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  1. #1

    PS Seismograph PS3 Homebrew Application is Now Available

    Following up on his NoRSX PS3 2D Graphic Library for the for PSL1ght SDK, today PlayStation 3 developer deroad has made available a PS Seismograph homebrew application with details below.

    Download: PS Seismograph PS3 Homebrew Application (PKG) / PS Seismograph PS3 Homebrew Application (GeoHot PS3 CFW)

    To quote: Since I'm a physic, I developed a linux tool to do some experiments to reproduce a seismographer. so today I decided to try to write something similar to my university tool.

    This is a simple Seismograph for PS3.. it uses all the axis of the first controller.

    It uses 1920x1080 resolution, so I don't know if it will ever work on SD TV.

    Anyway i hope this can show how people can use PSL1GHT SDK.

    (This software was written with NoRSX)

    PS Seismograph PS3 Homebrew Application is Now Available

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  2. #2

    PS Seismograph PS3 Homebrew Application Updated to v0.1.9

    Following up on his initial release, today PlayStation 3 developer deroad has updated the PS Seismograph PS3 homebrew application to version 0.1.9 with the changelog below.

    Download: PS Seismograph PS3 Homebrew Application v0.1.9 (PKG) / PS Seismograph PS3 Homebrew Application v0.1.9 (GeoHot PS3 CFW) / https://github.com/wargio/PS-Seismograph/

    To quote: I have updated my old seismograph homebrew. Now it is fully tested and can be used as a Strong Motion Seismometer.

    As the old version does, this version uses all the axis of the first controller. It uses 1920x1080 resolution, doesn't work on SD TV.

    Authors: deroad

    Changelog:

    - 0.0.1 -
    • Initial Version
    - 0.1.9 -
    • Added Cross, Triangle and Square Buttons on the screen
    • Added Triangle button to allow people to see only a graph (if you press it 4 times it will show again everything)
    • Added Square button to show the Max Gravity Accelleration of each axis (remind that G = 9.81 m/s^2)
    • Changed the FPS text to the sampling period (it will be shown as centi-seconds)
    • Added better buttons control.
    • Added PIC1.PNG
    • Changed ICON0.PNG
    PS Seismograph PS3 Homebrew Application Updated to v0.1.9

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  3. #3
    this guy must be rather intelligent in various fields.. kool but i can't see myself using it.. LOL

    well done though bloke!


  4. #4

    PS Seismograph PS3 Homebrew Application Updated to v0.2.0

    Following up on his last revision, PlayStation 3 homebrew developer deroad has updated the PS Seismograph PS3 homebrew application to version 0.2.0 with the changelog below.

    Download: PS Seismograph PS3 Homebrew Application v0.2.0 (PKG) / PS Seismograph PS3 Homebrew Application v0.2.0 (GeoHot PS3 CFW) / https://github.com/wargio/PS-Seismograph/

    To quote: I have updated my homebrew to 0.2.0. now it supports all tv resolution (old versions were only for 1080p/i tv)

    What is PS Seismograph?

    Since i'm a physic, i developed a linux tool to do some experiments to reproduce a seismographer. so today i decided to try to write something similar to my university tool. This is a simple Seismograph for ps3. it uses all the axis of the first controller. This homebrew is fully tested and can be used as a Strong Motion Seismometer.

    Anyway i hope this can show how people can use PSL1GHT SDK. This tool uses NoRSX v0.2.9.

    PS Seismograph PS3 Homebrew Application Updated to v0.2.0

    More PlayStation 3 News...


  5. #5

    PS Seismograph PS3 Homebrew Application Updated to v0.3.0

    Following up on his last revision, PlayStation 3 homebrew developer deroad has updated the PS Seismograph PS3 homebrew application to version 0.3.0 with the changelog below.

    Download: PS Seismograph PS3 Homebrew Application v0.3.0 (PKG) / PS Seismograph PS3 Homebrew Application v0.3.0 (GeoHot PS3 CFW) / https://github.com/wargio/PS-Seismograph/

    To quote: I have updated again my PS Seismograph to version 0.3.0! It has PS Move Support, PS Pad Support (as the older versions). Now you can save the data and analyze it (sometimes it freeze for a few secs). It has some How To images and Warning screen if the PS Eye is not connected.

    This is an example of the output data:
    Code:
    Data          Time       Microsecs SensorX  SensorY  SensorZ  SensorG
    
    2013/04/02 00:42:11 826866979 1.000000 1.000000 1.010225 1.000000
    2013/04/02 00:42:11 875278208 1.000000 1.000000 1.010225 1.000000
    2013/04/02 00:42:11 918575626 0.994175 0.959916 1.004065 1.024000
    2013/04/02 00:42:11 961809598 1.000000 0.968085 1.000000 1.019920
    2013/04/02 00:42:12    5442994 1.000000 1.000000 1.010225 1.000000
    2013/04/02 00:42:12  48643796 0.998051 1.000000 1.010225 1.000000
    2013/04/02 00:42:12  92460100 1.000000 1.000000 1.010225 1.000000
    2013/04/02 00:42:12 135777669 0.998051 1.000000 1.010225 1.000000
    2013/04/02 00:42:12 178925751 1.000000 1.000000 1.010225 1.000000
    2013/04/02 00:42:12 222264548 1.000000 1.000000 1.010225 1.000000
    2013/04/02 00:42:12 265372944 1.000000 1.000000 1.010225 1.000000
    2013/04/02 00:42:12 308523558 1.000000 1.000000 1.010225 1.000000
    You can also give a look into the source code here: github.com/wargio/PS-Seismograph

    PS Seismograph PS3 Homebrew Application Updated to v0.3.0

    PS Seismograph PS3 Homebrew Application Updated to v0.3.0

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