GT5 training and license is not working here. Hang the ps3 a loading track. Arcade is just fine. Anyone have the same problem? tested with pl3 3.55 and hermes v4b 3.5 spoof, bd on drive and with main data installed.
Gpup v1.00 Released (PUP Extractor/Packer) by superG
1. Added hmac key support;
2. Fixed filename support for latest firmwares;
3. Added support for incremental ps3 update files (PS3PATCH.PUP);
4. Removed xml configuration (now configuration is saved in binary file config.bin);
Due to released decryption keys for selfs, today Iíve found HMAC key for firmware signing. Key is located in decrypted software_update_plugin.prx at 0x602E0 (I used dumps from 3.15 firmware). Iíve found it by bruteforce (thanks to full signing algo source from team0verflow). Itís funny, that while I was preparing my sources with sign key, Kakaroto already released the key.
Here is source and precompiled windows version. For linux, you can build it with CodeBlocks IDE, project file included, but youíll need libboost_filesystem headers and libraries installed.
gpup is currently fully finished, I performed some extract-pack tests of official firmwares, and it able to recombine all firmwares 1:1.
I had to use Hermes v4 (without the version spoofing) not sure if that matters. I also had to delete the game data and let the game recreate it.
Using the latest multiman, and patched mode (R1). Does not crash anymore in licenses, have done ~8 of the licenses without issue.
I did have a problem (dunno if this is a GT5 bug) if you go in the GT5 options and delete the game data and turn off install then go to the movie manager thing and play the intro it crashes the game but not the ps3 ^^.
Wish somebody wouldpatch the EUR version and update though as its smaller...
Well i used the USA rls of GT5 and it works flawless! The only thing is that it tells me to update the game. Can i do that and not screw it up? Cuz its working so good, havent had a single issue, everything works perfect, licensing as well...
Using pl3 nonauth with 3.50 spoof and denarr's multiman...
well, if i could figure out that tutorial that got posted i would upload some patched eboots.
In eboot.elf, go to every encrypted metadata section (now decrypted), copy its data, and replace the encrypted data in EBOOT.BIN.
This seems vague to me, i can decrypt the eboot.bin. Just can't seem to find the correct offsets to patch.
If the game is a newer SDK version (like GT5, which is 3.50), in EBOOT.BIN, find the .sys_proc_param segment and change the SDK version to something earlier, such as 3.41. This will probably cause crashes in games that actually use newer SDK features that are not available in earlier SDK versions.
cant find .sys_proc_param segment
Anyone wanna help me out?
edit: maybe someone will post a more detailed tutorial soon but in the meantime if anyone wants to help me out, it would be much appreciated.
Last edited by IndyColtsFan84; 01-04-2011 at 01:16 AMReason: Automerged Doublepost