To quote: "LEGAL TOOLS that do not contain any keys or any SONY software created by the team fail0verflow (please clone this respositoy and avoid to the big fish eats the small fish using the money and the recurses of one Multinational against talented people that seeking new hombrew uses in the PS3 console and the return of Linux)
Added the last fail0verflow tools downloaded before SONY act against the Homebrew and Linux and the free use of OUR console relying on commercial pretexts that should not apply to persons who do these things without profit purpose."
In related PS3 homebrew news today, https://bitbucket.org/hexodin/puppy/downloads has released PUPPy, a PlayStation Update Package (PUP) packer/unpacker completely written in Python with a Windows 32 binary excutable of puppy-shell included followed by a PUPPy PlayStation Update Package (PUP) Packer / Unpacker GUI for PS3.
How To Use (Windows 32 bit version):
1. The Windows 32 bit version does not require the Python interpreter or the PyQt dependency.
2. Download the program puppy-gui-w32.zip
3. Run puppy.exe. Select the action, the PUP path and the directory and make shure the pup-hmac key file is on src directory. The unpack action will put all the files packed on PUP in the directory. The pack action will pack the files in the directory into a new PUP. You can write a new name to the PUP file or create a new file to pack.
4. Click Run!
Next up, $n!pR has made available a PKG Toolkit GUI for PS3 followed by PKG Toolkit GUI v1.03 (which adds the following changes), PKG Toolkit GUI v1.03a (with changes HERE) and PKG Toolkit GUI v1.10 with changed detailed HERE, and to quote from the ReadMe file on usage:
How to use:
1. Select elf to sign.
2. Select output self (EBOOT.BIN).
3. Enter Content ID (see example).
4. Click Build.
Content ID - UP0001-XXXXYYYYY_00-0000111122223333
Change XXXX and YYYYY to Title ID of homebrew (Game ID's look like this - BLUS 12345).
If you get an error make sure selected elf is in the right format!
- That is, it is actually an elf and not a self.
- Content ID should be the same as the one used when creating the elf.
- Make sure the file isn't corrupted.
1. Use the sample folder as a reference (ABCD12345).
- Rename folder using the same Title ID of homebrew, follow guide above (XXXXYYYYY).
2. Place the EBOOT.BIN created in step 1 into USRDIR.
3. Place all other files into the main PKG directory (should be the folder created in step 2.1).
- Files can include ICON0.PNG, ICON1.PAM, PIC1.PNG, SND0.AT3 etc.
4. Edit PARAM.SFO in same directory with Title ID, Title, App Version, Data Type etc. of homebrew.
5. Edit or create a new package.conf following the sample file provided.
- You can rename it the same as the Title ID of homebrew.
6. Select input folder created in previous steps (ie.ABCD12345/XXXXYYYYY).
7. Select the config file created in step 5.
8. Make sure the Content ID under Build PKG matches the one set in your package.conf file.
- The Content ID should also match that of the one entered in Step 1.
9. Click Build.
In other PS3 homebrew news today, Ymgve has posted on IRC source code for a very basic RAF File Format Extractor and BrownMuffin has released PKG Builder followed by PKG Builder v1.02.
To quote: I made you all an(other) PKG Builder, this one does almost everything. I will warn you many games don't work with the PKG trick! Please leave some comments about how to make this program even better!
Any EBOOT.BIN folder
Read game ID
Read / change game version
Change game path
Log screen for more detailed information
1) Choose the directory where your EBOOT.BIN is located. All the files located one path above the usrdir will be packed into the PKG. Most likely the whole game.
2) The version and game path can be edited. the game path can be shorted then the 8 characters, at the end it will fill up with nulls.
3) Manual is for manual editting the EBOOT.ELF and PARAM.SFO.
4) Choose between 3.41JB and 3.55CFW for package finalizing.
To quote: I've been working on GUI for PKG making software. It seems that some people did it quicker then me. Any way i want you see if it will be any use to you. Please let me know about any bugs or futures you want me to add in future release. Thanks.
Limit the logs
Improved external HDD support (FAT32 only). Tested on InFamous.
Raw Games Installer is a simple application which was made to help you with patching and building PS3 backup packages.
I don't claim metods or keys usesed in this application. This is a simple wrapper between you and hackers software. Application use code developed by GeoHot, Team Fail0verFlow, and DeLiGhT. Orginal programs can be found in "dependence" folder.
Improved dev_usb patching.
Some minor adds.
Fix cygwin (unself) wrong folder crash. Should do the trick for most unself bugs.
Add check if Game Folder contains space, which can't be handle by make_self_npdrm.
added delete temp_dir folder
minor bug fixed
added dev_usb patch. Some games won't work with it. Still need improvment, if path reference conteins NULL it wont work. Tested on Infamous.
Some error handeling.
D0zs has made available D0zspatcher for PS3 to Auto-decrypt, Modify, and PKG files. To quote: Simple tool to decrypt, patch and package your game EBOOT.BIN's and includes feature as a firmware spoofer (changes both eboot and param), dev_hdd0/dev_usb001 and directory changer.
i tried making this as simple as possible, here's how it works:
1) Install cygwin w/ default options (if you already have it, skip this step)
2) Copy the game’s files and create a folder structure like this (Don’t copy USRDIR’s contents except EBOOT.BIN):
BLES01031 <---THE ROOT FOLDER MUST BE VALID GAMEID
-ICON0.PNG & any other files residing in this folder
that's just the bare minimum, include any other files you want in the pkg
3) Drag the game folder icon (BLES01031 in the example above) to d0zspatcher.exe's icon
that's it. change any settings you want in the GUI and press start.
Finally, WeedsmokerLOL shared Gen PKG4CFW v2 Final which is a compiled application suite with the PS3 keys included.