you need to put it on the root of the usb stick.Sponsored Links
you need to put it on the root of the usb stick.Sponsored Links
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with this cfw and possibly play with the iso dark alex? god of War: Chains of Olympus is great, I really love this, thanks.
Last edited by dandankgb2; 10-19-2010 at 01:23 PM Reason: Automerged Doublepost
Read the initial post please...Sponsored Links
I think you are meant to put the modded xreg file into your real dev_flash2, be careful not to overwrite\delete the backup of it though that is in dev_flash2\etc\backup incase you need to restore it later.
P.S. Thanks for releasing this CFWprophet, great that we can all have a look , I will be testing this later myself and will report back!
BTW everyone, these files will only work with FW3.15 AFAIK, as the original files were from 3.15 dev_flash.(I still have 3.15 consoles so will test later)
Cfwprophet: If you could do the same with some 3.41 dev_flash files alot more people out there could test this for you.Also im interested to know if you managed any sprx module modification? Good work anyway!
jhauth11: Unfortunately we dont have write access to dev_flash at this time, I'm hoping a custom payload will change this in the future but it might not be possible with this USB heap overflow exploit that is known as PSGroove\PSjailbreak.Only time will tell.
Last edited by DeViL303; 10-19-2010 at 02:41 PM Reason: Automerged Doublepost
OK actually i dont have read the whole post because after the first 3 sites i fealled that i have to answer a few things:
I have taken some ps3 dev_flash files and gived a little look.First i looked for the category_game_tool2.xml and the provided information from SKFU to get a better understanding how the ps3 works, how the things works that we see and how the console handle this.
I recognized that we easy can have debug options on a retail ps3 only with the editing of a ID from "root_dex" to "root".
But this would be not my style....i want to really change things not only change a text from "root_dex" to "root".I than have first added the *Install PKG and *App_Home option to the normal "root" wich will be used from the retail ps3´s.How this work can you read in SKFU´s post.
Ok so far as good.First step was done and understanding of how this kind of xml works was learned.But this dont macigally lead to FULL and working debug option.This only would result in the same psydo-dev fw that CJ have mentioned where you can see the debug options greyed out and you wouldnt be able to select them.In first case this happens because as long the xRegisrty of your PS3 dont have set the flags for debug options you can not select them.This will be blocked from a other txt xml.In those xml´s you have this options marked with xml code that will not display text.Looks like that:
The indicated "<![CDATA]>" is a xml code and used to not display text.Code:<![CDATA[*Install Package File]]>
At this moment i cam to the result that when we edit every xml and delate this xml block we should be able to se the options and also should be able to select them.This would give free Debug options for normal retail ps3´s and aslong the xRegistry is edited and have debug flags it will work.
Because its the same like the JB works.The sticks add´s the:
to the "id root" of our "category_game.xml".The code "xmb://localhost/%falsh/xmb/category_game_tool2.xml" tells the ps3 where to look for the defination of #seg_gamedebug and #seg_package_files.Code:<Query class="type:x-xmb/folder-pixmap" key="seg_gamedebug" src="xmb://localhost/%flash/xmb/category_game_tool2.xml#seg_gamedebug" /> <Query class="type:x-xmb/folder-pixmap" key="seg_package_files" src="xmb://localhost/%flash/xmb/category_game_tool2.xml#seg_package_files" />
Let us give a peek how this code looks like:
Give a good look and try to understand because with this information you will be able to completely change the experince of the xmb.But by the way i have also changed the "<Pair key="ingame"><String>disable</String></Pair>" to "enable" wich should enable the Install PKG option also ingame.Code:<View id="seg_gamedebug"> <Attributes> <Table key="game_debug"> <Pair key="icon_rsc"><String>tex_album_icon</String></Pair> <Pair key="title_rsc"><String>msg_tool_app_home_ps3_game</String></Pair> <Pair key="child"><String>segment</String></Pair> </Table> </Attributes> <Items> <Query class="type:x-xcb/game-debug" key="game_debug" attr="game_debug" /> </Items> </View> <View id="seg_package_files"> <Attributes> <Table key="host_device"> <Pair key="icon_rsc"><String>tex_album_icon</String></Pair> <Pair key="title_rsc"><String>msg_tool_install_file</String></Pair> <Pair key="child"><String>segment</String></Pair> <Pair key="ingame"><String>enable</String></Pair> </Table> </Attributes> <Items> <Query class="type:x-xmb/xmlpackagefolder" key="host_device" attr="host_device" src="#seg_packages" /> </Items> </View> <View id="seg_packages"> <Items> <Query class="type:x-xmb/xmlpackagefolder" key="host_provider_host" src="host://localhost/q?path=/app_home/&suffix=.pkg&subclass=x-host/package" /> <Query class="type:x-xmb/xmlpackagefolder" key="host_provider_bdvd" src="host://localhost/q?path=/dev_bdvd&suffix=.pkg&subclass=x-host/package" /> <Query class="type:x-xmb/xmlpackagefolder" key="host_provider_ms" src="host://localhost/q?path=/dev_ms&suffix=.pkg&subclass=x-host/package" /> <Query class="type:x-xmb/xmlpackagefolder" key="host_provider_usb0" src="host://localhost/q?path=/dev_usb000&suffix=.pkg&subclass=x-host/package" /> <Query class="type:x-xmb/xmlpackagefolder" key="host_provider_usb1" src="host://localhost/q?path=/dev_usb001&suffix=.pkg&subclass=x-host/package" /> <Query class="type:x-xmb/xmlpackagefolder" key="host_provider_usb2" src="host://localhost/q?path=/dev_usb002&suffix=.pkg&subclass=x-host/package" /> <Query class="type:x-xmb/xmlpackagefolder" key="host_provider_usb3" src="host://localhost/q?path=/dev_usb003&suffix=.pkg&subclass=x-host/package" /> <Query class="type:x-xmb/xmlpackagefolder" key="host_provider_usb4" src="host://localhost/q?path=/dev_usb004&suffix=.pkg&subclass=x-host/package" /> <Query class="type:x-xmb/xmlpackagefolder" key="host_provider_usb5" src="host://localhost/q?path=/dev_usb005&suffix=.pkg&subclass=x-host/package" /> <Query class="type:x-xmb/xmlpackagefolder" key="host_provider_usb6" src="host://localhost/q?path=/dev_usb006&suffix=.pkg&subclass=x-host/package" /> <Query class="type:x-xmb/xmlpackagefolder" key="host_provider_usb7" src="host://localhost/q?path=/dev_usb007&suffix=.pkg&subclass=x-host/package" /> </Items> </View>
What does unlocked psp only mean?
In the xml wher is defined things like what to do for psp only games and what to do for other games i have added mor code.So for normal games you came to defination what let you download games to every drive and looks a little bit like the path defination for the install pkg option.But for psp only the defination does not contain any aditional drive.Just the psp not more.
Yes i simply added more drive definations to the psp only section wich should leed into the possability to be able to download/save psp only games to any conected drive. And such things i have done to many files.
But this is the first test of it because i cant test in case of no psgroove.There are a few things they need to be tested but im sure if this is figuered out it will run !!
We need to check if the xRegistry needs flags or values.But i will guess to time that SKFU will be wright when he sayes to use "flags".
I then would mean that maybe the uncompressed xmls and pngs files could be a reason for some of you why the ps3 dont boot correct.It was a test to try out if it works and maybe if the ps3 boots and loads a little bit faster.
But i will change all modded rco´s and repack them with compresion headers.Or for the first tests i dont convert the png´s and let them as they are.When we get the thing running and everything works like we want we then have enough time to spend to do a visual CXMB.
And yes i call it CFW in case that we change/modify the rco´s and this is the defination of CFW for me.To time we cant change the sprx´s but in case we change the experians and usage of the xmb and do things that sony dont whant us to do its a cfw.
By the way we can learn from the xml´s some commands we can use for other things.Like i have it done to add more download paths to "only" titles and so on.
Also i have changed the version.txt and the backup of the xRegistry to reflect everything the ps3 needs to indicate as a "3.50" version one.The xReg backup is located in dev_flash2/etc/backup/ folder.But since its the first test and i dont know if this files need to be placed on the ps3´s flash or it simply could also placed onto the usb stick i dont have told you to much of it.
The version.txt is located in dev_flash/vsh/etc/ and reflect a Dex (dev) console.Also for that i dont know if dex can be used or if dec will give mor compatiblity.
THX to Eikii and daxtsu for the input.I will repack all rco´s with compresion header and double check the xml´s for any error on maybe my site.
It also can be that we have to leav the xml block code and only activate the flags in the xreg.
For all others NO it isnt a install able cfw.Its more identicall to the CFW loader for the psp and the unhackable psp boards.With the USB Firm Loader you can load hacked/modifyed ps3 fw files into the ram in case it will rederict every flash related calling to the usb stick.You still need a JB and you still need to load the cfw with USB Firm Loader every time you boot your ps3.
But the goal is to activate options and gain mor controlle over retail ps3´s that even with a jailbreak wouldnt be possible.
If some one will provide a dump of his 3.41 FW i can start using that fw files insteed of the files from 3.15.As more dumps i can get (retail and debug) there mor i can figuer out.
And normally it should not be of interest wich fw you are.Remeber the files from usb will be redericted as files from the internal dev flash.
As long the ps3 dont use a external place for the fw version we should be able to use higher OR lower FW´s without any trouble.For now i think that the ps3 use the xRegistry.sys backup to verify if the fw would be up or downgraded.Beside the fact that on the xReg from a fesh dumped fw .pup hase a value (not a flag -value-) thats reflect a indication of the system.What "for me" tels the con after a upate to indicate the system and reset all values or flags from the xReg backup file except the fw version for sure.
Last edited by cfwprophet; 10-19-2010 at 04:29 PM Reason: Automerged Doublepost
Gived a look for the main xml´s and have seen that the format for the pics is still .gim and not .png.
Maybe its that.I will redo all work and leav the gim´s undecoded and compressed. It seems that all the converted png´s need to be reconverted to gim´s in case that the rco tool doesnt reconvert them.
Anyway one step after another... first i will redo the work and upload the new rco´s. So we then come to the version 0.2 of acid cfw.
It would be great if some one can profide a dump of a retail 3.00 fw.I want to add the otheros modules to the acid fw.But for what i have read otheros will not be available with no new payload for psgroove. On other hand this is for the jailbreak maybe i can add the option via xml´s and adding the module to the redericted usb files.
cfwprophet you want an 3.41 retail or debug dump? i got retail one if you need it
Checked again and the images are still in gim.I then gived a look for the languages xml´s and found that:
The ★ indicates the star * symbole and as you can see i forgot to remove/unlock the option for this file.Code:<Text name="msg_tool_free_space"><![CDATA[★ Free Space]]></Text> <Text name="msg_tool_fake_limit_size2"><![CDATA[★ Fake Limit Size]]></Text>
You have to know that this blocks are not simply placed in one xml.They are present in multiple xml files.
I need both retail and debug.So if you want to help just send me a link to the files.
Very nice =D... Can we make the header as if it shows up like FW 3.5?
That way we can enter PSN