At times - yes. But again, its really only useful for those with Debug Units. With a Debug unit, you can install the PKG (the signed container), and then edit the SFO right on the PS3 HDD, or remaster the disk to use as a backup, and edit it that way.
Nah, for the few Debug users it accomplishes the same as the existing SFO-Edit app (or even Sony's own utility). Once it's released you will see it won't allow you to do anything new or exciting sadly.
The most exciting part of this news is that SilverSpring is now working on PS3 stuff, which means hopefully he can help the PS3 Devs with reversing files that will actually lead somewhere, versus just cloning Sony's existing apps.
ok, so for all dont have official tools, with the SFO-Edit, debug users can make a good copy of there games
Originally Posted by CJPC
At times - yes. But again, its really only useful for those with Debug Units. With a Debug unit, you can install the PKG (the signed container), and then edit the SFO right on the PS3 HDD, or remaster the disk to use as a backup, and edit it that way.
just for precision, a debug pkg have a signature ?
I thought only retail pkg have this lol
The program does not edit savegames, it only lets you edit a SFO. The SFO is the general file descriptor for attributes of a game - has the name, titleid, game type, resolution settings etc in it.
Pretty much, if you have to ask what its for, you don't need it - the only use for it is when remastering games for a Debug console, and even then, the SFO is rarely required to be edited.