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  1. #21
    Banned User r3pek's Avatar
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    Feb 2007
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    54
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    Requirements:

    - Very good / strong C / C++ knowledge (preferably commandline tools!) Check (Strong C, C++ not that strong)
    - Ability to work yourself into (and setup) SDKs, Toolchains, etc. (Used to work with several toolchains while i was a Gentoo Dev)
    - Ability to code tools, that help us to reconstruct our reverse engineered progress / information we gained (like the ECC recalculator by NDT / RPS) (Worked on reverse engeneering a macos driver, atheros card if i remember correctly)
    - English skills check
    - Some time check

    A BIG plus! (but not required):

    - worked on consoles before (preferably playstation series!) nop
    - expierence / worked with shaders! nop

    A plus (but not required):

    - ASM skills check (x86 only i'm afraid)
    - Debugging skills a little (gdb)
    - Cell B.E. skills nop
    - Worked with IBMs Cell SDK nop
    - (Not development wise) Other languages (tell us which one you can speak!) portuguese


    Hope this post is simple to understand...

  2. #22
    Banned User kakarotoks's Avatar
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    Jul 2008
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    119
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    Hi,
    I'm replying to answer the call of "what are our members' skills".
    But first, let me congratulate the new ps3 dev, good luck with everything!

    So.. I'm 26 years old, Moroccan, but I live in Canada, so I speak English, French and Arabic, and I also have some knowledge of spanish, although I don't understand it all and I can't write it...

    I have very strong C/C++/Tcl/Tk/Java/ASM knowledge..
    I've been using Linux for 8 years now and I've always liked to use terminals for everything, so i'm used to command line stuff...
    I run E17 as a WM, and I usually have around 50+ xterms running constantly.. I must have used a GUI for browsing my files twice in my entire life

    I'm known in the open source world as KaKaRoTo, I'm the lead developer and project manager of the aMSN Project (MSN Messenger clone) for which I've done quite a lot of stuff, mainly reverse engineering the protocols and disassembly.
    Amongst other things, I wrote the libsiren library (SIREN audio codec).. it was an ASM to C reverse engineering of Microsoft's proprietary audio codec.

    I work for Collabora (Open Source centric company), so I've been working with gstreamer, farsight and telepathy, and I'm the maintainer of libnice (first open source library implementing the ICE specifications) which is a NAT traversal library (GUADEC talk slides : [Register or Login to view links] ).

    Pretty much all my code is open source and available if you know how to use google...
    Unfortunately, I wouldn't fit the requirement about having free time...
    Although I did some OpenGL once at school, I don't remember much and I haven't really worked with anything relating to shaders or graphical stuff in general.

    Oh, I graduated from Polytechnique Montreal as a Software Engineer... I think that's pretty much it

    As I said, I don't have much free time but if you need any help from time to time, I could try and give you my support the best I can, so feel free to contact me if anything comes up!

    Keep up the good work!

    KaKaRoTo

  3. #23
    Contributor jayjo's Avatar
    Join Date
    Dec 2009
    Posts
    17
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    Requirements:

    - Very good / strong C / C++ knowledge (preferably commandline tools!) - yep
    - Ability to work yourself into (and setup) SDKs, Toolchains, etc. - yep
    - Ability to code tools, that help us to reconstruct our reverse engineered progress / information we gained (like the ECC recalculator by NDT / RPS) - yep
    - English skills - yep
    - Some time - yes (nearly 8 hours a day )

    A BIG plus! (but not required):

    - worked on consoles before (preferably playstation series!) - no
    - expierence / worked with shaders! - no

    A plus (but not required):

    - ASM skills - yes (i started as an hardware engineer - yet im coding a lot)
    - Debugging skills - yes (of course)
    - Cell B.E. skills - no
    - Worked with IBMs Cell SDK - no
    - (Not development wise) Other languages (tell us which one you can speak!) german

    i usually have a lot of time when im in my office.. but there mIRC wont work and its too risky to tunnel thru the firewall...

  4. #24
    Senior Member inginear's Avatar
    Join Date
    Feb 2010
    Posts
    355

    working to be qualified

    i hope it's ok to reply to this old thread. if not, sorry for bringing it back up.

    anyway, i am currently in school working for a simulation and game development degree at the local community college. i am taking the first of the required c++ classes this semester. i have taught myself some c, c++, html, vbscript, and python, but not enough to say that i am proficient in any one of those languages, yet. oh, and i do html in notepad, i despise wysiwyg editors with a passion. i also have experience setting up and running various distros of linux, starting with red hat 7.2.

    i also have a b.s. in mechanical engineering from a four year university. however, due to the economy i lost the good engineering job i had for a few years. now i'm working for my second degree to better myself and hopefully be more marketable when the economy turns around. plus i love learning, and i got the hardware stuff down with the engineering degree, now i'm learning the software stuff.

    i have built and upgraded/modified many computers over the years starting with the intel 486 dx2 and overdrive modules. you know, the hardware that made overclocking possible back in the day. lol!

    i may not be qualified to be a ps3 dev on this board yet, however i am diligently working towards that goal. as one day i hope to work for an actual ps3 game developer.

    p.s. i write most everything online in lowercase and print in all uppercase. no particular reason, just habits that i fell into.

  5. #25
    Forum Moderator PS3 News's Avatar
    Join Date
    Apr 2005
    Posts
    28,384
    Quote Originally Posted by inginear View Post
    i hope it's ok to reply to this old thread. if not, sorry for bringing it back up.
    This thread will always be open to replies so don't worry about that, as we can always use active PS3 Devs to lend the others a hand!

    That being said, welcome aboard inginear and +Rep! We will definitely keep you in mind when new Devs are selected (based on skills needed at a given time) periodically throughout the year.

  6. #26
    Contributor thirdq's Avatar
    Join Date
    Jan 2010
    Posts
    4
    Hi

    Coding : only C, and system coding only (writing linux kernelmodules, and system tools)
    Linux : Very advanced
    Network : good
    operative system concept : advanced
    electronics : have a degree on it, not to interested.

    english : ok
    Norwegian : native

    I know I am probably not what you are looking for, but if you need some help on specially linux system programming, or designs, I could probably help!

    Also I could probably help analyse system designs. So I am looking forward to see what comes out of hv dumps

    --goodie

  7. #27
    Contributor titanmkd's Avatar
    Join Date
    Jan 2010
    Posts
    29
    - Very good / strong C / C++ knowledge (preferably commandline tools!)
    I have strong knowledge on C/C++, more than 10 years of usage on big project from low level driver (RTL8139 driver, SPI, ARINC ...) to higher layer in C++

    I have worked also on Assembly 68k and PPC for OS in industry (I wrote Boot and OS from scratch for critical software DO178-B Level A).
    - Ability to work yourself into (and setup) SDKs, Toolchains, etc.
    For all my embedded project I worked with tools like gcc, make, link file script ... (doing all from scratch).
    - Ability to code tools, that help us to reconstruct our reverse engineered progress / information we gained (like the ECC recalculator by NDT / RPS)
    I'm familiar with tools like IDA Pro (on 68k, x86 and PPC) and I have already coded tons of tools.
    Some development/reverse on Linux MIPS ADSL box (rebuilt busybox, tcpdump and kernel module to dump flash ...).
    I have also wrote some complex drivers from scratch.
    • PCI api, FM801 (sound card) and RTL8139 Fast Ethernet Controllers (using DMA): For AmigaOS/Amithlon/Pegasos working successfully on 3 different hardware and CPU (68k AmigaOS 3.x, x86 on Amithlon and PPC 603e/604 on Pegasos hardware using MorphOS OS).

    • Intel 82551 Fast Ethernet Controllers (using DMA): For Texas DSP proprietary board (I have also developped basic PCI driver for it).

    Other low level development done from scratch :
    Texas C6x/C2x and Power PC: IT/Interrupt Handler, RS232, Timer, PWM …
    Texas C6x/C2x: PCI 2.x, SPI (IT/Pooling), SD Card,
    Nand Flash 8/16bits API, Nand Flash Management (ECC 1bit, Bad Block management, Wear Leveling), Nand Flash IO and HAL.
    ReedSolomonECC optimised on DSP and x86.

    - English skills
    I'm french but i think i'm not so bad in english, at least to write and understand any datasheet.

    - Some time
    I have not lot of time but I could take 8 hours per week to work on such things.
    A BIG plus! (but not required):
    - worked on consoles before (preferably playstation series!)
    - experience / worked with shaders!
    It is the first time I work on console but it is very similar to my work on embedded system and I like challenge.
    I do not know shaders, but i know well multiprocessing especially on GPU with my Nvidia GF8800GT GFX card, I have done a LGPL program to crack more than 200millions MD5 hash/sec using CUDA API and GPU.
    My website for MD5 GPU crack (Special Backtrack4 release but work on any Linux and Windows with Cuda): [Register or Login to view links]
    - ASM skills check
    Of course on 68k, x86 and PPC.
    I have already reversed lot of software (on x86 and 68k) for fun and for personal knowledge.
    - Debugging skills a little (gdb)
    Yes but i prefer to debug using a minimal interface like DDD.
    - Cell B.E. skills
    - Worked with IBMs Cell SDK
    I'm working on that, but seems very similar to GPU computing.
    - (Not development wise) Other languages (tell us which one you can speak!)
    My native language is french and I know english and a bit Russian.

    Best Regards

    TitanMKD

  8. #28
    Contributor soultrane's Avatar
    Join Date
    Apr 2010
    Posts
    15

    Introduction ...

    Group,

    I have recently entered into the PS3 community after my 1st PS3 purchase (a fat 60GB model). I have background as a programmer and electrical engineer so schematics, source code, hex dumps, etc. are of interest to me. For the time being, I am not willing to open this console up - but may look for a damaged one to do some experimenting.

    Although I have a tolerance for any goal(s) of other hackers - my primary interest is in advancing the OtherOS to run more advanced emulators on the PS3. From what research I have gathered, it appears the (fat) PS3 suffers from the following:

    1) Limitations on Linux direct use of NVIDIA graphics ASIC (RSX/GPU/...)
    2) Possibly other limitations of Linux direct access to hardware and/or few specific tools targeted for PS3.
    3) Somewhat less of an issue: 10GB rule (either PS3 or Linux partition must be 10GB).

    At this point, I have not yet installed Linux. I have a 1.5TB drive (3.5") that I'll rig up a cable + external power to replace the 60GB drive. I got the drive before learning about the 10GB rule.

    Looking forward to sharing ideas, findings, customized/test firmware, etc.

    Hi all,

    My first post got moved from a general introduction to this thread. Looks like someone else threw my hat into the ring for me.

    Not sure if my goals align with the programmer the PS3 devs are looking for. Also, with no time limits - I think my pace (time available, etc) may not align with the team goals.
    Last edited by soultrane; 04-20-2010 at 02:02 AM Reason: Automerged Doublepost

 

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