But that's the whole point about the DNS method!
not to use the Proxy server!
a proxy server adds LAG to your online games... not that much... but it introduced about 15 ms in my wireless network. the DNS method doesn't do that.
Also there was a problem with the game updates using the proxy method.
That's why I have chosen this simplier method to do the trick.
I don't want to start a flame war here. I'm just explaining why I have chosen to implement the DNS method instead of the proxy, and why it NEEDS to use port 80.
The port is completely implicit in the DNS+HTTP method. One limitation that the proxy server doesn't have.
but the proxy has another limitations such as:
increased latency times
problems updating games (depending of the implementation)
it runs on windows only (PS3NOUPDATE runs on top of the JVM)