Sponsored Links

Sponsored Links

Page 6 of 15 FirstFirst ... 45678 ... LastLast
Results 51 to 60 of 141



  1. #51
    Contributor cenoxdj's Avatar
    Join Date
    Jun 2007
    Posts
    34
    Sponsored Links
    Sponsored Links
    Quote Originally Posted by cfwprophet View Post
    Uhmm....?? just get the IDPS activation tool and change the Q&A flag of your ps3 retail to get a debug one. Or better say get the Q&A tool.
    What do you mean? Setting token with target ID changed you will get Q&A debug? You need to change ID to match debug too? So if i change to 0x82 instead what i have wirting that IDPS to eid than Q&A flagging with tokenator using new IDPS i would receive DEBUG console and able to install debugFW? Seems too easy.

  2. #52
    Banned User arktos's Avatar
    Join Date
    Dec 2010
    Posts
    69
    Sponsored Links
    Sponsored Links
    don't there need to be made more change than target id?

  3. #53
    Contributor HellX's Avatar
    Join Date
    Dec 2010
    Posts
    10
    Sponsored Links
    Sponsored Links
    ehm... can someone tell how the request idsp must look like? i always get an error with my selfmade one...

    on PS3: Last error

    -ERROR(ss=00000309, net=0)- func0000_set_idps, 452

    -ERROR(ss=00000309, net=0)- jig_loop, 449

    -ERROR(ss=00000309, net=16)- jig_disconnect, 188

    on PC: 2011/11/17 19:31:10 (CONSOLE_SETUP_CEX.SIG) wait connection during 60 sec 192.168.0.1

    Read bringup message: Bringup Lv-2 diag

    GetDateTime 17.11.11 19:31

    GetIdps jump

    Close <- (NG/6/SetIdps/-1416/TCPS The data reading did the time-out.)

  4. #54
    Senior Member shummyr's Avatar
    Join Date
    Sep 2008
    Posts
    739
    Sponsored Links
    Sponsored Links
    Now that we know the IDPS, does this work?

  5. #55
    Forum Moderator PS3 News's Avatar
    Join Date
    Apr 2005
    Posts
    27,501

    DexL0ve PS3 Patched DEX LV2_Kernel.Self for CEX Consoles Arrives

    Following up on the previous update, this weekend PlayStation 3 homebrew development group DexL0ve have made available a PS3 patched DEX LV2_Kernel.Self for CEX consoles followed by a revision below that fixes PS3 crashing issues.

    Download: [Register or Login to view links] / [Register or Login to view links] (Mirror) / [Register or Login to view links]

    Essentially this PKG release is a patched LV2 DEX (Debug / Test) kernel for CEX (Retail) PS3 consoles based on the recent LV2 Loader release.

    To quote: From my limited understanding of PS3 coding and reading the NFO file, that by using the LV2_Loader released by Team Rebug earlier, and by QA flag'ing your CEX machine, this file is basically a patched LV2 DEX kernel that will load fully on your CEX machine and thereby give you some DEX (aka) TEST machine L0VE on your Jailbroken PS3 Console.

    From Cyberskunk: Syscall 8, 9, 10 are broken in this lv2_kernel.self. The patch for 3.55 CEX lv2 has been used which ends up point to the wrong offset. The kernel will still work but if an app calls those syscalls the PS3 will crash. Hopefully it was just a mistake and they will fix it..

    Finally, from the included PS3 NFO File:
    Code:
      ____  U _____ u __  __   _      ___    __     __ U _____ u 
     |  _"\ \| ___"|/ \ \/"/  |"|    / _"\  u\ \   /"/u\| ___"|/ 
    /| | | | |  _|"   /\  /\U | | u | / U |/  \ \ / //  |  _|"   
    U| |_| |\| |___  U /  \ u\| |/__| \// |,-./\ V /_,-.| |___   
     |____/ u|_____|  /_/\_\  |_____|\___/(_/U  \_/-(_/ |_____|  
      |||_   <<   >>,-,>> \\_ //  \\  //       //       <<   >>  
     (__)_) (__) (__)\_)  (__)_")("_)(__)     (__)     (__) (__) 
    
    `!` So you have a CEX, and wanted some c0ding l0ve .!.
    
    .. D0n't You Miss -_-_- Peek and P0ke ? ...
    
    Finally thanks t0 --> LV2_LOADER <-- you can n0w
    
    If you want some c0ding l0ve on CEX, QA it first <0>
    
    With thanks to Rebug, An0nymous, Dean, graf_chokolo
    
    FIXED 2/6 - Sorry, first release had wrong offset <v>
    DexL0ve PS3 Patched DEX LV2_Kernel.Self for CEX Consoles Arrives

    More PlayStation 3 News...

  6. #56
    Junior Member CFWfanboy's Avatar
    Join Date
    Oct 2011
    Posts
    16
    thanks for great news!

    do we still need QA flag our CEX machine?

    Quote Originally Posted by CFWfanboy View Post
    thanks for great news!

    do we still need QA flag our CEX machine?
    just read another news before this and seems like this is the answer (?) :

    Q: Can LV2 Loader boot DEX lv2_kernel.self?
    A: YES. It will require your PS3 to be QA flagged. Don’t be fooled though. Just because you can boot the DEX lv2 kernel does not mean it will magically function like a DEX. For that to happen it will require more patching but this certainly makes the road easier to figuring it out.
    Last edited by CFWfanboy; 02-06-2012 at 12:02 AM Reason: Automerged Doublepost

  7. #57
    Senior Member Bartholomy's Avatar
    Join Date
    Jan 2011
    Posts
    836
    Someone reported syscall 8 9 and 10 are broken..

  8. #58
    Junior Member kreus's Avatar
    Join Date
    May 2006
    Posts
    37
    just a question if i use this lv2_kernel and use the new multiman can i play the new games?

  9. #59
    Banned User landon's Avatar
    Join Date
    Feb 2011
    Posts
    150
    A fixed version is available now

  10. #60
    Forum Moderator PS3 News's Avatar
    Join Date
    Apr 2005
    Posts
    27,501
    I have added it to the main page as well now.

 

Sponsored Links

Page 6 of 15 FirstFirst ... 45678 ... LastLast
Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News