX (Sega Genesis/Sega Master System/Sega Game Gear)
    • VBA Next (Game Boy Advance)
    • PrBoom (Doom 1/Doom 2/Ultimate Doom/Final Doom)

    RETROARCH PS3 - 0.9.6

    RetroConsole Level 2

    Themaister, Squarepusher/Twin Aphex

    After over half a year of development (well, slightly more) and lots of preparation work, we can finally present you with RetroArch for PlayStation 3.

    HOW TO INSTALL THIS

    ON DEBUG PS3

    Put the PKG file 'retroarch-ps3-v0.9.6-debug.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file.

    ON CFW PS3

    Put the PKG file 'retroarch-ps3-v0.9.6-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab -
    select 'Install Packages', and install the PKG file.

    ON CFW Kmeaw PS3:

    Put the PKG file 'retroarch-ps3-v0.9.6-cfw-kmeaw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.

    HOW TO USE THIS

    On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.

    You can now select a ROM that this core supports and load it in the Filebrowser.

    To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core.

    To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core.

    INGAME CONTROLS

    During ingame operation you can do some extra actions:
    • Right Thumb Stick - Down - Fast-forwards the game
    • Right Thumb Stick - Up - Rewinds the game in real-time
    • ('Rewind' has to be enabled in the 'Settings' screen - warning - comes at a slight performance decrease but will be worth it if you love this feature)
    • RStick Left + R2 - Decrease save state slot
    • Rtick Right + R2 - Increase save state slot
    • RStick Up + R2 - Load selected save state slot
    • RStick Down + R2 - Save selected save state slot
    • L3 + R3 - Go back to 'Menu'/'Quick Menu'

    WHAT IS RETROARCH?

    RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.

    WHAT IS LIBRETRO?

    Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.

    For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.

    WHAT'S THE BIG DEAL?

    Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, etc).

    For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.

    Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.

    The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple
    platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is
    supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.

    PLAYSTATION 3 PORT

    The PS3 port of RetroArch is the most developed of the two right now. It has all the features the standalone PS3 emulators had, with the addition of:
    • Game-aware shading in every emulator now (*)
    • Real-time rewinding
    • More shader features (motion blurring, etc)
    • Switching between emulator cores seamlessly, and ability to install new libretro cores

    Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.

    * Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site:

    [Register or Login to view links]

    EMULATOR/GAME CORES GBUNDLED WITH PS3 PORT

    The following emulators have been ported to RetroArch and are included in the first PS3 release of RetroArch:
    • Final Burn Alpha (Arcade - various) [version 0.2.97.26]
    • FCEUmm (Nintendo Entertainment System) [recent SVN version] (*)
    • Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
    • Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive) [version 1.6.0] (**)
    • SNES9x Next (Super Nintendo/Super Famicom)
    • VBA Next (Game Boy Advance)
    • Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)

    All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on PS3 (some games would not reach fullspeed without these optimizations).

    * This port was previously called FCEU Next.
    ** This port was previously called Genesis Next.

    WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
    • Prboom: WAD|wad
    • SNES9x Next: smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BS X|GD3|GD7|DX2|SWC
    • Genesis Plus GX: md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|G G|sg|SG
    • VBA Next: GBA|gba
    • FCEUmm: nes|NES|unif|UNIF
    • Gambatte: gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
    • Final Burn Alpha: zip|ZIP

    ZIP SUPPORT

    FOR EACH CORE (except for Final Burn Alpha): When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the /dev_hdd1/ partition. From there, you can load the ROM and play.

    FOR Final Burn Alpha: Selecting a ZIP file from the Filebrowser will load that game directly.

    What can you expect in the future?
    • A public release of RetroArch Wii that is on the level of RetroArch PS3/RetroArch 360
    • An official Android port of RetroArch (no, no App Store 'fee' - 'free' as in beer AND as in libre)
    • Port of NxEngine to libretro - runs Cave Story (PC version is already done, now for the consoles...)
    • Port of MAME 0.72 to libretro
    • Port of VICE to libretro
    • Port of ScummVM to libretro
    • More emulators, more games that will run on RetroArch
    • Lots of other crazy ideas that might or might not pan out

    Credits
    • Mudlord for his Waterpaint/Noise shaders.
    • Hyllian for the xBR shader.
    • Opium2k for the nice manual shaders (bundled with PS3 release).
    • Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
    • FBA devs for adopting the libretro port.
    • Ekeeke for help with the Genesis Plus GX port.

    Websites

    Twitter: twitter.com/libretro
    Source: github.com/libretro
    Homepage: libretro.org
    Opium2K DLC for RetroArch: code.google.com/p/retro-arch/
    IRC: #retroarch (freenode)

    From STLcardWS (via psx-scene.com/forums/content/retroarch-2283/):

    Would like to give you some additional info been playing with this for about 6-8 weeks now.. I tested about 30 doom wads and these are the working ones i found..
    • prBoom (Playable Wads tested)
    • Doom
    • Doom2
    • TNT
    • Plutonia
    • Chex Quest
    • Ultimate FreeDoom (Playable from Ep. #2, will crash on Ep. #1)
    • Doom3: Mr. Smiley Head's Safari
    • Duke Nukem Total Conv. for Doom2
    • Goldeneye 007 Total Conv.

    Gambatte
    • GameBoy
    • GameBoy Color

    VBA Next
    • GameBoy Advance

    Genesis Plus GX
    • Sega SG-1000
    • Sega Game Gear
    • Sega Master System
    • Sega Genesis

    FCEU Next
    • Nintendo Entertainment System (NES)
    • Nintendo Famcom Disk System

    SNES9x Next
    • Super Nintendo (SNES)

    Final Burn Alpha V0.2.97.24 (Unconfirmed FBA list)
    • Capcom CPS-1
    • Capcom CPS-2
    • Capcom CPS-3
    • Neo-Geo MVS/AES
    • Sega System 16A
    • Sega System 16B
    • Sega System 18
    • Sega X-Board
    • Sega Y-Board
    • CAVE
    • Tatio
    • Konami
    • Psikyo 68EC020 Based Hardware
    • PGM
    • Toaplan
    • PC-Engine/Tg-16 (??)
    • SuperGrafx (??)

    Also, Please NOTE the FBA ROMset is synced with the latest MAME ROMset (Affects NEO-GEO/CPS-1/CPS-2/CPS-3) Others Arcade boards should be fine.. Now I am not 100% sure but i believe this version of FBA 0.2.97.26 will emulate TurboGrafx16 / PC-Engine/Supergrafx. Please Note this info is from testing unofficial Builds.

    Included Cores: (via github.com/Themaister/RetroArch/commit/2a9441d411425fd578d00d5ed4b030c3b8a373b3 commit)

    RetroArch 0.9.7 RC1 - (via github.com/Themaister/RetroArch/commit/0890fced4be2909508cca0ae1e0f7f3add05c3e3 commit)
    • Snes9x Next - Super Nintendo
    • FCEU_MM - Nintendo Famicom / NES
    • Gambatte - Gameboy & Gameboy Color
    • VBA Next - Gameboy Advance
    • Final Burn Alpha - Arcade
    • PR-Boom - Doom, Doom 2 etc.
    • Genesis-Plus-GX 1.7 - Sega Genesis / Megadrive, Master System, Game Gear, SG1000 & Sega CD / Mega CD
    • iMame4All - Arcade (Based on Mame 0.37b5)
    • Mednafen_PCE_fast - NEC PC-Engine / Turbo Grafix 16 & CD, Super Grafx
    • Mednafen_wswan - Bandai Wonderswan

    Bugs & Issues
    • iMame4All and Mednafen_PCE are WIP and some bugs / issues do exist.
    • With both of these cores, they will crash if you try to load a ROM while a ROM is running. To get round this issue, when you want to change the game / ROM, Press R3 then select "Change Libretro Core" and reselect the core.
    • Save States are also not working on iMame4All and Mednafen_PCE at the moment.

    Notes on PRBOOM and related files:
    • You need to put [Register or Login to view links] (Mirror: [Register or Login to view links]) in the same folder as the DOOM WAD files.
    • Music playback is only with MP3.
    • You may experience a crash when changing WADs, Select change "LibRetro Core" from the in game menu and select PRBOOM.SELF instead of just loading the WAD.
    • It is compatible with Doom, Doom2, Plutonia and TNT.
    • Some custom WADs are working, [Register or Login to view links] a WAD Pack by STLcardsWS.
    • Final Burn Alpha - Based on version 0.2.97.26. Make sure you have the right ROMs or you will have problems.
    • Genesis-Plus-GX - Sega CD Emulation requires a sega cd bios in the same folder as your ISO / BIN files. The BIOS ROM files be named bios_CD_J.bin (Japan), bios_CD_U.bin (US) and bios_CD_E.bin (Europe)
    • Mednafen_PCE - PCEngine / Turbo Grafix CD Emulation requires the BIOS to be in the same folder as the ROM you are trying to load. It needs to be named syscard3.pce
    • iMame4All - Based on Mame Version 0.37b5, again make sure you have the right romset.

    IMPORTANT INFO ABOUT BIOS AND CD PLAY from BahumatLord:

    All bios files need to be placed in /dev_hdd0/game/SSNE10000/USRDIR/cores/system

    For Sega CD the bios files must be named EXACTLY like listed below
    • European BIOS = bios_CD_E.bin
    • Japanese BIOS = bios_CD_J.bin
    • USA BIOS = bios_CD_U.bin

    As of right now I've only tested 2 bios files from the No-Intro set. The first is 1.00 which is the very first model and the second is 2.11X which is from the very last model.

    Unfortunately, CD Audio Track support is not working 100%. I loaded Sonic CD and can play the game flawlessly, but the soundtrack does not play. I will check other games later tonight. It could be related to the PREGAP line in the CUE sheet. Not all games will use that line.

    It has been suggested that loading BIN/CUE files by selecting the CUE file will break the emulator causing you to need to reinstall. I have not run into that problem yet. I believe it's due to the CUE sheet containing a line at the very top containing the word CATALOG. Some programs add this line but it is completely unnecessary.

    Make sure your CUE file contains only lines starting with FILE, PREGAP, TRACK, or INDEX. You can edit it with any text editor like notepad. You should also make sure that the file line points to the EXACT name of the BIN file. Case is important!!

    From opium2k (via psx-scene.com/forums/content/retro-2290/):

    To demonstrate the capabilities of Retro Arch and more specifically maister's manual reader shader I've been working on some implementations for the past couple months to show off just a taste of some of this shader's uses.

    Pages of the manual are changed by the user with a key combination of (enter+Q or W) on PC and (Start+L1 or R1) on PS3. The biggest limitation of the shader is your imagination. As demonstrated in the videos below, it can be used for things such as maps, guides, instruction manuals, cheats, passwords, etc.

    Additionally, the dimensions, positions and number of pages are completely customizable. For example, the Mortal Kombat 1 example is only 8 pages while the Chrono Trigger one is 136!








    Due to restrictions on the PS3 I've created two versions for each download. The PC versions are better quality and zipped. The PS3 versions are smaller and in .PKG files. I haven't tested them on any other systems but you're welcome to try.

    All-in-One Pack - [Register or Login to view links] | [Register or Login to view links]

    Legend of Zelda: A Link to the Past Maps (SNES) - [Register or Login to view links] | [Register or Login to view links]

    Bubble Bobble Passwords (NES) - [Register or Login to view links] | [Register or Login to view links]

    Chrono Trigger Strategy Guide (SNES) - [Register or Login to view links] | [Register or Login to view links]

    Mortal Kombat 1 Moves List (SNES) - [Register or Login to view links] | [Register or Login to view links]
    Street Fighter 2 Turbo Moves List (SNES) - [Register or Login to view links] | [Register or Login to view links]
    X-Men: Children of the Atom Moves List (FBA) - [Register or Login to view links] | [Register or Login to view links]

    Bubble Bobble Manual (Gameboy) - [Register or Login to view links] | [Register or Login to view links]
    Final Fantasy 3 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    Golden Axe Warrior Manual (SMS) - [Register or Login to view links] | [Register or Login to view links]
    Harvest Moon Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    Kirby's Dreamland 3 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    Kirby Superstar Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    Legend of Zelda: Link's Awakening Manual (Gameboy Color) - [Register or Login to view links] | [Register or Login to view links]
    Mario & Luigi: Superstar Saga Manual (Gameboy Advance) - [Register or Login to view links] | [Register or Login to view links]
    Megaman 7 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    Megaman X1 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    Megaman X2 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    Megaman X3 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    Mortal Kombat 2 Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    Mystical Ninja Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    Out of this World Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]

    Road Rash Manual (Gamegear) - [Register or Login to view links] | [Register or Login to view links]
    Streets of Rage 1 Manual (Genesis) - [Register or Login to view links] | [Register or Login to view links]
    Super Gameboy Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    Super Mario Bros 3 Manual (NES) - [Register or Login to view links] | [Register or Login to view links]
    Super Mario RPG Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    Super Mario World Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    WWF Raw Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]
    X-Men: Mutant Apocalypse Manual (SNES) - [Register or Login to view links] | [Register or Login to view links]

    INSTRUCTIONS:

    PC Versions
    • Unzip a reader to the directory of your choosing.
    • Open retroarch-phoenix.exe and navigate to Settings>Video
    • Next to Shader/Filter Settings click Open
    • Next to Cg pixel shader click browse
    • Navigate to where you unzipped the shader folder and select name_of_shader.cgp
    • Back in the main Retro Arch Window click the large Start Retro Arch button
    • -ENTER+Q / ENTER+W are used to change pages

    PS3 Versions
    • Place the PKG file on external media such as a flash drive
    • Install the PKG on your PS3 from the Install Package Files menu
    • Run Retro Arch and select the rom you want to play
    • Open the Menu by pressing L3+R3
    • Press Select to access the settings
    • Highlight Shader Preset (CGP) and press X
    • Navigate to: /dev_hdd0/game/SSNES10000/USRDIR/cores/presets/name_of_shader/
    • Select manual_reader.cgp (it will take 5-30 seconds to load)
    • Press L3+R3 again to exit the menu and resume playing your game
    • -START+L1 / START+R1 are used to change pages

    Finally, below are some unofficial builds from pete_uk (via ps3crunch.net/forum/threads/3785-Unofficial?p=42408#post42408):

    These builds are unofficial as they were compiled by myself from the RetroArch (github.com/Themaister/RetroArch) and LibRetro (github.com/libretro) Git's. Install the official version and then update it using the PKG attached below.

    Download: [Register or Login to view links]

    Recent Changes

    RetroArch:
    • (PS3) Set Makefile for PS3 RGL back to SNC as default compiler
    • (PS3) Removed ps3_video_psgl.h
    • (PS3) Refactored some code - added 5x scale

    Genesis-Plus-Gx:
    • (libretro) J-CART multiplayer now working (Micro Machines, other Codemasters games, etc.)
    • (libretro) working two-player controls

    From deank: Here is PS3 RetroArch CEX v0.9.7 RC2 mM 20120821 with 10 emulator cores compiled by me (for CEX/CFW PS3s only):
    • All cores (except for iMame4all) are supported in the upcoming mM 04.05.00 (Retro/mmOS).
    • "Return to multiMAN" option in InGame menu now works (thanks Squarepusher/Twinaplex)
    • Pressing "UP" in InGame menu goes to last option of the list for faster selection
    • The upcoming ZIP support in mM allows loading any zipped rom from mM
    • Coverart for the new types of ROMs is also supported
    • You'll be able to load ROMs from network PC (zipped, too)
    • Recompiled WSWAN and removed iMame (twinaplex suggestion) for Rev A.

    PS3 RetroArch v0.9.6 Multi-system Game Emulator is Released

    PS3 RetroArch v0.9.6 Multi-system Game Emulator is Released

    PS3 RetroArch v0.9.6 Multi-system Game Emulator is Released

    More PlayStation 3 News...
    Attached Images<br><br> Attached Images


  2. #2
    Forum Moderator PS3 News's Avatar
    Join Date
    Apr 2005
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    27,495
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    PS3 RetroArch v0.9.7 Multi-system Game Emulator is Released

    Sponsored Links
    Following up on their previous releases, today PlayStation 3 homebrew developers Themaister and Squarepusher (aka Twin Aphex) have officially updated the PS3 Multi-system Game Emulator known as PS3 RetroArch to version 0.9.7 followed by v0.9.8 Beta 2, Beta 3 and Final with the changes below.

    Download: [Register or Login to view links] (20.00 MB) / [Register or Login to view links] (91.56 MB) / [Register or Login to view links] (Mirror - 19.81 MB) / [Register or Login to view links] (Mirror - 89.42 MB) / [Register or Login to view links] / [Register or Login to view links] (Place them in the same folder as your WAD files) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by deank (delete your old one before installing) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] by STLcardsWS / [Register or Login to view links] via gDrive / [Register or Login to view links] (29 MB)

    Changes from the previous v0.9.6 official release:
    • Added Core: Mednafen_Wswan
      ---Bandai WonderSwan
      ---Bandai WonderSwan Color
    • Added Core: Mednafen_PCE_fast
      ---Turbo GrafX 16 / PC-Engine
      ---Turbo GrafX CD / PC-Engine CD
      ---Super GrafX
    • Core Update: Genesis_plus_gx
      --- Sega CD Support Added
    • Added: multiMAN compatibility to all libretro cores
    • Various changes under the hood and to the GUI.

    From the PS3 NFO File:

    RETROARCH PS3 - 0.9.7

    RetroConsole Level: 2
    Author: Themaister, Squarepusher/Twin Aphex

    HOW TO INSTALL THIS

    ON DEBUG (DEX) PS3

    Put the PKG file 'retroarch-ps3-v0.9.7-dex.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file.

    ON CFW P3

    Put the PKG file 'retroarch-ps3-v0.9.7-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.

    NOTE: The official release no longer supports Geohot/Wutangzra CFWs. If you must use them, you have to do pkg_finalize on the PKG to install it.

    HOW TO USE THIS

    On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.

    You can now select a ROM that this core supports and load it in the Filebrowser.

    To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core.

    To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core.

    INGAME CONTROLS

    During ingame operation you can do some extra actions:
    • Right Thumb Stick - Down - Fast-forwards the game
    • Right Thumb Stick - Up - Rewinds the game in real-time ('Rewind' has to be enabled in the 'Settings' menu - warning - comes at a performance decrease but will be worth it if you love this feature)
    • RStick Left + R2 - Decrease save state slot
    • Rtick Right + R2 - Increase save state slot
    • RStick Up + R2 - Load selected save state slot
    • RStick Down + R2 - Save selected save state slot
    • L3 + R3 - Go back to 'Menu'/'Quick Menu'

    WHAT IS RETROARCH?

    RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.

    WHAT IS LIBRETRO?

    Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.

    For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.

    WHAT'S THE BIG DEAL?

    Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, Xbox 1, etc).

    For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.

    Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.

    The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple
    platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.

    PLAYSTATION3 PORT

    The PS3 port of RetroArch is one of the most developed console ports of RetroArch.

    A couple of unique features RetroArch PS3 boasts that is not commonly found anywhere else:
    • Game-aware shading in every emulator now (*)
    • Real-time rewinding
    • More shader features (motion blurring, etc)
    • Switching between emulator cores seamlessly, and ability to install new libretro cores

    Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.

    * Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site: code.google.com/p/retro-arch/

    EMULATOR/GAME CORES BUNDLED WITH PS3 PORT

    The following emulators have been ported to RetroArch and are included in the PS3 release of RetroArch.
    • Final Burn Alpha (Arcade - various) [version 0.2.97.26]
    • FCEUmm (Nintendo Entertainment System) [recent SVN version]
    • Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
    • Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.0]
    • SNES9x Next (Super Nintendo/Super Famicom)
    • VBA Next (Game Boy Advance)
    • Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom - [Register or Login to view links])
    • Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
    • Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)

    All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on PS3 (some games would not reach fullspeed without these optimizations).

    WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
    • Prboom WAD|wad
    • SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BS X|GD3|GD7|DX2|SWC
    • Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|G G|sg|SG|cue|CUE
    • VBA Next GBA|gba
    • FCEUmm nes|NES|unif|UNIF
    • Gambatte gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
    • Final Burn Alpha zip|ZIP
    • Mednafen PCE pce|PCE|cue|CUE
    • Mednafen Wonderswan ws|WS|wsc|WSC

    ZIP SUPPORT

    FOR EACH CORE (except for Final Burn Alpha)

    There are three modes -

    EXTRACT ZIP TO CURRENT DIR: When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the current directory. From there, you can load the RMO and play.

    EXTRACT ZIP TO CURRENT DIR AND LOAD FIRST FILE: When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the current directory. The first ROM that was extracted from the ZIP file that is a ROM will be loaded automatically.

    EXTRACT ZIP TO CACHE DIR: When you press 'X' on a ZIP file in the File Browser, its contents will be extracted to the /dev_hdd1/ partition. From there, you can load the ROM and play.

    WARNING: Savestates and SRAM files that have been created by loading ROMs from the cache dir this way will be removed after RetroArch has been closed.

    FOR FINAL BURN ALPHA

    Selecting a ZIP file from the Filebrowser will load that game directly.

    Troubleshooting

    If you find that RetroArch no longer works for whatever reason, there is a way to get it back to work -
    • Remove retroarch.cfg from the 'SSNE100000' folder, then start up again. The Libretro management service in RetroArch should automatically pick a random libretro core and write this to the config file.

    What can you expect in the future?
    • An official Android port of RetroArch (no, no App Store 'fee' - 'free' as in beer AND as in libre - will be the focal point of RetroArch 0.9.8)
    • Port of NxEngine to libretro - runs Cave Story (PC version is already done, runs on big-endian consoles but has too many bugs to be playable)
    • Port of MAME 0.72 to libretro
    • Port of VICE to libretro
    • Port of ScummVM to libretro
    • More emulators, more games that will run on RetroArch
    • Lots of other crazy ideas that might or might not pan out

    Credits
    • Mudlord for his Waterpaint/Noise shaders.
    • Hyllian for the xBR shader.
    • Opium2k for the nice manual shaders (bundled with PS3 release).
    • Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
    • FBA devs for adopting the libretro port.
    • Ekeeke for help with the Genesis Plus GX port.
    • ToadKing for having done a lot of work on RetroArch Wii.
    • Freakdave for helping out with the Xbox 1 port.

    Websites
    • Twitter: twitter.com/libretro
    • Source: github.com/libretro
    • Homepage: libretro.org
    • Opium2K DLC for RetroArch: code.google.com/p/retro-arch/
    • IRC: #retroarch (freenode)

    Update: Below are some unofficial stand-alone builds as well from STLcardsWS:

    Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Contains Images for Systems not emulated on the PS3 by Blackotoo)





    Important Notes:
    • These Standalone Emulators are not multiMAN/mmCM Compatible. (by making them standalone it breaks this feature)
    • These are Unofficial PKGs (However each core is from the official 0.9.7 release except IMAMe4all)
    • IMAME4all: This libretro core was made by the RetroArch developers but it was never officially released for the PS3 as they have plans for a better MAME port in the future. So any issue that arise from this core will not be fixed or attended to as it was scrapped for the PS3)
    • MAME 0.37b5 Romset is required
    • Saving/Loading is broken and will not be fixed
    • Some Games on the 0.37b5 romset will not work (part of the reason why this older port was scrapped for the PS3)

    Paths:

    These are the Content IDs for each standalone if you want to use different images & sounds.
    • SSNE99999 = RetroArch-Wonderswan
    • SSNE88888 = RetroArch-SNES
    • SSNE77777 = RetroArch-NES
    • SSNE66666 = RetroArxch-Gameboy
    • SSNE55555 = RetroArch-TurboGrafx16
    • SSNE44444 = RetroArch-GameboyAdvance
    • SSNE33333 = RetroArch-Genesis
    • SSNE22222 = RetroArch-FBalpha (arcade)
    • SSNE11111 = RetroArch-IMAME4all
    • SSNE12121 = RetroArch-SG-1000
    • SSNE13131 = RetroArch-Game Gear
    • SSNE14141 = RetroArch-Master System
    • SSNE15151 = RetroArch-Turbo Grafx CD (aka TurboDuo)
    • SSNE16161 = RetroArch-Super Grafx
    • SSNE17171 = RetroArch-Sega CD
    • SSNE65432 = RetroArch prBoom
    • SSNE54321 = RetroArch Neo-Geo

    Credits/Thanks:
    • SquarePusher (for his continued work on the PS3 port of RetroArch)
    • Blackotoo (for making a great Uniformed Images for all the emulators)
    • Aldostools (for all his great tools that made this process very easy)
    • pete_uk (for all his unofficial compiles of RetroArch)

    RetroArch PS3 CFW v0.9.8 Beta 2 Changelog: Latest build: 21/11/2012

    RetroArch 0.9.8 BETA2 - Commit: github.com/Themaister/RetroArch/tree/897167789f935d0adf5c7f51a1bc39b7b810f4e8

    Included Cores:
    • Snes9x Next - Super Nintendo
    • FCEU_MM - Nintendo Famicom / NES
    • Gambatte - Gameboy & Gameboy Color
    • VBA Next - Gameboy Advance
    • Final Burn Alpha v0.2.97.26 - Arcade
    • PR-Boom - Doom, Doom 2 etc.
    • Genesis-Plus-GX 1.7 - Sega Genesis / Megadrive, Master System, Game Gear, SG1000 & Sega CD / Mega CD Mednafen_PCE_fast -
    • NEC PC-Engine / Turbo Grafix 16 & CD, Super Grafx
    • Mednafen_wswan - Bandai Wonderswan

    Bugs & Issues
    • iMame4All - REMOVED, NO LONGER SUPPORTED

    If you find any bugs, please report them in this thread.

    Notes:
    • Final Burn Alpha - Based on version 0.2.97.26. Make sure you have the right ROMs or you will have problems.
    • Genesis-Plus-GX - Sega CD Emulation requires a sega cd bios in the same folder as your ISO / BIN files. The BIOS ROM files be named BIOS_CD_J.bin (Japan), BIOS_CD_U.bin (US) and BIOS_CD_E.bin (Europe)
    • Mednafen_PCE - PCEngine / Turbo Grafix CD Emulation requires the PCE CD BIOS to be in the same folder as the ROM you are trying to load. It needs to be named SYSCARD3.PCE
    • SEGA CD audio is fully functional now

    This compile has been tested by myself on 4.21 REX. It is signed for 3.40 so should work on any CFW.

    RetroArch PS3 CFW v0.9.8 Beta 3a Changelog: Latest build: 30/11/2012

    RetroArch 0.9.8 BETA 3a - Commit: github.com/Themaister/RetroArch/commit/78d0edc4aa0125c1c8dbfe10c5f69fe59e741497

    Included Cores:
    • Snes9x Next - Super Nintendo
    • FCEU_MM - Nintendo Famicom / NES
    • Gambatte - Gameboy & Gameboy Color
    • VBA Next - Gameboy Advance
    • Final Burn Alpha v0.2.97.26 - Arcade
    • PR-Boom - Doom, Doom 2 etc.
    • Genesis-Plus-GX 1.7 - Sega Genesis / Megadrive, Master System, Game Gear, SG1000 & Sega CD / Mega CD
    • Mednafen_PCE_fast - NEC PC-Engine / Turbo Grafix 16 & CD, Super Grafx
    • Mednafen_wswan - Bandai Wonderswan & Wonderswan color
    • Mednafen_VB - Nintendo Virtual Boy
    • Mednafen_Neopop - NeoGeo Pocket & Pocket Color
    • Mednafen_PSX - Playstation 1

    Bugs & Issues
    • iMame4All - REMOVED, NO LONGER SUPPORTED

    If you find any bugs, please report them in this thread.

    Notes:
    • Final Burn Alpha - Based on version 0.2.97.26. Make sure you have the right ROMs or you will have problems.
      Genesis-Plus-GX - Sega CD Emulation requires a sega cd bios in the RetroArch system folder (/dev_hdd0/game/SSNE10000/USRDIR/system). The BIOS ROM files be named BIOS_CD_J.bin (Japan), BIOS_CD_U.bin (US) and BIOS_CD_E.bin (Europe)
    • Mednafen_PCE - PCEngine / Turbo Grafix CD Emulation requires the PCE CD BIOS to be in the same folder as the ROM you are trying to load. It needs to be named SYSCARD3.PCE
    • Mednafen_PSX - Only runs at 18 - 25 FPS & will not perform better without a dynarec. Requires the following BIOS files in the
    • RetroArch system folder: scph1001.bin, scph5500.bin, scph5501.bin, scph5502.bin & scph7502.bin.

    This compile should work on all CEX firmwares, except for GEOHOT and WUTANGRZA.

    RetroArch v0.9.8 Beta 3 (Unofficial) Stanalones by STLcardsWS (linked above) stated the following as well:

    This time around I created standalones for each system as well just for each core. Would not use both just one or the other but you could use both if you wanted to but i see no point. Example (Systems)
    • Sega Genesis
    • Super Nintendo
    • Turbo Grafx
    • Arcade

    Example (Cores)
    • genesis_plus_gx
    • SNES9x_next
    • Mednafen_PCE-fast
    • fb_alpha

    Important Notices:

    1.) These are Unofficial Standalones Emulators. They are unofficial because they use the latest unofficial compile and then they are split up into standalones from the official setup.

    2.) These Standalone Emulators are not multiMAN/mmCM Compatible. (Booting Roms from multiMAN will not work (official 0.9.7 does), Return to multiMAN does work). You can have this installed alongside the official installation as well.

    New Cores Added from 0.9.7 Stanadlone
    • Menafen_VB (Nintendo Virtual Boy)
    • Mednafen_Neopop (Neo Geo Pocket / Color)
    • Mednafen_PSX (PSone - Limited playabality runs at 18-25 FPS, can only improve with a dynarec)

    Title ID's

    System TitleID's
    Code:
        SSNE98989 = RetroArch-PSX
        SSNE97979 = RetroArch-VirtualBoy
        SSNE09090 = Neo Geo Pocket
        SSNE99999 = RetroArch-Wonderswan
        SSNE88888 = RetroArch-SNES
        SSNE77777 = RetroArch-NES
        SSNE66666 = RetroArxch-Gameboy
        SSNE55555 = RetroArch-TurboGrafx16
        SSNE44444 = RetroArch-GameboyAdvance
        SSNE33333 = RetroArch-Genesis
        SSNE22222 = RetroArch-FBalpha (arcade)
        SSNE11111 = RetroArch-IMAME4all
        SSNE12121 = RetroArch-SG-1000
        SSNE13131 = RetroArch-Game Gear
        SSNE14141 = RetroArch-Master System
        SSNE15151 = RetroArch-Turbo Grafx CD (aka TurboDuo)
        SSNE16161 = RetroArch-Super Grafx
        SSNE17171 = RetroArch-Sega CD
        SSNE65432 = RetroArch prBoom
        SSNE54321 = RetroArch Neo-Geo
    Standalone Cores TitleID's
    Code:
        SXNE10001 - FB-alpha
        SXNE10002 - FCEUmm
        SXNE10003 - Gambatte
        SXNE10004 - genesis_plus_gx
        SXNE10005 - Mednafen_Wswan
        SXNE10006 - prboom
        SXNE10007 - Mednafen_PCE_fast
        SXNE10008 - vba_next
        SXNE10009 - Mednafen_VB
        SXNE10010 - Mednafen_PSX
        SXNE10011 - SNES9x_next
        SXNE10012 -- Mednafen_neopop
    Credits / Thanks
    • Squarepusher aka Twinaphex: for the PS3 port of RetroArch and the work he has done on this great emulator. Also for giving me the okay to release these standalones.
    • Pete_uk: for all his unofficial compiles of RetroArch.
    • Aldostools: for creating such a great tool set which makes this process very easy.

    PS3 RetroArch v0.9.7 Multi-system Game Emulator is Released

    More PlayStation 3 News...

  3. #3
    Senior Member Prince Valiant's Avatar
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    Good to see news about an emulator. It's been a long while since anything has popped up.

  4. #4
    Senior Member jarvis's Avatar
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    Agreed. I probably differ from most people here, but the whole reason I installed CFW was to create a super emulator machine with complete game libraries that worked well with a large TV and good wireless remotes. Glad to see emulation moving forward on the PS3!

  5. #5
    Forum Moderator PS3 News's Avatar
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    Arrow PS3 RetroArch v0.9.8 Multi-system Game Emulator is Released

    Following up on their previous releases, today PlayStation 3 homebrew developers Themaister and Squarepusher (aka Twin Aphex) have officially updated the PS3 Multi-system Game Emulator known as PS3 RetroArch to version 0.9.8 with the changes below.

    Download: [Register or Login to view links] (RetroArch.PS3.v0.9.8.FOR.CFW.PS3 - 29 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] / [Register or Login to view links] by STLCARDSWS (Post-3.55) / [Register or Login to view links] / [Register or Login to view links] by Captain CPS-X (Post-3.55 EBOOT Fix) / [Register or Login to view links] (SNES9XNext Core Fixed - thanks pete_uk for the compile of the snes core) by CaptainCPS-X / [Register or Login to view links] (retroarch-wii-0.9.8.zip - 12 MB) / [Register or Login to view links]

    RETROARCH PS3 - 0.9.8

    RetroConsole Level: 2
    Author: Themaister, Squarepusher/Twin Aphex

    HOW TO INSTALL THIS

    ON DEBUG (DEX) PS3

    Put the PKG file 'retroarch-ps3-v0.9.8-dex.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file.

    ON CFW PS3

    Put the PKG file 'retroarch-ps3-v0.9.8-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.

    NOTE: The official release no longer supports Geohot/Wutangzra CFWs. If you must use them, you have to do pkg_finalize on the PKG to install it.

    HOW TO USE THIS

    On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.

    You can now select a ROM that this core supports and load it in the Filebrowser.

    To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core.

    To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core.

    INGAME CONTROLS

    During ingame operation you can do some extra actions:
    • Right Thumb Stick - Down - Fast-forwards the game
    • Right Thumb Stick - Up - Rewinds the game in real-time ('Rewind' has to be enabled in the 'Settings' menu - warning - comes at a performance decrease but will be worth it if you love this feature)
    • RStick Left + R2 - Decrease save state slot
    • RStick Right + R2 - Increase save state slot
    • RStick Up + R2 - Load selected save state slot
    • RStick Down + R2 - Save selected save state slot
    • L3 + R3 - Go back to 'Menu'/'Quick Menu'

    WHAT IS RETROARCH?

    RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.

    WHAT IS LIBRETRO?

    Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.

    For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.

    WHAT'S THE BIG DEAL?

    Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, Xbox 1, etc).

    For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.

    Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all
    the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port
    at hand instead of having to wrestle with an obfuscatory API.

    The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple
    platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is
    supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.

    PLAYSTATION 3 PORT

    The PS3 port of RetroArch is one of the most developed console ports of RetroArch.

    A couple of unique features RetroArch PS3 boasts that is not commonly found anywhere else:
    • Game-aware shading in every emulator now (*)
    • Real-time rewinding
    • More shader features (motion blurring, etc)
    • Switching between emulator cores seamlessly, and ability to install new libretro cores

    Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two
    shaders simultaneously to get the best possible graphical look.

    Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site: code.google.com/p/retro-arch/

    EMULATOR/GAME CORES BUNDLED WITH PS3 PORT

    The following emulators have been ported to RetroArch and are included in the PS3 release of RetroArch.

    For more information about them, see the included 'retroarch-libretro-README.txt' file.
    • Final Burn Alpha (Arcade - various) [version 0.2.97.28]
    • FCEUmm (Nintendo Entertainment System) [recent SVN version]
    • NEStopia (Nintendo Entertainment System) [1.44]
    • Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
    • Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive | Sega CD) [version 1.7.3]
    • SNES9x Next (Super Nintendo/Super Famicom)
    • VBA Next (Game Boy Advance)
    • Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
    • Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
    • Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
    • Mednafen NGP (Neo Geo Pocket Color)
    • Mednafen VB (Virtual Boy)

    All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they
    will run better on PS3 (some games would not reach fullspeed without these optimizations).

    WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
    • Prboom WAD|wad
    • SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BS X|GD3|GD7|DX2|SWC
    • Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|G G|sg|SG|cue|CUE
    • VBA Next GBA|gba
    • FCEUmm nes|NES|unif|UNIF
    • NEStopia nes|NES|fds|FDS
    • Gambatte gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
    • Final Burn Alpha zip|ZIP
    • Mednafen PCE pce|PCE|cue|CUE
    • Mednafen Wonderswan ws|WS|wsc|WSC
    • Mednafen NGP ngp|NGP
    • Mednafen VB vb|VB

    ZIP SUPPORT

    Selecting a ZIP file will temporarily unzip that file to the harddrive. The temporary file will be deleted as soon as the game gets unloaded and/or when you quit RetroArch.

    NOTE: For the FBA core (and other cores that have 'block_extract' set to true) - selecting a ZIP file from the Filebrowser will load that game directly.

    Troubleshooting

    If you find that RetroArch no longer works for whatever reason, there is a way to get it back to work - Remove retroarch.cfg from the 'SSNE100000' folder, then start up again. The Libretro management service in RetroArch should automatically pick a random libretro core and write this to the config file.

    What can you expect in the future?
    • Do a Blackberry Playbook/Blackberry 10 RetroArch port
    • Do an iOS port of RetroArch (will need hardware for this - gifts appreciated)
    • Make the libxenon port release-worthy.
    • Add console-friendly features (nicely formatted names for FBA, some better way to do core switching, etc)
    • Fix NxEngine issues on consoles
    • Finish up MAME 0.72 port
    • Finish up ScummVM port
    • Port of VICE to libretro
    • More emulators, more games that will run on RetroArch
    • Lots of other crazy ideas that might or might not pan out

    Credits
    • Mudlord for his Waterpaint/Noise shaders.
    • Hyllian for the xBR shader.
    • Opium2k for the nice manual shaders (bundled with PS3 release).
    • Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
    • FBA devs for adopting the libretro port.
    • Ekeeke for help with the Genesis Plus GX port.
    • ToadKing for having done a lot of work on RetroArch Wii.
    • Freakdave for helping out with the Xbox 1 port.

    Websites

    Twitter: twitter.com/libretro
    Source: github.com/libretro
    Homepage: libretro.org
    Opium2K DLC for RetroArch: code.google.com/p/retro-arch/
    IRC: #retroarch (freenode)

    From CaptainCPS-X also comes a RetroArch v0.9.8 Unofficial Mod with details below, as follows:

    Hiyas everyone here I bring you my own build of RetroArch with a nice ROM(s) loading fix, and as a bonus I included SNES9X-NEXT (LIBRETRO CORE) and FB ALPHA (LIBRETRO CORE) builds compiled/signed by me.

    Loading of ROM(s) can be done directly from multiMAN (retro column) or other external method now. This should work on CFW 3.40 to 4.XX without problems.

    Here is the README.txt with more detailed info: RetroArch v0.9.8 (PS3/CFW 3.40-4.XX/Unofficial)(MOD by CaptainCPS-X)

    R1: This modified build fixes issues with ROM(s) not loading correctly on multiMAN or other external methods. I will release the code modifications later, I been all day/night messing with code and I need to take some rest (sleep xD), but later I'll get in touch with RetroArch devs to share my "quick" fix for the ROM(s) loading issue.

    As a bonus I included a working builds of:
    • SNES9X-NEXT (LIBRETRO CORE)
    • FB ALPHA (LIBRETRO CORE)

    Download: [Register or Login to view links] [7.41 MB]


    R2: Included CORE.SELF (SNES9X-NEXT CORE) to avoid issues when installing this unofficial update over the official RetroArch v0.9.8.

    Instructions

    1- Install official RetroArch v0.9.8 on your PS3.
    2- Install the PKG included here: [Register or Login to view links] [9.63MB] (you MUST do step 1 first).
    3- Enjoy!

    I have tested this myself with a clean RetroArch install then updating it as mentioned on the instructions, and no problem so far.

    Note: Do not bother Squarepusher / TwinAphex / TheMaister or any of the official RetroArch developers if you find any problems with this build. This is a unofficial release.

    Thanks to The original LibRetro / RetroArch developers / contributors who have made this application a great free homebrew. And thanks to the original developers who wrote the core of each emulator (arcade/console/handleheld/etc). Thanks to everyone else that I missed here and really deserves credit.

    I will release the code modifications later, I been all day/night messing with code and I need to take some rest (sleep xD), but later I'll get in touch with RetroArch devs to share my "quick" fix for the ROM(s) loading issue.

    I made 2 packs for manual installation compatible with multiMAN Stealth edition (or if you just don't want to have the icon on the XMB, LOL).

    Download these files and keep reading for further instructions:

    1- [Register or Login to view links] [~30 MB]
    2- [Register or Login to view links] [~10 MB]

    Manual Install for multiMAN Stealth:

    1- Launch multiMAN Stealth's file manager.
    2- Extract "RetroArch_v0.9.8_mmStealth.zip" anywhere you like.
    3- Select / Press X twice over the extracted "PS3~dev_hdd0~game~SSNE10000.zip".
    4- Extract "RetroArch_v0.9.8_unofficial_R2_capcpsx_mmStealh.z ip" anywhere you like
    5- Select / Press X twice over the extracted "PS3~dev_hdd0~game~SSNE10000.zip"
    6- Enjoy!

    SeeYa!

    PS3 RetroArch v0.9.8 Multi-system Game Emulator is Released

    More PlayStation 3 News...

  6. #6
    Senior Member NTA's Avatar
    Join Date
    Dec 2009
    Posts
    724
    Nice. I had thought that he had quit the emulator scene

    Glad to see he's still alive

  7. #7
    Registered User stjoey164's Avatar
    Join Date
    Oct 2010
    Posts
    1
    I had to resign the eboot to get this working on Rebug REX 4.21. When I did I ran into a couple of problems.

    1) I couldn't get the Snes Core to run. The rest were fine.
    2) The shadows in Street Fighter II (Champion Edition, Hyper Fighting etc.) are all wrong

    Characters appear behind breakable objects like crates and drums and the shadows at their feet are wrong.

    Other than that, a nice update. Keep up the great works guys

  8. #8
    Registered User weedman's Avatar
    Join Date
    Oct 2010
    Posts
    3
    Genesis Plus GX md|smd|bin|gen|zip|MD|SMD|bin

    Notice there is .bin twice? is this why i have so many problems with genesis games with .BIN extensions? manually populating the folder every time takes forever with a full genesis library. otherwise loved this since day one, great stuff devs!!

  9. #9
    Registered User sheaushyong's Avatar
    Join Date
    Jan 2013
    Posts
    5
    FDS games still can't run in the core "NEStopia" (I have disksys.rom)

  10. #10
    Contributor Varrasco's Avatar
    Join Date
    Sep 2009
    Posts
    13
    In this new version snes roms won't boot.... Genesis roms are working fine

 

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