So magic.dat is complete now. It took more effort than expected. But it works now and the structure is exactly like the jap. one (because I c&p it into).Sponsored Links
There're two thing to mention about magic.dat:
1. It is possible to display both the source boxes and the ":" correctly (example: Fist:[source] blabla - look at pictures). But it whould take a LOT of hand editing to do this. So I decided to display the ":" properly and take the source boxes out because these boxes are not important. The info is shown in the skill info panel too (I marked this on the 2nd picture). I did this because of display glitches.
2. For ":" I used 4-byte SJIS letters all other are 2-byte letters.
We should release a beta, but there're two things to do first:
1. Fixing the problem letters:
"." is displayed corretly. Nothing has to be done.
"," "!" "?" ":" are not displayed at all. Instead there's one "space". It could be done using 4-byte SJIS letters. With auto search & paste this very easy to do.
" ' " makes display errors. It could be done using 4-byte SJIS letters. BUT it couldn't be done by auto pasting. You have to do it by hand (best display result but extreme effort). We can replace it by a "space" (Hex: 20). This can be done by auto pasting. Looks like this: We'll -> We ll or don't -> don t
What solution should we take? I whould take the fast solution.
2. We should make a very short pre-beta test and check all of our files. If everything is alright we can release the beta without the talk.dat.