Sponsored Links

Sponsored Links

Page 8 of 80 FirstFirst ... 6789101858 ... LastLast
Results 71 to 80 of 793



  1. #71
    Registered User skalmanman's Avatar
    Join Date
    Sep 2011
    Posts
    4
    Sponsored Links
    Sponsored Links
    Me and my roommate are working on talk.dat.

  2. #72
    Senior Member Tidusnake666's Avatar
    Join Date
    Sep 2008
    Posts
    802
    Sponsored Links
    Sponsored Links
    Quote Originally Posted by skalmanman View Post
    Me and my roommate are working on talk.dat.
    On the japanese one? YOU GUYS ROCK! Keep it going!

    As for my progress, char.dat is 20% edited (there's much more classes and descriptions as you can think), and the important news, it's BUG-FREE (there is no "attack of the clones" bug).

    I'll keep doing it when I have free time, but as a lot people here, I have a work - I'm a lawyer and have to keep things rollin'.

  3. #73
    Senior Member Tobster7's Avatar
    Join Date
    Sep 2011
    Posts
    153
    Sponsored Links
    Sponsored Links
    Tidus: Are you sure the order inside of the USA files matches the JAP ones?
    Last edited by Tobster7; 09-11-2011 at 02:43 PM

  4. #74
    Senior Member Alexmagno's Avatar
    Join Date
    Sep 2011
    Posts
    73
    Sponsored Links
    Sponsored Links
    I'm noticing that the Japanese Dungeon.DAT is exactly the same as the English one aside from some extra zeroes (probably to insert longer strings).

    It will likely be possible to just write a program to convert each file if they all follow the same pattern.
    I'll manually finish the Dungeon.dat and then use the program on the original Japanese dungeon.dat and see if there's any difference.

    As for Hex Editors, MadEdit looks and runs a lot better than WindHex, has built-in S-JIS support, and is open source.

    Tobster7: So far they are the same (I know Japanese, so that helps).

  5. #75
    Senior Member Tidusnake666's Avatar
    Join Date
    Sep 2008
    Posts
    802
    Yeah, it would be awesome, If we had such program, it'd be really helpful.

    And yes, the order is the same (have a little japanese language knowledge too)

  6. #76
    Senior Member Tobster7's Avatar
    Join Date
    Sep 2011
    Posts
    153
    Alright I will take over: "senator" and "committee"

    (But it will take some days because i have to learn for an exam)

  7. #77
    Senior Member Tidusnake666's Avatar
    Join Date
    Sep 2008
    Posts
    802
    I've made a complete lists of files, which need to be translated.
    Do not worry, a lot of them are small < 40 KB and there's a little text to be translated.

    Some files have low priority for translating -like "music" and "NetworkHistory"
    Attached Images<br><br> Attached Images


  8. #78
    Senior Member Tobster7's Avatar
    Join Date
    Sep 2011
    Posts
    153
    Beside my files i tried to find the data where the menu texts are stored. In the USA Version this text is outsourced in "InProgramTxt.dat". I know that the word "BMG" (Background music) is written in normal letters in the JAP version. So if anybody finds Kanji and the single word "BGM" inside then we have found the menu texts. Please look for this pattern if you edit your files.

  9. #79
    Senior Member Tidusnake666's Avatar
    Join Date
    Sep 2008
    Posts
    802
    I decrypted the EBOOT.BIN, and it seems to me, it's there

  10. #80
    Banned User jarmon's Avatar
    Join Date
    Sep 2011
    Posts
    2
    Dude's you're freaking awesome! Keep up the good work! Cheers!!!

 

Sponsored Links

Page 8 of 80 FirstFirst ... 6789101858 ... LastLast
Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2014 PlayStation 3 News