PS3 LV2 Kernel Peek/Poke Patched, Backup Managers and CFW! - Page 7
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  1. #61
    Registered User Noldor's Avatar
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    Multiman for 3.55 removed syscalls so DOESN'T work yet. However Geohot did something to lv2 calls on his patch so actually any call put the PS3 to sleep. Actually the update from flukes and netkas is useless, we have to wait.

  2. #62
    Senior Member bitsbubba's Avatar
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    just wondering if someone tried installing this but instead of installing Egohot's CFW, install Kakaroto's CFW, I would but I'm still on 3.41 Rebug and want to stay until this is all worked out as there still is no downgrade from 3.55.

  3. #63
    Junior Member xynuerz's Avatar
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    i don't think it will work on this way.. we have to know the way of the psgroove payload.

    remember the first release was without BDEMU support so the BM doesnt work. what make the payload in the first point its patch the HV so let injekt mem pach without the HV patch you cant injekt anythink into RAM. and ther is the point they have look for not make a peek and poke first is patch the HV to inject MEM patches then they can put a peek and poke.

    and then the BM not will work because of not enable BDemu support.

    there is more then peek and poke to make on the kernel but i don't know if the HV patch is in mem or not.

  4. #64
    I'm not expert, not saying that I could do it myself, but maybe someone could edit Geohots update to remove the crap he's put in it?

    Easier said than done, obviously - but so much easier

  5. #65
    this is what I meant by using Kakaroto's CFW.

  6. #66

    Thumbs Up

    I don't care of getting bricked for now so i don't know if it is dangerous or impossible to downgrade.

  7. #67
    can someone confirm gaia manager working on this?

  8. #68
    Anyone ported a back up manager yet since the syscalls are now enabled?

  9. #69
    Quote Originally Posted by aamir007 View Post
    Anyone ported a back up manager yet since the syscalls are now enabled?
    No, there is no backup manager working yet.

  10. #70
    Not going to be for a while yet either until the lv2 patching protection is sorted, or a workaround is found.

 
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