Sponsored Links

Sponsored Links

Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16



  1. #11
    Registered User robohq's Avatar
    Join Date
    Jan 2008
    Posts
    5
    Sponsored Links
    Sponsored Links
    Any luck with anyone getting into multiplayer yet?

  2. #12
    Contributor pyong's Avatar
    Join Date
    Dec 2009
    Posts
    14
    Sponsored Links

    Wink

    Sponsored Links
    Bots work fine here.

  3. #13
    Registered User MexN00B's Avatar
    Join Date
    Nov 2008
    Posts
    13
    Sponsored Links
    Sponsored Links
    Still getting the network error, but if someone can remove the NPDRM lock from the retail patch that might help see if multiplayer works with retail.

  4. #14
    Registered User robohq's Avatar
    Join Date
    Jan 2008
    Posts
    5
    NPDRM patch is in the param.sfo?

  5. #15
    Registered User MexN00B's Avatar
    Join Date
    Nov 2008
    Posts
    13
    Quote Originally Posted by robohq View Post
    NPDRM patch is in the param.sfo?
    Only thing I found in the PARAM.SFO that might be about NPDRM is NP_COMMUNICATION_ID: NPWR01366_00

    I remove that entry but it still tells me this content cannot be used in your account.

    I ran the EBOOT.BIN from both 2.04 retail and debug using the selftool and i found these differences:

    RETAIL:
    Code:
    Secure File Info
      64bit
      ELF
      NP-DRM Application
      Not-Compressed
      Encrypted
      Program Version:   1.0.0
      Program Auth ID:   10100000_01000003  (Normal)
      Control Flags:     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00     (0000)
                         00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
      NP-DRM Info:       1:1:1
                         EP9000-BCET70024_00-GBETAKILLZ000001
                         73 39 BA E0 6A 06 A0 53 21 1B 79 3F AC A1 7E 56
                         E0 43 D1 8B 96 4F 46 03 8C 47 81 59 9C 44 99 56
                         6B D6 C0 C5 40 C4 43 E0 37 22 B3 A5 47 66 22 AB
    
    Basefile Info
      Entry Point:        12383F8
      File Size:          12F4188
      File Digest:       4A 58 71 ED 0D D4 39 7A 76 63 97 D3 B6 45 43 B2 44 26 D5 56
    DEBUG:
    Code:
    Secure File Info
      64bit
      ELF
      NP-DRM Application
      Devkit
      Not-Compressed
      Encrypted
      Segment Type:      Default
      Priority:          1001
      SDK Version:       3.40.1
      Program Version:   1.0.0
      Program Auth ID:   10100000_01000003  (Normal)
      Control Flags:     00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00     (0000)
                         00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
      NP-DRM Info:       1:1:1
                         EP9000-BCET70024_00-GBETAKILLZ000001
                         73 39 BA E0 6A 06 A0 53 21 1B 79 3F AC A1 7E 56
                         8C C6 45 1F 95 F9 5F AC DE E4 86 C0 53 5E 81 A9
                         26 6C EF B5 3F 53 F5 06 74 4E 2C 6A F9 F4 2B 02
    
    Basefile Info
      Entry Point:        12383F8
      Stack Size:           40000
      Page Size:           100000
      File Size:          12F4188
      File Digest:       4A 58 71 ED 0D D4 39 7A 76 63 97 D3 B6 45 43 B2 44 26 D5 56
    Notice that the NP-DRM Info entry row 2 and 3 of the hex data is different. I'm going to see if a simple hex edit on the retail self will work.

    One other thing.. the base file info (for the ELF?) is almost the same, same filesize, same digest, could it be that it doesn't matter if you use the debug patch or retail, meaning that if we still run the retail patch we would still get the network error..
    Last edited by MexN00B; 11-16-2010 at 06:55 PM Reason: Automerged Doublepost

  6. #16
    Registered User robohq's Avatar
    Join Date
    Jan 2008
    Posts
    5
    Great find, I tried editing the sfo with a different communication id number, i even replaced the entire sfo with one from a modern warefare 2 demo, and still no luck it either didn't work at all or came up with the same problem.

    Funny thing that you mentioned the retail patch, I Just applied it to see if I would get anywhere but it won't even boot unless I have the debug patched up, any luck in modifying the hex on the retail patch?

 

Sponsored Links
Page 2 of 2 FirstFirst 12
Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News