To quote: "This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices.
I'm planning to have regular updates with more features/optimizations and other emulator ports in the future. Hope you'll enjoy it!"
PCE Emu supports homebrew PS3 JailBroken consoles (runs HuCards only) and the PS3 port supports bin+cue format CDs.
PCE Emu Details: PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3.
It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.
Features:
- Accurate emulation and high compatibility rate.
- Zip file support
- CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
- Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
- Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
- Backup memory and save state support, one auto-save and one manual slot for save states
- No user activation or other nonsense
Performance Notes (as of version 1.3.0):
- Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
- iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
- PS3: 60fps with hucards & CDs.
Controls for PS3:
- D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
- Cross : confirm/select menu entry, Button I
- Circle : cancel menu entry/go back, Button II
- Select : Select
- Start: Run
- L2 : open/dismiss menu
- R2 : Fast-forward
Currently known issues/bugs:
- No international character support in gui
- Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
- PS3: only 1 controller is supported
- PS3: loading a CUE file with external audio tracks causes the system to lock up
- PS3: sound is not synced properly, causes slight distortion in the audio
Changelog:
Version 1.3.0 (2010.11.08):
- Updated to Mednafen 0.9.14-wip core with various emulation fixes
- 16-bit image rendering enabled to decrease GPU bandwidth and improve speed for devices where this is a bottleneck
- PS3: Updated to use firmware 3.41 libraries, fixes slowdowns in games that use larger than 256 pixel wide screen modes
- PS3: CD images now work, but only bin+cue for now. images with external audio tracks cause a system lockup
PCE Emu: PC Engine / TurboGrafx-16 Emulator v1.4.0 for PS3 Out
It's been awhile since the last update, but today the PCE Emu PC Engine / TurboGrafx-16 emulator for PS3 version 1.4.0 is available for both 3.41 and 3.55 PlayStation 3 Custom Firmware.
To quote: PCE.emu is a PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS, WebOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.
Main Features:
Accurate emulation and high compatibility rate (Note: Data swapped TG16 roms are not supported, see known issues below for a fix if you're getting a black screen on load)
Backup memory and save state support, auto-save and ten manual slots for save states
Supports ROM-based games in .pce and .sgx formats, optionally in .zip files
CD emulation via loading CUE or TOC+BIN files (select a system card rom in the options, for versions <= 1.3.0: place syscard.pce in same directory as CUE file)
About Save Games:
A standard .sav file is created for games using internal battery backup memory
Save states are named .ncq for the auto-save slot, and .ncX where X is the slot number for manual saves.
Performance Notes (as of version 1.3.0):
PS3: 60fps with hucards & CDs.
PS3 Controls
D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select *highlighted entry
Cross : confirm/select menu entry, Button I
Circle : cancel menu entry/go back, Button II
Select : Select
Start: Run
L2 : open/dismiss menu
R2 : Fast-forward
Currently known issues/bugs:
No international character support in gui
Not really a bug, but when running on a case-sensitive file system make sure your CUE file *specifies references in the same case as on the file system.
PS3: only 1 controller is supported
PS3: loading a CUE file with external audio tracks causes the system to lock up
PS3: sound is not synced properly, causes slight distortion in the audio
PCE Emu Version 1.4.0 Changelog:
Note: The config file format has changed and all options should reset automatically, in case of issues delete the config file manually
Recent Games list added to the main menu, stores the last 10 games played.
On-screen fast forward hot-spot now acts as an on/off toggle
Android: Vibration support when using touch controls, available under Options -> On-screen Controls
iOS: Minimize Bluetooth input latency and make BTstack an optional package, you'll be prompted to install it the first time you start a Bluetooth scan
iOS: Fixed a possible Wiimote detection issue
iOS: Fixed app start-up in portrait mode on iPad and add better default settings
SNES: Mouse support
MD: Master System support
MD: SVP support for Virtua Racing (Note: you need a very fast device for this)
PCE: Updated PS3 port with multi-controller support and fixes for external audio tracks on CD games
PCE Emu Version 1.3.30 Changelog:
Better error handling and messages when a saving a state fails
Configurable Menu and Fast-forward hot-spots for the touch screen (set under On-screen Config)
Android: Updated Bluetooth event processing system to minimize latency caused by buffered events