ehm... can someone tell how the request idsp must look like? i always get an error with my selfmade one...
on PS3: Last error
-ERROR(ss=00000309, net=0)- func0000_set_idps, 452
-ERROR(ss=00000309, net=0)- jig_loop, 449
-ERROR(ss=00000309, net=16)- jig_disconnect, 188
on PC: 2011/11/17 19:31:10 (CONSOLE_SETUP_CEX.SIG) wait connection during 60 sec 192.168.0.1
Read bringup message: Bringup Lv-2 diag
GetDateTime 17.11.11 19:31
Close <- (NG/6/SetIdps/-1416/TCPS The data reading did the time-out.)
Following up on the previous update, this weekend PlayStation 3 homebrew development group DexL0ve have made available a PS3 patched DEX LV2_Kernel.Self for CEX consoles followed by a revision below that fixes PS3 crashing issues.
Download: PS3 Patched DEX LV2_Kernel.Self for CEX Consoles / PS3 Patched DEX LV2_Kernel.Self for CEX Consoles (Mirror) / PS3 Patched DEX LV2_Kernel.Self for CEX Consoles (Fixed)
Essentially this PKG release is a patched LV2 DEX (Debug / Test) kernel for CEX (Retail) PS3 consoles based on the recent LV2 Loader release.
To quote: From my limited understanding of PS3 coding and reading the NFO file, that by using the LV2_Loader released by Team Rebug earlier, and by QA flag'ing your CEX machine, this file is basically a patched LV2 DEX kernel that will load fully on your CEX machine and thereby give you some DEX (aka) TEST machine L0VE on your Jailbroken PS3 Console.
From Cyberskunk: Syscall 8, 9, 10 are broken in this lv2_kernel.self. The patch for 3.55 CEX lv2 has been used which ends up point to the wrong offset. The kernel will still work but if an app calls those syscalls the PS3 will crash. Hopefully it was just a mistake and they will fix it..
Finally, from the included PS3 NFO File:
Code:____ U _____ u __ __ _ ___ __ __ U _____ u | _"\ \| ___"|/ \ \/"/ |"| / _"\ u\ \ /"/u\| ___"|/ /| | | | | _|" /\ /\U | | u | / U |/ \ \ / // | _|" U| |_| |\| |___ U / \ u\| |/__| \// |,-./\ V /_,-.| |___ |____/ u|_____| /_/\_\ |_____|\___/(_/U \_/-(_/ |_____| |||_ << >>,-,>> \\_ // \\ // // << >> (__)_) (__) (__)\_) (__)_")("_)(__) (__) (__) (__) `!` So you have a CEX, and wanted some c0ding l0ve .!. .. D0n't You Miss -_-_- Peek and P0ke ? ... Finally thanks t0 --> LV2_LOADER <-- you can n0w If you want some c0ding l0ve on CEX, QA it first <0> With thanks to Rebug, An0nymous, Dean, graf_chokolo FIXED 2/6 - Sorry, first release had wrong offset <v>
More PlayStation 3 News...
thanks for great news!
do we still need QA flag our CEX machine?
Q: Can LV2 Loader boot DEX lv2_kernel.self?
A: YES. It will require your PS3 to be QA flagged. Don’t be fooled though. Just because you can boot the DEX lv2 kernel does not mean it will magically function like a DEX. For that to happen it will require more patching but this certainly makes the road easier to figuring it out.
Last edited by CFWfanboy; 02-06-2012 at 12:02 AM Reason: Automerged Doublepost
just a question if i use this lv2_kernel and use the new multiman can i play the new games?