Sponsored Links

Sponsored Links

Page 23 of 35 FirstFirst ... 13212223242533 ... LastLast
Results 221 to 230 of 344



  1. #221
    Registered User CuriousG's Avatar
    Join Date
    Oct 2010
    Posts
    10
    Sponsored Links
    Sponsored Links
    Here is PL3 compiled by remainnameless for TI-84+. I wasn't able to get MoH to work and it would just get stuck on installing game data. So YMMV. Works fine when running in patch mode using Hermes4b.
    Attached Files Attached Files

  2. #222
    Junior Member Takavach's Avatar
    Join Date
    Feb 2008
    Posts
    498
    Sponsored Links
    Sponsored Links
    can anyone compile this for pic18f4550 without boot loader ?

    or give me source of pic18f4550 with boot loader for this version ?

  3. #223
    Contributor datalogger's Avatar
    Join Date
    Sep 2010
    Posts
    61
    Sponsored Links
    Sponsored Links
    So many different HEX files…so many that are compiled wrong

    Here’s a simple way to see if the PL3 hex you have contains the basics.
    If it doesn’t, it’s useless for this.

    Load NZHawk's Awesome Peek Poke

    If you see a screen filled with 00’s, the hex is missing peek/poke and there’s no way to know if it has the 80010019 fix.

    If you have a screen full of different characters:

    For 3.41 users, goto 800000000004fc2c ( 800000000004fc2c if you are using 3.15 )

    That line should start with 60 00 00 00

    If that line begins with ”41 9E 00 20”, the hex does not have the no-80010019 patch.

    Edit:

    800000000004fc2c if you are using 3.41

    800000000004f6f8 if you are using 3.15
    Last edited by datalogger; 10-25-2010 at 11:14 AM Reason: Automerged Doublepost

  4. #224
    Senior Member farenheit's Avatar
    Join Date
    Jun 2007
    Posts
    295
    Can someone help me with error please:

    Getting an error generated by "dump_lv2_pcap_to_bin.c" stating it can't find "arpa/inet.h"

    The files located at c:/usr/local/Cell/target/ppu/include/arpa/inet.h

    This is the first time im getting this error since trying to compile the latest Kakarotos no_auth hex.

    Any ideas?

  5. #225
    Registered User BAttitude7689's Avatar
    Join Date
    Aug 2005
    Posts
    2
    I am using the blackcat USB, so which hex files would I have to use for my board?

  6. #226
    Banned User YadoMan's Avatar
    Join Date
    Sep 2010
    Posts
    18
    Got a link to the modified version of the fix permission package to change all /dev_hdd0 permissions? I can only find UP0001-FIXP12345_00-0000111122223333, which I assume only changes the permissions for the LAUN1234 game install directory?
    Last edited by YadoMan; 10-25-2010 at 12:46 PM

  7. #227
    Registered User dc740's Avatar
    Join Date
    Sep 2009
    Posts
    66
    evilsperm posted the right file a few posts before mine.

    So yes, it's exactly the same filename, it even says "Fix permissions for LAUN12345" when you install it. But the code is different, so use that one.

  8. #228
    Contributor iakler's Avatar
    Join Date
    Mar 2006
    Posts
    23
    Yes, you're missing something.

    "chmod 777" to a file allows read/write/execution (+rwx) for everyone
    "chmod 666" to a file allows read/write (+rw) for everyone, which seems to be fine for the PS3 - even for eboot.bin files.

    "chmod 777" to a directory allows read/write/RECURSE THE DIRECTORY TREE (+rwx) for everyone
    "chmod 666" to a directory allows read/write for everyone but NOT recurse the directory tree

    To summarize this:
    It makes no difference for the PS3 if the files are set to 666 or 777, because it seems to ignore the execution flag.
    But if you set all directories to 666 you'll not be able to change into these directories anymore. It's very important to set them to 777.

  9. #229
    Contributor bigdaddie's Avatar
    Join Date
    Apr 2005
    Posts
    51
    Thanks, i changed the source, and it looks like this now:

    [Register or Login to view code]

    Am i on the right track and will this set my folders and files to 777?

  10. #230
    Senior Member Fr33m4n's Avatar
    Join Date
    Dec 2007
    Posts
    104
    For every FW there are 3 8xv files. DEF, DEV and PAT. What's the difference? Also, are we sure these are compiled with the MOH fix?

 

Sponsored Links
Page 23 of 35 FirstFirst ... 13212223242533 ... LastLast
Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News