You just have to know what to use and how to do it. I got the incomplete version of SDK 1.6 from a torrent site and this package extracts just fine.
I running windows XP so this is the patch to the files
then run make_package_npdrm -x Folding-GameCategory.pkg
And it will extract to a folder called NPIA00002
very possibly just a fluke coincidence but awhile ago when I attempted to run recovery software on the PS3 hard drive it returned alot of files with the .dds extension which is the extension used in all the files in these directories.
Last edited by internetfloozy; 07-08-2009 at 11:31 AM Reason: Automerged Doublepost
And without docs there is only hard way to figure that out...Code:make_package_npdrm.exe --help usage: [revision 1061] make_package_npdrm [options] config-file target-directory -v | --verbose print verbose messages. -f | --nofilelimit no limitation to file find. make_package_npdrm [options] npdrm-package -c | --check check package format. -l | --list list packaged files. make_package_npdrm [options] --version print revision. --help print help message.
Last edited by RexVF5; 07-08-2009 at 01:04 PM
Yeah, its not in the docs either - its a little gem we found one day. Quite useful.
Needless to say, the new versions do not have that option in them.
Everything I have previously read said the .pkg files are compressed, which I do agree that there is some sort of compression but how come so little??
The size difference between this folding pkg and the extracted folder is very minimal that it defeats the purpose to really be compressed so has any research been done on the compression?