i've been thinking.... If the XMB is always running, can we use the tip PDX gave us (about SPEs and shared stuff) to make it crash and enter some kind of debug mode? we can try and tamper with all the SPEs hoping that one of them it's running XMB's code. If we cause a corrupt data problem, maybe XMB will go into debug mode and still access all the already mounted cd images. What do you guys think?
First of all, if i'm correct, we would have to locate that hidden 7th SPU becuase Linux has no access or knowledge of that SPU there. There can be two reasons to this:
1. When installing linux through otheros.self, the self file makes sure that the bootloader has no clue that the 7th SPU exists, thus linux will have no idea it existed. We can solve this by:
a. Editing the .self file so that it won't hide the SPU and the bootloader won't pick it up. The reason I believe this is that the firmare 1.60 doesn't require the .self or .bld to install linux on the system. hinting the fact that maybe Sony discovered it's own problem in the .self and .bld systems? They might have discovered that the self system was exploitable, and completely removed that part of linux installation and make a bypass system that's much more secure.
b. Within linux itself, we would have to discover a method of finding the 7th SPU. How? I don't know... but once that occurs, we would create a linux crash that provokes the hypervisor in shutting down linux because of security issues and bringing up the XMB again. Before we cause the security provoking we could mount all the game and then crash.
All in all this is a difficult method of booting a game. I have absolutly no clue what to do in linux, i can give logical plans based on the knowledge i've been collecting. But I do agree with so many others, that in order to proceed with a breakthrough we do require everyone that has some sort of information that goes somewhere to help our congegation of thinkers.
It would benefit all of us. Hackobell I do respect that fact that your team would like to recieve credit for your information, and i don't deny that, but in the future maybe you can join your team with us other thinkers to become a better team, eh?
my question to you is when you do this on a EU PS3 do the ps1 games seem to run slow since xmb and linux are runnig in the backround becuase the EU ps3 uses emu for ps1 and ps2 games, I dont see this to affect the US version since it has the actual hardware to run them.
Well guys, first of all thanks for your support. Then, im not working alone, im working with some real genious that are now working for you people on psx games and ps2 games. Actually, the info i have been saying is what i can give you, i have my reasons for this little info. First of all, i dont want any team to crash our project. Just say, be patient, i will be saying info every week, so you guys see how the project goes.
Sorry if you said this already but What firmware are you currently testing this on?