Super Mario War v1.8 PS3 Homebrew Port by Lachrymose Arrives
Today PlayStation 3 developer lachrymose has released a Super Mario War v1.8 PS3 port for fans of the classic homebrew game, followed by revision R2 below which allows loading game data from USB and fixes a critical bug.
To quote: I've ported the classic homebrew game, "Super Mario War" to the PlayStation 3. It is created with SDL by http://smw.supersanctuary.net/ awesome fellows.
For those not familiar, it's a 2D action vs game with up to 4 players. You can even have bots with quite good AI! It's a really great game to be honest. I wouldn't have ported it if it wasn't in my interest.
Everything is working from what I can tell. I only have one controller so I can't test multi-player (can someone test this for me, please?) I believe it should work. Keyboards are also supported.
X - jump
Square - sprint/powerup
Start - Pause
Select - Exit game prompt
Dpad - Movement / menu navigation
Download the archive
Move the "smw" folder to the root of your ps3 hard drive with a file manager. If this is not done, the game will not run. ex: dev_hdd0:/smw/
Install the package file or run the self
Start the game and have fun. The music rules.
Changes in R2 Bug Fix: Bugs should be fixed for everyone, please delete the previous version. You can now install the smw to the root of a usb stick and the program will find it. HDD is still supported and recommended if your usb is not usb2.0. I tried a usb 1.1 stick and it lagged a little. People who upgrade need to re-install the smw folder, please. Sorry, but now it should work for everyone.
To quote: Here is a update/port/remake/whatever of Neo Tanks. It was originally made over 9000 years ago for Windows, eventually remade for PS3 with the leaked SDK, later ported as my first 3D Wii release and is now back on PS3 via PSL1GHT.
It's still pretty much a glorified screen saver and it actually performs worse then it's first PS3 version made with the leaked SDK and it's Wii counterpart (rendering polygons on screen seems to be rather slow with PSL1GHT).
Today PlayStation 3 developer ThatOtherDev has released several updated builds and source code for his recent PS3 homebrew games followed by another My PS3 Projects - Feb 17, 2012 update for those interested.
To quote from his page: Here are freshly compiled copies of everything I’ve ever released for PS3 since I began using PSL1GHT (with the exclusion of Avoidance which I’m just going to pretend I never ported).
Many of them have been updated but mostly in fairly trivial ways. The player turns to face the direction they are moving in Gambol, one of the levels in Swingball 2 has been remade, Goodbye World has been largely rewritten but should look and play the same as before, The Unmapped Forest has an added title screen, etc.
Perhaps more significantly, I have uploaded the up to date source code for all of it. You can download the archive here. It’s worth noting that it is just the source code for my projects. If you want the old copy of PSL1GHT that I’ve been using to compile things then you can get that here.
I'll be taking a short break now from PS3 homebrew. There are some Wii things I want to work on. I'll probably/possibly/maybe be done in a couple weeks. Let me know what you would like me to give priority to once I am.
Update: Here (via thatotherdev.com/2012/02/17/ps3-updates-and-source-code/) are some very small updates. The projection matrix is being properly calculated now so it takes into account the actual aspect ratio and uses the correct FOV resulting in the games looking more like their Wii and Windows counterparts (though some of them still noticeably fall short in other ways).
In addition to that the games that previously instructed you to press the A button to start the game now correctly tell you to press the X button. When playing in Neo Tanks you now only shoot when holding the R1 button. There have been some changes made to the ship in Neo Trail and the symbols have been removed from the sides of blocks.
Cylinder Dodge v1.1
Hero City v0.6
Neo Tanks v0.3
Neo Trail v0.2
You can download the source code for all of my publicly released PS3 stuff (since I switched to using PSL1GHT and with the exception of Avoidance). The last time I uploaded source for my PS3 stuff was before I made Neo Trail and a few other things and anyways the hosting sites I used at the time (fileserve and mulitupload) have effectively shut down so this is the only place to get it right now.
Update 2: PS3 homebrew source code + PSL1GHT
To quote (via thatotherdev.com/2012/06/06/ps3-homebrew-source-code-psl1ght/):
Here is an archive with the source code for the most recent PS3 versions of the following games.
Don't Get Crushed
That Other Pong
The Jarred Mind 3
The Unmapped Forest
They Do Not Die 2
We Are Nowhere
The archive also contains the extremely outdated pre compiled copy of PSL1GHT that I used to develop those games.