This is awesome news! Thanks Hobo!Sponsored Links
Is anyone else having problems with this? I followed all the instructions with both the snaps and the roms, and they all show up, but everytime I try to launch one, it crashes back to the xmb.
Okay, I noticed on the source code change page there are lots of great changes already added. Anybody know how or have the time to write a guide to compiling and creating the package? It would be fine to just compile, install this version to setup the file structure, and then copy the newly compiled files over the top of the others via FTP.
I may dig into it some if I get some time tonight after a beverage fest as it would be really cool to try out some of the latest feature like auto frame skip, fixed prompt to find ROMs, cheats, and more "options" support in the menu. Don't go ballistic on the cheats comments as this is only in MAME and has nothing to do with killing the PSN, PS3 or Sony!
Are there any developers out there that can do a simple how-to or is this different not so simple?
awesome keep up the good work! I seriously can't wait to play in the hunt, biomechanical toy, charlie ninja, joe and mac, dyna gear and many other great arcade games on my ps3! sweet.
today I had the chance to take a look at mame v0.142 and to my surprise (considering it's still a preview) most games ran pretty smooth and without any problems. however games like in the hunt, gun force II, undercover cops had major performance issues. i also had to use /dev_hddo/ROMS/mame to make it launch otherwise it just showed up an error message. changing the rom path however failed (mame just crashed)....
stuff i'd like to see in the near future: different ratios (16:9), hd crt shaders (beautiful aren't they), save states and more overall performance to play my favorite games.
anyway thanks to the developers for making all this possible!
Last edited by simonsays42; 06-22-2011 at 12:59 PM
i tried everything, need help please.. step by step instructions. i have the mame emulator installed, don't see the roms same for all emulators.
for mame copy zipped rom images to /dev_hdd0/ROMS/mame (case sensitive)
you can use multiman [SELECT + START] to create dirs and copy files from a USB stick or follow this:
1) on FAT32 USB stick create folder 'ROMS' (uppercase)
2) in folder ROMS create folder 'mame' (lowercase)
3) copy *.zip images into folder mame
4) plug USB stick to PS3
5) start multiman and press [SELECT + START]
6) select dev_hdd0 on right pane and press [X]
7) select dev_usb000 on left pane and press [X]
8) now select ROMS on left pane and press [O] to copy ROMS/mame/* to /dev_hdd0
9) exit multiman, start mame and you should be happy
A couple of month later we're still on 0.142 (code google). Does that mean development has been suspended?
Following up on the previous update, today PlayStation 3 developer Ole has made available MAME 0125 (Multiple Arcade Machine Emulator) for PS3 Release 1 followed by a new MAME 0.125 front end from comango with details below.
Download: [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (30.75 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (109.49 MB) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (48.28 MB) by ka69 (aka kristian696969 via elotrolado.net/hilo_emulador-mame-0-125-frontend_2060927#p1737761457) / [Register or Login to view links] by concretecork
From the ReadMe file: MAME 0125 for PS3 release 1
- compiled by using psl1ght v.2 sdk
- The full uae documentation is stored in the 'docs' subdirectory, here you are reading the ps3 port info.
- full set of games, although only older / smaller games are playable
- simple selection of games (no rescanning or installation, just select the game zip file and off you go!)
- TATE mode switch in the initial menu
- HW rendering using arcade shader
- configurable scanlines (off, 10 - 100 % intensity)
- TV set switch: 16/9 or 4/3
- 2 player support
- configurable button layout for individual player
- sound in 48000 kHz
- ps3 ready to boot homebrew programs
In the launch menu:
- L1 - go to options
- TRIANGLE - toggle Tate mode
- SQUARE exit
In the game:
- R3 or L1+L2+R1+R2 - display mame menu (to select new game)
- Left analog and digital - joystick
- CROSS, CIRCLE, SQUARE, TRIANGLE - buttons accroding the button layout
- This is the first release, options are not saved to disk. Sorry, please wait for the next release.
- I'm using older version of mame because it's faster than the later versions that use C++
Credits and thanks:
- MAME team and porters.
- psl1ght sdk team
- PS3 homebrew scene
- initial release, hopefully it will work for you
Finally, from comango (via tortuga-cove.com/forums/viewtopic.php?f=21&p=38848#p38848) comes a new MAME 0.125 front end who states the following:
Hi there, I've made another MAME-port with frontend (linked above). It's based on MAME 0.125.
Create a folder name "MAME" on /dev_hdd0 or /dev_usb000. Then create three subfolders, "ROMs", "snap" and "samples". Copy your files there.
- dev_hdd0 / MAME / ROMs
- dev_hdd0 / MAME / samples
- dev_hdd0 / MAME / snap
- dev_usb000 / MAME / ROMs
- dev_usb000 / MAME / samples
- dev_usb000 / MAME / snap
- and iso/DVD
dev_dbvd/PS3_GAME/USRDIR/ ROMs samples snap
You can create an .iso emulator or burn it to DVD and run the roms from these.
Note: You must run the emulator on the XMB (the .pkg) packages and select the route dev_dbvd / PS3_GAME / USRDIR / (iso/DVD) to load roms mounted .iso or DVD, because if you run it directly from the .iso or dvd it digs.
Sorry for my bad English.. you can also manually edit the path in the Init.ini file (MAME00125/USRDIR/Init.ini), to avoid duplication with other arcade roms emulators, but the MAME / ROMs route must always be present for this emulator, eg:
isodir = / dev_ms / ROMS / fba / MAME
isodir = / dev_sd /
isodir = / dev_hdd0 /
isodir = / dev_usbXXX /
isodir = / dev_cf /
Update: Hi folks, I just noticed my frontend has experienced some attention, so I registered here to give you a link (linked above) to a package that contains the frontend discussed above along with the snapshot folder, a readme explaining the usage AND the source code. BTW, I'm running FW 4.65 (HABIB) v1.02.
Have fun and MERRY CHRISTMAS everyone!
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