Congrats to everyone involved in this project for breaking a 500-post margin
I've completed game, so far no crashes, some typos, but I'm sure Tobster7 is well aware of them. Tested my "new" sound hack, it's better now, but its better, but not perfect. To the end of the game, picture lag is nearly 1 scene (comparing to initial hack, where it was 1-2.5 scenes), in the middle is somewhat 0.3-0.5 scene.
Oh, and Disgaea 4 is mine favourite now. It's longer then usually (story-part) and expands RPG-elements very well. With translated eboot it would be priceless.
Have piles of work now, seems like a payment for those "easy-days", working 12+ hours a day, maybe will look into sounds a bit more.
And I've googled some "SJIS_Dump" program, not sure, but it'll may come in handy
Looking forward to beta release played the game till chapter 2 so far, its great but still, I wanna play it with the story, so waiting for the less asynched patch, and full eboot translation. thank you all.
It can be a known "item world book glitch". It will be fixed in beta.
I've digged in to talk.dat. Thought, I would find a diferent approach. If we could understand header and pointer format, we could reconstruct the correct english file.
So, it seems like the data in headers is "offsets" and message ID's (hex-comparing to japanese file proves that). Although, sometimes this "offsets" are right, sometimes they point to the middle of the text. We need to figure it out.
I tried to reproduce the skill crash by Artina but it worked. Necroziel, do you get an instant crash only in the item world or in the main stages too? But I keep looking and check her skills in mskill.dat and magic.dat.
ah may be it was just me cuz i didn't start new game after the version 2 but still use the first alpha version save. The pile o book also giving freeze but it was already fixed, then again as tobster say may b the fix to the pile of book also fix my case.