Its nice to see HadesTeam is making progress as always!
Nice! Does this method now guarantee you a full LV2 dump, or is there still the problem with linux overwriting the bytes?
I'm also glad to see some people still plugging away at this! Hopefully there's a breakthrough soon, but until then, keep up the good work, and thanks for dumping all of this time into opening up this thing!
I asked the same myself. Could they now dump the lv2? But then the Isolated SPU comes back in my brain. Even if dev΄s now can dump the whole RAM out of the Game OS there is still the isolated SPU running the lv2.
So i recall that the main problem was/is to kick out the isolated spu and then recall lv2 to do a full dump of it. Or find a way to force the isolated spu to dump the lv2.
But we will see what comes out of this and be hopefull that it will be a lv2 dump
To be honest I think the ps3 will never be hacked.
Those dumps in the future maybe.. will be used for a ps3 emulator on the computer or something similar.
But another Question. We lost the ability on Debug Console to dump a decrypted EBOOT.BIN out of the RAM a few FW updates ago.
With this methode we should be able to dump the decrypted EBOOT.BIN from an retail game or not?
dumping a decrypted copy of EBOOT.BIN would be nice to those who have access to a debug/test ps3 cause not every game has debug patch .pkg.