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  1. #51
    Senior Member Tobster7's Avatar
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    I put in the name.bin and it worked!!! NO complicated HEX shit needed!

    YES one step further to a complete english version!

  2. #52
    Senior Member Tidusnake666's Avatar
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    I've managed to repack a new START.DAT with some english files (name, nameplate, talks...) And here's what I get:

    I can swear I saw this problem on some french site, translating Disgaea 1 or 2, so it can be fixed!

    Edit: and it's not the zombie manner of talk, it's everyone talks so
    Edit2: hope to see a great progress tomorrow morning!
    Attached Thumbnails<br><br> Attached Thumbnails

    SDC12662.JPG  
    Last edited by Tidusnake666; 09-09-2011 at 07:28 PM

  3. #53
    Contributor xiaoie's Avatar
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    Wow, you guys are really something!

    Mad props guys!

  4. #54
    Senior Member Tobster7's Avatar
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    English as base version

    Can be overwritten:

    script.dat
    name.dat (main character name still japanese)
    nameplate.dat
    magic.bin
    talk.bin BUG: Strange formated text and stuck in talk (but no crash)
    font.lzs BUG: Game cannot load kanji & hiragana because of the jap. language engine but works
    zukan.bin NFO: classes & class info
    *.lzs
    *.pak
    *.txf

    CANNOT be overwritten:

    char.dat BUG: Every Character is the main character, but Name is correct
    dungeon.dat CRASH: On stage start SOLUTION: HEX-Edit the name of JAP dungeon.bin
    mitem.dat CRASH: On stage start
    mskill.dat CRASH: On stage start but some skill names right

    It will be some work to find the right combinations of files to get a good working game...

    Next I will try to use the japanese version as base version and change only files with important stuff.

    Important files to change:

    InProgramTxt.dat
    Contains: ALL Menus texts

    char.dat
    Contains: Char names & char info for main characters

    talk.dat
    Contains: All talk texts

    mitem.dat Contains: Item text
    mskill.dat Contains: Skill texts
    magic.bin
    Contains: Skill texts & magic info

    zukan.bin
    Contains: Class infos

    dungeon.dat
    Contains: All Stage names

    charhelp.dat
    Contains: All town folk texts info

    charPersonal.dat
    Contains: All character titles

    committee.dat
    Contains: All Dark Assembly texts

    GE.dat
    Contains: All geo info texts

    HABIT.dat Contains: All item habitans texts

    and many more...

  5. #55
    Contributor rpgguy999's Avatar
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    Woohoo!

    You guys are AWESOME!

  6. #56
    Senior Member Tobster7's Avatar
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    For your entertainment:

    The Attack of the Clones™ Bug (if you mess up the "char.bin" file)

    The really funny thing is that you will get a PS3 trophy for it (reaching LV 9999 with the main character). Because one of the town character has this high level und this character is tagged with your name. Really messed up...
    Attached Thumbnails<br><br> Attached Thumbnails

    Attack of the Clones Bug 2.jpg   Attack of the Clones Bug 1.jpg  

  7. #57
    Banned User Kazekeil's Avatar
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    I was actually trying to do this yesterday to no avail, now with the tools available, I'll report in what I find while trying different replacements.

    I'll be using the JAP version as a base.

  8. #58
    Contributor skalmanman's Avatar
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    The repeating characters bug with the talk.dat file seems to caused by the game expecting the text to be in Shift-JIS format, not ASCII. So converting the single-byte ASCII characters to their two-byte Shift-JIS equivalents looks like one way of fixing that problem. Will have figure out exactly how the talk.dat file is constructed before I can write a tool to do the convertin'.

  9. #59
    Senior Member Tidusnake666's Avatar
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    It's also safe to include ToenEditMEssage - but it gives the same bug as talks.dat

    Anyways, thanks for info! I see together we can achieve this!

    Quote Originally Posted by Tobster7 View Post
    Next I will try to use the japanese version as base version and change only files with important stuff.
    I'm actually doing this. It's no difference, as you can see there'so no real difference - eexcept audio files and start.dat neraly all files are the same.

    Quote Originally Posted by skalmanman View Post
    The repeating characters bug with the talk.dat file seems to caused by the game expecting the text to be in Shift-JIS format, not ASCII. So converting the single-byte ASCII characters to their two-byte Shift-JIS equivalents looks like one way of fixing that problem. Will have figure out exactly how the talk.dat file is constructed before I can write a tool to do the convertin'.
    You're absolutely right. I've looked in the file and figured out some pointers. But editing that can be really painful. I think somewhere it should be stored, why character names, titles are not doubled?

    I've found some info on "double-chars problem" here: gbatemp.net/t92717-disgaea-translation?&st=15

    The guy was trying to translate jap. Disgaea 1 and ran into the same problem. He didn't make it out in the end, but maybe some comments are useful
    Last edited by Tidusnake666; 09-10-2011 at 05:31 PM Reason: Automerged Doublepost

  10. #60
    Contributor winsbydefault's Avatar
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    I want to contribute somehow, if you guys need some help (within my limited means) its yours to wield as you see fit.

    Also, which hex edit and associated programs are you guys using to hex edit?
    Last edited by winsbydefault; 09-10-2011 at 10:15 PM Reason: Automerged Doublepost

 
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