x86 Assembly experience as well (some VB and Pascal also)
Mainly a computer graphics programmer (games, training simulations, etc.)
I currently do a bit of file format reverse engineering in my spare time (game formats mostly, i.e. xentax.com), and have no problems stepping through executable code (doing plenty of that trying to figure out RE4 and MGS2 file formats). I have no problem coming to grips with sdks, and have some experience working both officially and unofficially with the xbox xdk, and would love to gain a better understanding of the playstation architecture (and any other console/computer for that matter). Visual Studio and more recently IDA Pro are very familiar and i happen to enjoy debugging code.
Let me know if there is anything i can help with, regardless of whether i fit the original post or not.