This weekend PlayStation 3 developer Rogero has released PS3 NOR Dump Auto-Patcher version 0.01 for those without a NAND-based flash PlayStation 3 console.
Download: PS3 NOR Dump Auto-Patcher v0.01
To quote: PS3 Nor Dump Auto-Patcher v0.01 by Rogero
N.B: Always make several Nor Dumps and Validate your dump properly before proceeding to patch it and Flash it back. This link has all the info needed to validate the Dump: ps3devwiki.com/wiki/Validating_flash_dumps. A PS3 without a valid Nor/Nand Dump is non-recoverable.
- Compatible with both E3 and ProgSkeet Nor dumps.
- Checking your PS3 Nor Dump if it is Byte-Reversed or No.
- Applying the correct downgrade patches depending on the Dump type detected.
- Eliminating the need to byte-swap the dump in order to apply the patches.
- Making the patching easier rather then using several programs to do it.
In related news anaria has released a PS3 NORDumpTool.exe and NORValidator v0.9.5 with details below:
Download: Linux Makefile by zecoxao / Native Win32 Version / Win32 Version v0.93 / Win32 Version v0.94 / Win32 Version v0.95 by judges / NORDumpTool Pre v0.9.7 by 3absiso / https://github.com/anaria28/NOR-Dump-Tool
Hi Guys, I’m no dev nor a PS3 expert, but I’d like to try some stuff in there... So I’ve wrote few lines of code in order to help me, and who else want, to validated and analyse a PS3 NOR dump. I've read what I could in order to gather as much as possible information to help me in writing my lines.
I'd come to it shortly, but first I’d like to thanks all of you who participate to this scene, I’m not good at naming people and I’m worry to forget some. Now my code may not look beautiful and may definitely be improved/enhanced, but as of today it seems useful to me and I hope it can be for others, so please enjoy it as much as you want.
I have no pretension for it but I’d like from anyone who enjoy it, to keep it as an opensource project, if this code or any part of it is used for another application I ask you to make it public as well, if you like this code and write some changes please share it with everyone. I’d also appreciate if anyone want to propose some code and English correction.
As for the "--help" I've been lazy in including this I instead check if no arguments are given which lead to this:
NOR Dump Tool
Open source project aimed to help to validate PS3 NOR dumps. At the moment (January 2013) the code is probably able to give you a validation status of roughly 90%!? It's anyway better to do additional checking by your own, unless the code of this tool is fully validated by experts!!!
Use H or A for Hexa or ASCII. By default -P -G -C and -F will be applied if no option is given.
Usage: ./NORDumpTool NorFile.bin (Options)
Option: -P : Give percentage of bytes
Option: -G : Check PS3 Generic information
Option: -C : Check and display perconsole information
Option: -F : Check areas filled with '00' or 'FF'
Option: -S FolderName : Split some NOR section to folder 'FolderName'
Option: -M Start Size : Run MD5 sum on file from 'Start' for 'Size' long
Option: -E FileName Start Size : Extract specific NOR Section from 'Start' for 'Size' long
Option: -D Start Size H/A : Display a specific NOR Section from 'Start' for 'Size' long
From iT0ny (twitter.com/a_titkov) comes a PS3 NOR Dump Tool for MacOS (110 Kb - NORDumpTool Mirror) for those interested.
From jamesst20: I will also provide you something to byte reverse the dump. There you go: pastebin.com/QfKc12s3 (I'm not the author, I don't do C but C++). It's poorly written but works.
Cleaned a bit the code and made it easier to use. Works with C/C++ by now: pastebin.com/y20HuRAZ but still dirty.
Rewrote it entirely, didn't like the old dirty way. I don't think it's gonna work in C but yeah should be pretty easy to port it for you: pastebin.com/6mjZBSWJ
Finally, from deaphroat: I don't want became famous, just learn and sharing. And now i adapted your code for Nand. And my own, check if the dump is reversed... And for the percentage, in first i have my function but yours is more faster... i filled up a array of int with every byte, and make 256 count on it... It's not good with a nand 256 Mb. So i take yours... Thank again.
I have begin 3, 4 month ago... I have just use the anaria code for 2 new test... It's in C++/ Qt, compatible with Mac and Linux and I give source code (via ps3.gx-mod.com/images/news/softwares/nandTool/SourcePs3DumpValidating.rar) for respect the Qt License.
More PlayStation 3 News...