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  1. #1
    Forum Moderator PS3 News's Avatar
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    Guide to Compile PS3 Homebrew via PSL1GHT Open-Source SDK

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    Today Scognito has [Register or Login to view links] a guide on how to setup a build environment for compiling and running PS3 homebrew using the PSL1GHT open-source SDK.

    To quote: With the breaking out of PSJailbreak this summer, the homebrew sceene didn't wait so long to appear on PlayStation 3.

    So we are finally talking about the possibility to run our own unsigned code, using any of the available dongles (you can even build one yourself).

    Before actually start writing our application it is necessary to build our development envirement. For doing this we need a toolchain and a SDK: I'll use ps3chain and PSL1GHT.

    The latter one is very young (project started 29-oct-10) and continously mantained, so the are chances that something may not work as you would expect.

    Updating git daily, reporting bugs and contributing is appreciated :)

    Prerequisites

    First of all we need to set our PS3 dev directory and some system variables, as well as all software needed to build our toolchain.

    This guide is written for user with Ubuntu 10.10 32bit, but also other Linux distribution are supported, I think.

    Let's start from software needed to build the toolchain:
    [code]
    sudo apt-get install autoconf automake bison flex gcc make wget
    git libppl0.10-dev libcloog-ppl-dev libelf-dev
    libncurses5-dev texinfo build-essential
    ['code]
    I've set my PS3 dev directory to ~/dev/ps3

    [Register or Login to view code]

    Add these lines at the end of ~/.bashrc for setting needed system variables

    [Register or Login to view code]

    Update bashrc for apply changes:

    [Register or Login to view code]

    Finish :)

    Installing the ps3chain toolchain

    Let's clone ps3chain git repository:

    [Register or Login to view code]

    Execute the automated script frorm the ps3chain directory just cloned:

    [Register or Login to view code]

    Have a loooooong break, then if you don't see any error you can say to all your friends that the toolchain is installed :)

    Installing the PSL1GHT SDK

    Now clone the psl1ght git repository:

    [Register or Login to view code]

    Add these lines at the end of ~/.bashrc for setting needed system variables:

    [Register or Login to view code]

    Build and install it:

    [Register or Login to view code]

    That's all! :)

    Compiling and running samples

    Samples are included in PSL1GHT samples directory: I suggest to start with VideoTest.

    [Register or Login to view code]

    Last command will create a .pkg file that can be installed on your jailbreaked PS3.

    Copy it over a USB pendrive, start the PS3 in jailbreak mode, go to "Install package files", select your app, install and finally run it!

    A nice gray to red gradient screen will appear, press X to exit.

    Using ps3load

    The above process is fine, but a bit slow. There is a smart way though: compile and launch via wifi using ps3load.

    Ps3load is a tool like Nintendo Wii Wiiload that let us loading packages over the network.

    First of all set this environment variables as we did with other ones, specifying your PS3 ip address (for example 192.168.0.10):

    [Register or Login to view code]

    Compile and install ps3load under samples directory, just like the previous VideoTest.

    Once loaded on PS3 you'll be welcomed (at least for now) with a nice black screen: this is normal.

    You can now compile other samples with usual make command, then run over the network with:

    [Register or Login to view code]

    A lot easier, uh?

    Hello World!

    You can start your own "hello world" program using the template under PSL1GHT directory.

    Here it is mine (using libpng).

    Happy coding!

    Guide to Compile PS3 Homebrew via PSL1GHT Open-Source SDK

    More PlayStation 3 News...

  2. #2
    Senior Member shummyr's Avatar
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    Nice guide, Very informative and easy to follow...

    Shummyr

  3. #3
    Contributor Zhar's Avatar
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    I'm getting error messages:

    [Register or Login to view code]

    Edit: Just wanted to say, got it working. I ran ./buildit.sh with spu instead of all statement (don't know if that's a valid statement, but it didnt give me any errors) and it worked.

    Edit #2: maybe it didnt work... getting this error when trying to make psl1ght:

    [Register or Login to view code]

    Edit #3: Ok, Update:

    1. Managed to get it working with ooPo's toolchain.

    2. had to set path in "PSL1GHT/psl1ght/tools/ps3load, Line 40, zlib.h"
    to

    [Register or Login to view code]

    3. also had to install zlib1g-dev, as I got "/usr/bin/ld: cannot find -lz" error
    Last edited by Zhar; 11-06-2010 at 08:54 PM Reason: Automerged Doublepost

  4. #4
    Contributor agdn's Avatar
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    Thanks Zhar, that got it working.

  5. #5
    Contributor n4ru's Avatar
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    Is there a guide for windows?

  6. #6
    Contributor ylpkm's Avatar
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    Lightbulb

    hey... what if we made a group here, on ps3 news and came up with some game ideas, and go to scedev, the ps3 developers network, and submit and inquery to make games... if we do, we get the sdk and the other tools... i would be honored to help, and arrange this, but i need people to help and some game ideas.

  7. #7
    Contributor n4ru's Avatar
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    Quote Originally Posted by ylpkm View Post
    we get the sdk and the other tools
    You have $10,250 laying around?

  8. #8
    Senior Member shummyr's Avatar
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    Quote Originally Posted by n4ru View Post
    You have $10,250 laying around?
    It doesn't cost that much any more (next-gen.biz/news/sony-slashes-cost-ps3-development-tools), to buy a dev machine through SCE, it now cost $2000.00 USD for a DECR1400 Reference Tool...

    shummyr
    Last edited by shummyr; 11-15-2010 at 12:37 PM

  9. #9
    Contributor n4ru's Avatar
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    Holy crap, brb buying one.

  10. #10
    Registered User Therionate's Avatar
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    The reload command for bashrc should be ". ~/.bashrc"

 

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