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  1. #1
    Forum Moderator PS3 News's Avatar
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    PS3 NetBSD Port in Development by Gitbrew for OtherOS++ CFW

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    It's been a few months since their NoPDRM and PS3 NAND Brick or PUP Updater Error Fix releases, and now PlayStation 3 developer Glevand of Gitbrew has started work on porting [Register or Login to view links] to the PS3 OtherOS++ (CFW) Custom Firmware.

    To quote on the progress thus far: PS3: NetBSD
    • Ok, here i will start porting NetBSD to PS3 OtherOS++.
    • It would be cool to have another BSD on PS3.
    • Special thanks to Makoto Fujiwara and Tsubai Masanari for porting NetBSD to PS3.
    • Any help is welcome. Come on BSD fans, let us run NetBSD on PS3.
    • It is still work in progress and i'm not able to run NetBSD on PS3 yet.

    Obtaining Source Code
    Code:
    # cd /usr
    # export CVS_RSH="ssh"
    # export CVSROOT="anoncvs@anoncvs.NetBSD.org:/cvsroot"
    # cvs checkout -A -P src
    # ftp ftp://nandra.segv.jp/pub/NetBSD/ps3/ps3-111111.tar.gz
    Building the Toolchain
    • I must say the toolchain is really super done.
    • Linux really sucks in comparison with NetBSD or FreeBSD regarding toolchain and cross-compiling.
    Code:
    # cd /usr/src
    # mv sys/arch/powerpc ~
    # tar xvzf ps3-111111.tar.gz
    # patch -p0 < build.sh.patch
    # patch -p0 < elf_machdep.h.patch
    # mkdir /usr/obj
    # cd tools
    # sh ./mkheaderlist.sh
    # cd ..
    # ./build.sh -m ps3 -a powerpc64 tools
    Code:
    ===> Tools built to /usr/src/obj/tooldir.NetBSD-5.1-amd64
    ===> build.sh ended:      Sat Jan  7 15:34:30 CET 2012
    ===> Summary of results:
             build.sh command:    ./build.sh -m ps3 -a powerpc64 tools
             build.sh started:    Sat Jan  7 15:23:22 CET 2012
             NetBSD version:      5.99.59
             MACHINE:             ps3
             MACHINE_ARCH:        powerpc64
             Build platform:      NetBSD 5.1 amd64
             HOST_SH:             /bin/sh
             No $TOOLDIR/bin/nbmake, needs building.
             Bootstrapping nbmake
             TOOLDIR path:        /usr/src/obj/tooldir.NetBSD-5.1-amd64
             DESTDIR path:        /usr/src/obj/destdir.ps3
             RELEASEDIR path:     /usr/src/obj/releasedir
             Created /usr/src/obj/tooldir.NetBSD-5.1-amd64/bin/nbmake
             Updated makewrapper: /usr/src/obj/tooldir.NetBSD-5.1-amd64/bin/nbmake-ps3
             Tools built to /usr/src/obj/tooldir.NetBSD-5.1-amd64
             build.sh ended:      Sat Jan  7 15:34:30 CET 2012
    Compiling Kernel
    • Modify Tsubai Masanari's source code to use current powerpc infrastructure of NetBSD else no chance that NetBSD will accept our port.
    • Tsubai Masanari's source code uses powerpc64 arch which is NOT present in NetBSD source. Everything is in powerpc arch.
    • Currently, NetBSD supports 64bit PowerPC arch only in 64bit bridge mode, that means 32bit kernel and user-space.
    • 64bit bridge mode won't work on CELL cpu. It is not supported.
    Code:
    # cd /usr/src
    # patch -p0 < PS3.patch
    # patch -p0 < cpu.h.patch
    # patch -p0 < pio.h.patch
    # patch -p0 < cpu_counter.h.patch
    # patch -p0 < spr.h.patch
    # patch -p0 < altivec.c.patch
    # patch -p0 < cpufunc.h.patch
    # patch -p0 < powerpc_machdep.c.patch
    # patch -p0 < cpu_970.c.patch
    # patch -p0 < fpu.c.patch
    # patch -p0 < trap.c.patch
    # patch -p0 < ps3pic.c.patch
    # patch -p0 < vuart.c.patch
    # patch -p0 < clock.c.patch
    # patch -p0 < extintr.c.patch
    # patch -p0 < machdep.c.patch
    # patch -p0 < pmap.h.patch
    # patch -p0 < pmap.c.patch
    # patch -p0 < ps3av_cmd.c.patch
    # patch -p0 < if_gelic.c.patch
    # cd sys/arch/ps3/conf
    # /usr/obj/tooldir.NetBSD-5.1-amd64/bin/nbconfig PS3
    # cd ../compile/PS3
    # export PATH=/usr/obj/tooldir.NetBSD-5.1-amd64/bin:$PATH
    # /usr/obj/tooldir.NetBSD-5.1-amd64/bin/nbmake-ps3 depend
    # /usr/obj/tooldir.NetBSD-5.1-amd64/bin/nbmake-ps3 NOGCCERROR=1
    # file netbsd
    netbsd: ELF 64-bit MSB executable, 64-bit PowerPC or cisco 7500, version 1 (SYSV), statically linked, for NetBSD 5.99.59, not stripped
    Compiling Loader
    Code:
    # cd /usr/src
    # patch -p0 < Makefile.patch
    # patch -p0 < start.S.patch
    # patch -p0 < boot.c.patch
    # patch -p0 < gelic.c.patch
    # patch -p0 < devopen.c.patch
    # cd sys/arch/ps3/stand/boot
    # /usr/obj/tooldir.NetBSD-5.1-amd64/bin/nbmake-ps3 depend
    # /usr/obj/tooldir.NetBSD-5.1-amd64/bin/nbmake-ps3 NOGCCERROR=1 LIBCRT0= LIBC= LIBCRTBEGIN= LIBCRTEND=
    # file boot.elf
    boot.elf: ELF 64-bit MSB executable, 64-bit PowerPC or cisco 7500, version 1 (SYSV), statically linked, not stripped
    Booting with Petitboot on OtherOS++
    • Bootloader doesn't work yet but it looks very promising. I can run code in loader already.
    Code:
    # kexec -l boot.elf
    # reboot
    Compiling User-Space

    Links


    PS3 NetBSD Port in Development by Gitbrew for OtherOS++ CFW

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  2. #2
    Registered User pedrampedram's Avatar
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    What's the point of having NetBSD for PS3 ? i think a stable/complete Linux is better that having thousands of unstable OSes.

  3. #3
    Forum Moderator PS3 News's Avatar
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    PS3 Linux OtherOS++ Cold Boot Custom Firmware (CFW) by Glevand

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    Following up on his previous work, today PlayStation 3 developer glevand has made available a Linux Cold Boot 3.55 Custom Firmware (CFW) OtherOS++ for PS3 Slim users via Gitbrew that loads into Petitboot with a single button press.

    Download: [Register or Login to view links] / [Register or Login to view links]

    To quote: Hmm, it would be really nice to cold boot Linux on SLIM. The problem is this. On SLIM we patch GameOS loader and add the OtherOS++ support.

    The OtherOS++ loader reads Petitboot from VFLASH and loads it in case the OtherOS flag is set. But at cold boot we cannot access VFLASH immediately, that doesn't work, i tried even to implement retries with sleep calls, no chance.

    And today i took a look at GuestOS loader in LPAR1 process 9 (LV1 3.15) and noticed the following interesting thing. It doesn't matter on old OtherOS if we want to cold boot OtherOS or GameOS, GameOS is loaded always at cold boot first.

    Maybe it works the following way. GameOS is always loaded first and then it checks OtherOS flag, if it is set then it reboots again and OtherOS is loaded. And because it is a warm boot now, OtherOS can read VFLASH successfully on NOR FATs.

    Update: The theory is not quite right. It is true that initial GuestOS loader loads GameOS at cold boot first. It creates LPAR2, loads LV2 image into memory of LPAR2 but LPAR2 ist not executed immediately.

    After loading GameOS, the initial Guest OS loader waits until FLASH is ready and then checks the boot GuestOS id, and if it's NOT equal to the id of GameOS then LPAR2 is detructed. When process 9 receives the LPAR2 shutdown signal, then it loads the boot GuestOS and executes it.

    Hmm, maybe found a solution which could allow us to cold boot linux. There is a device in LPAR1, /dev/sd_detector. It allows processes in LPAR1 to get storage events like VFLASH is ready and others. We could use it in OtherOS++ loader and wait for this event.

    On Linux, storage events are processed by storage notifier thread, see here: lxr.free-electrons.com/source/arch/powerpc/platforms/ ps3/device-init.c#L701

    Found a possible solution but i need someone with a HW flasher so we could test it first without bricks. Get in touch with me if you want to help getting cold boot working.

    YAY Got cold boot working on PS3 Slim My theory was right, i patched the initial GOS loader in process 9 of LPAR1 and it works now. I can cold boot my petitboot with just pressing power button once.

    Yay, i'm even able to cold boot my Linux with the PS button on my PS3 controller. I added the new option --patch-lv1-otheros-plus-plus-cold-boot-fix to patch_lv1.tcl

    I tested it with OFW but you could try it with CFW too i guess. I used OFW 3.55 and it worked on Linux.

    PS3 Linux OtherOS++ Cold Boot Custom Firmware (CFW) by Glevand

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  4. #4
    Registered User Yoti's Avatar
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    Any working links?
    Last edited by Yoti; 08-02-2012 at 11:35 AM

 

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