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  1. #21
    Registered User Ne0z's Avatar
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    Quote Originally Posted by mestre554 View Post
    put games on usb and nothing appears.. some have to specify to put the roms?
    Not real clear on what you mean exactly. I have my roms on an external USB drive working just fine. I keep them in a "Nes Roms" folder myself, which is found in my "dev_usb002" folder (don't know if this varies for others dependent on what you have attached to your system). Just navigate towards your USB drive and you should be golden.. hope that helps bud

    Make sure your roms are unzipped or it'll crash back to the XMB. Zips seem not to be supported yet.. enjoy!
    Last edited by Ne0z; 10-25-2010 at 09:30 PM

  2. #22
    Banned User dragonsurfer's Avatar
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    Great compatability! Ive yet to find a nes rom doesn't work for me!

  3. #23
    Registered User mestre554's Avatar
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    I put the games in .nes they appear not to run more.. formerly was in .smc format in snesx9.
    Last edited by mestre554; 10-26-2010 at 12:56 AM

  4. #24
    Registered User zeromx's Avatar
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    Quote Originally Posted by mestre554 View Post
    I put the games in .nes they appear not to run more.. formerly was in .smc format in snesx9.
    This is a NES emulator, so you need games which are originally in the .nes format and if it was in .smc then it is SNES emulator only.

  5. #25
    Forum Moderator PS3 News's Avatar
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    Arrow

    Here is version 1.1 and 1.2 for PS3 firmware 1.92 and 3.41 via JailBreak. The changelogs are included in the zip file.

    Currently Implemented FCEU Functions:

    - .zip support
    - SRAM support
    - State save
    - 4P Support
    - Settings saving and loading
    Attached Files Attached Files

  6. #26
    Banned User dragonsurfer's Avatar
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    Hardcoded game genie codes!

    For those of you impatient to cheat in your nes games (like myself), there is a couple of programs out there that can be used to hardcode game genie codes into a rom. Search for FCEUXD or FCEUXDSP.. Either one of these can get the job done.

  7. #27
    Registered User halsafar's Avatar
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    FCEU PS3 v1.3+shaders

    FCEU PS3 has not received an update in awhile.

    I have updated FCEU PS3 with a bunch of bug fixes, performance improvements and brought in line with our cellframework.

    SHADERS (hurray, Cg format) are now an option. The emulator is packed with a few of your favorite already. Not all run at full speed at 1080p. Aspect ratio and resolution can make or break the performance with some shaders. 2xSAL and Bloom are particularly nice.

    Will continue porting and optimizing more shaders, releasing often!

    Enjoy!

    Code repo: [Register or Login to view links]

    Please report any bugs to: [Register or Login to view links]

    README:
    Code:
    ********************
    FCEU-PS3
    
    ********************
    
    CURRENTLY IMPLEMENTED FCEU FUNCTIONS
    ========================
    - .zip support
    - SRAM support
    - State save
    - 4P Support
    - Settings save and load
    - Shader support (Cg format)
    - Not all shaders run full speed at 1080p.
    - Try lower the resolution for shaders which run slow.
    - Aspect ratio makes a difference as well.
    
    CONTROLS IN ROM MENU
    ========================
    Up - Go up
    Down - Go down
    Left - Go back five file entries
    Right - Go forward five file entries
    L1 - Go back one page
    R1 - Go forward one page
    
    Cross - (If directory selected) enter directory/ (if ROM selected) start ROM
    Triangle - Same as Cross
    Circle - (If not in root directory) Go back to previous directory
    L2 + R2 - (If you previously exited a ROM) return to game
    Select - Go to settings menu (see 'CONTROLS IN SETTINGS MENU' section)
    
    L2+L3 - State Load
    R2+R3 - State Save
    
    CONTROLS IN SETTINGS MENU
    ========================
    Up - Go up one setting
    Down - Go down one setting
    Left - Change setting to the left
    Right - Change setting to the right
    
    Circle - Go back to ROM menu
    
    EXPLANATION OF SETTINGS MENU
    ========================
    Display framerate - This will show the FPS (Frames Per Second) onscreen
    Current save state slot - Toggle FCEU save state slot. 
    Resolution - Switch between resolutions - 480p mode, 720p mode and 1080p mode (depending on your monitor's supported resolutions)
    Aspect Ratio - Switch between aspect ratios 4:3 and 16:10 (16:9 will come shortly, for now choose 16:10 on widescreen - perhaps small
    cutoff at left and right))
    Hardware Filtering - Switch between Linear interpolation (Bilinear filtering) and Point filtering.
    Control Style - Switch between original NES style or the more preferred SNES style.
    Shader - Select a shader to use.
    
    CONTROLS IN-GAME
    ========================
    Standard NES Controls (layout identical to NES controller)
    Better NES Controls (rotates input changing Square->B, Cross->A)
    
    R3 + L3 - Press these two buttons together while in-game to go back to the ROM browser menu.
    
    Right analog left / right - Adjust save state on the fly.
    
    SOURCE CODE REPOSITORY
    ========================
    This release corresponds with revision = 92da225e5a	
    
    Source code repository is here:
    
    https://code.google.com/p/fceu-ps3/
    
    COMPILATION INSTRUCTIONS
    ========================
    NOTE: ONLY FOLLOW STEP 1 IF YOU HAVE SDK 1.92 OR LOWER
    1 - Edit the Makefile and remove the following from PPU_CXX_FLAGS and PPU_CFLAGS:
    
    -DPS3_SDK_3_41
    
    3 - Do 'make clean && make && make pkg'
    
    CURRENTLY KNOWN ISSUES (v1.3)
    ========================
    * PAL games do not run properly.
    * Please start reporting them on the google code bug tracker
    
    HD TV USERS
    ========================
    * For people running this on HDTVs complaining about input lag:
    - Turn off all post-processing filters you may have running - on Sony Bravia HDTVs, display Motion Flow (this also causes input lags
    with most games in general, not just this SNES emu. If your HDTV has a 'Game' mode or something of the sort, select that as well.
    
    PERFORMANCE NOTES
    ========================
    * Stock shader will run all games at 60fps.
    * Some shaders are very taxing currently.
    * PAL runs way to fast.
    
    PLANNED IMPROVEMENTS
    ========================
    - GameGenie
    - Pretty GUI.
    
    SPECIAL THANKS
    ========================
    - See the entire cellframework team.
    FCEU PS3 1.4 (FW 1.92+/FW 3.15/FW 3.41/Geohot CFW 3.55): [Register or Login to view links]
    Build 1.4 (11/01/2011)
    • PAL ROMs now run correctly - autodetection of PAL/NTSC for No-Intro set.
    • Some extra games will run as a result of this - Asterix for instance. They will also run at the correct speed.
    • Automatic 576p PAL50/PAL60 switching.
    • Cheatfile (CHT) support.
    • Game Genie ROM support.
    • Added 'Sprite Limitation' option.
    • All paths (savestate directory/base directory/SRAM directory/default ROM directory) can now be changed.
    • RSound support.
    • Configurable controls.
    • Geohot 3.55 CFW build.

    Some stuff I'm going to pursue for the next release that might prove of interest to some people:

    TODO
    • NES Zapper support (mapped to left analog stick).
    • Lua script support (with mouse mapped to left analog stick).
    Attached Files Attached Files

  8. #28
    Forum Moderator PS3 News's Avatar
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    Thanks for the update halsafar, added to the first post now and +Rep.

  9. #29
    Senior Member clouduzz's Avatar
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    thanks for the update.

  10. #30
    Contributor pepijndamen's Avatar
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    Nice update. Thanks

 

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