To quote: Hiyas everyone! Been working on gamePKG for some days on my free time, please check it out and let me know if it works for you, thanks. gamePKG is an application for the PS3 that allows the user to queue PKG files for later installation from the XMB "without restarting the PS3 at all".
NOTE: Source Code will be released very soon after I finish cleaning it up, etc. Maybe @deank can implement my application method of queuing PKG files into multiMAN. MS Visual Studio (C++) project / solution will be posted there later as well.
Finally, from the ReadMe File:
gamePKG [by CaptainCPS-X, 2012]
gamePKG is an application for the PS3 that allows the user to queue PKG files for later installation from the XMB "without restarting the PS3 at all".
Main objective of this application is to help users on Rogero CFW 4.30 (v2.03) to install PKGs without wasting much time.
NOTE: Source Code will be released very soon after I finish cleaning it up, etc.
Tested on Rogero CFW 4.30 (v2.03)
Should work on 3.40+ CFW
The application will scan the following directories for PKG files:
The application handles big PKG files without problem, remember that these take some time to copy, make sure to have at least double the space on the HDD.
The application doesn't support re-scaning devices for new PKG files (for now)
The application doesn't verify HDD for previously queued files (for now)
The application doesn't display a Progress bar (for now)
The application doesn't support split PKG files (for now)
The application doesn't support removing Queued PKG (for now)
The application doesn't have any special GUI (don't know how to, sorry lol)
Use UP and DOWN to select PKGs
Press (X) to Queue the selected PKG
Press (O) to Quit and return to XMB
Initial "Test" Release
aldostools - your ps3tools for windows are the best
deank - multiMAN helped me research / debug my application
fail0verfl0w, GeoHot, etc - for all you have done for the PS3 scene
Anonymous - for releasing Sony SDKs
Thanks to anyone else I forgot that in some way contributed to the PS3 scene and as a result I was able to do this homebrew application.
Note for devs with the SDK ready to go, I forgot to mention that if you want to compile this use:
More updates will keep coming as I get more free time, so stay tuned to the repository and this thread for updates
From deank: I just checked your git page and I can see that you don't fully understand the format of the .pdb files. Check my previous post with the source (I skinned it down only to the mandatory data).
Here is what I've learned so far: After the 4 byte initial header (zeroes) you have function blocks. Function number, length, length, data. You can see below. The only required functions are the following eight: 0x65, 0x68, 0x69, 0x6B, 0xCA, 0xCB, 0xCE and 0xD0.
In 0xCE and 0xD0 we use the same file-size so that it makes the file look as completely downloaded. Some other functions indicate the type of file (like PS3 pkg or additional content, etc, etc) but this is the required minimum to have the bubble appear.
GamePKG v1.01 / v1.01A PS3 App by CaptainCPS-X with Source Code
Following up on his initial release, today PlayStation 3 developer CaptainCPS-X has updated the GamePKG PS3 application to version 1.01 followed by v1.01A and v1.02 complete with source code and changes below.