thanks for the link boss, that version will never run on PS3 properly though. He compiles it with hardware accel disabled. It'll allow it to compile and run all be it slowly but no matter how much cpu power you throw at it xbmc wont run properly without hardware acceleration that supports openGL (PS3 RSX is OpenGL ES 1.1 but that isnt a major issue).
If an RSX driver or even a work around based on nvidia 7 series gpus surfaces it would be a game changer but at the minute you're never going to get XBMC running at an acceptable framerate regardless of how many spu's you throw at it.
and barry is right, posts on websites are misleading, graf chokolo will not bring us a driver. After checking nvidia's website for any "recent" as in any gpu 8 years old or newer ppc driver and coming up short and nouveau's lack of a proper 3d driver for quite a few years now we have no chance for a driver. welcome back crappy otheros.
I could be wrong but unless talented devs figure out what kind of os gameos is (it has to be a custom derivitive of somthing even if it is very custom) and reverses and rewrites its driver (back to 1% chance of having a driver) we are waiting for nothing.
who knows, maybe sony won't use nvidia for the ps4 and a petition for a driver won't just fall on deaf ears.
Is there a ready made 3.41 CFW that can boot Linux as well as custom made (full hardware access patched) Linux image hosted somewhere ??
I wish there was some sticky and single updated post, that would point the latest and greatest firmware available out there:
The table can go on the lines of
Firmware Name & Link | Homebrew(Y/N) | Dongle(Y/N) | Linux(Y/N) | Spoofing
PS3News_3.41CFW.pup Y N Y 3.55
Thank you both for your input on the XMBC idea, and I think we can all agree that XBMC can run on a PS3, but run like windows media classic on a old 286 sx, unless we can use all the cores.
I understood it needed to be ported correctly to use all the cores and the GPu, but just thought, if it runs on a Xbox1 with a 700MHz ish CPU, and only able to access the 1st 64 megs of mem,then even if we could only use one of the cores on the PS3, it will still run better and faster than an Xbox1.
Anyway thanks, I'll give up on the xbmc, and wait to see how Linux pans out, I am interested that no one seems to talk about YDL, seeing it was created for Sony way back then, is there any drivers that would work for the GPu in their distro? because I was on the understanding YDL would run at 1080 and use all the cores, then it must have the right drivers back then, their must be a DEV that can package it up so we can install it.
I was even wondering if it was posable to ftp the files needed for linux to the ps3 the use a eboot to call up the bootloader. Sorry am I dreaming again,
Ok, reverse engineering the graphics card drivers (gpu) isn't impossible. Please check out x.org foundations sites. Nouveau is one example in linux. it's open source solution for nvidia gpu's... RSX is somewhat same as nvidia 7800, it's possible to run drivers in ppc linux... just check the git.
so XMBC is also doable and portable, madshaun did it apx. year ago. just put in hardware accelerated video with mesa/gallium and we're set... RSX needs some attention i think but it's coming...
Last edited by kopsu; 02-09-2011 at 05:17 PMReason: Automerged Doublepost
I was having a glance over the RSX-Users_Manual from PS3_SDKDoc-230_01, and if someone knows what there doing, I don't think it will be to long before someone cracks it, because all the Sony Dev tools are out there, with pdf's to show you how to use it for 3rd partys "thanks Sony" so its just a matter of time, me thinks.
Make your own Debian LiveCD by Glevand (via ps3devwiki.com/wiki/Debian_LiveCD)
Sometimes we need to boot Linux without HDD e.g. if you want to experiment with HDD encryption, enable/disable it without causing damage to your data. For such cases we need a LiveCD which doesn't mount HDD at boot.
We need a Linux 3 kernel with overlayfs support so we could create a tmpfs over our read-only base filesystem.
Furthermore, we want to compile PS3 HDD driver as module because in this case we can easily change HDD region flags.
See my GIT repos:
We need a couple of user-space applications to mount filesystems, load kernel modules and so on.
And make sure you compile BusyBox without any library dependencies.
I compiled my BusyBox executable on PS3 Linux but you could cross-compile it too but then you need a complete PowerPC toolchain with libc.