if its an overflow then why cant we inject code
the tiff was an overflow on the psp, look at it now
It doesnt cause an buffer overflow from what I understand just makes the ps3 remote play will not work while its being flooded with udp packets
# A UDP flood while the "remote play" feature is active
# will result in a denial of service condition.
The only potential I could see this for is if you wanted to annoy your friends and DoS thier ps3 while they were trying to remote play.
Has anyone noticed that after a game with online capability is loaded up, then you go to play online, while it's searching for a network or is asking you if you agree to the online terms the ps3 STOPS checking to see if a disc is in the system or if it has been ejected.