
Originally Posted by
Field
And like I've said a dozen times before, using a retail game ID is probably not the best idea. A game demo that can be downloaded from the PSN store is far better and safer. A list of ID's is good too, but other things will need to be obtained too, like K_license, App Version, etc - stuff that's included in the SFO
@Randalf (or anyone else that could tell me) How did you obtain the K_license for Pain. Was that the debug version too. I wonder if the Retail PKG would have the same K_license, and I wonder if patches have their own different K_license. Differences in these could also flag incorrect values.
Not explain very well the work you do K_license, this is an excerpt from the documentation on k_license:
Code:
To provide access rights management for NPDRM files, multiple files are combined together in a single NPDRM package. When creating the NPDRM package, specify k_licensee, which is an arbitrary licensee key.
While the NP commerce service determine whether or not a user has the right to access a file, k_licensee is used to prevent another program that the user started up from freely accessing the NPDRM file for which the user has the right to access.
The k_licensee key that was specified during packaging must be set as an argument when accessing an NPDRM file that has been installed from the NPDRM package.
If you wish to access an NPDRM file before its packaging, the value set to k_licensee will be ignored since a key will not have been set for it yet.
Please note that although not log into the PSN, launching the backup manager or another application from the column GAME, the console make this connection:
auth.np.ac.playstation.net
a0.ww.np.dl.playstation.net