Note: if you need to use your own batch to resign the EBOOTs, create a file named "custom_eboot_fix.bat" in the folder of scetool.
I programmed a FixELF.exe (16kb) that does the hex replace (same as binmay - freecode.com/projects/binmay). But it is specialized for this this task if no parameter is provided, it asumes EBOOT.ELF "24 13 BC C5 F6 00 33 00 00 00 36" "24 13 BC C5 F6 00 33 00 00 00 34"
I just integrated it to my PS3 Tools, so to resign an EBOOT.BIN just double-click on it hodling Ctrl (or press Ctrl+Enter on it) and it makes a resigned EBOOT.BIN and EBOOT.BIN_ORIGINAL
It is required to run once the PKG ContentID.exe to associate the files.
Quick Tutorial for Converting PS3 3.60 Games to 3.55 Using PS3 Tools:
I. -- Preparation --
1- Download the ps3tools and install it
2- Run PARAM.SFO Editor and close it (this register the SFO extensions to Windows)
3- Run PKG Content ID and close it (this will register the EBOOT, self, sprx to Windows)
(you may need to copy the ps3 keys and the cygwin files requied by psn_package_npdrm to the ps3tools\tools)
II. -- Fixing a 3.60 disc game --
4. Open the GAMES\title name\PS3_GAME and double click on the PARAM.SFO
5. Press alt+y (PS3 System) and press down to set the version to 3.55
6. Press Ctrl+S to save the SFO and close the window
7. Open USRDIR and browse the folders to see if the are .self or .sprx
a. If you find a .self or .sprx, double click on it to view if it is using [3.60-3.61 keys]
b. If there are not .self or .sprx, press Ctrl+Enter on the EBOOT and you're ready to play
c. If there are .self or .sprx, copy the EBOOT.BIN and all the .self/.sprx files to the scetool folder in PS3 Tools and run the BruteForce.exe
d. If the keys are found, the BruteForce will resign the EBOOT.BIN and self/sprx
e. Copy the resigned EBOOT.BIN and self/sprx to their original location and play
III. -- Fixing a 3.60 patch PKG --
8. Run PS3 Game Update from the PS3 Tools Menu, enter the title id of the game, set the target version to 3.60 and press Verify
9. Download the PKG files that are 3.60 or lower
10. Once the download complete, double click again the completed file to open the folder
11. Press Shift+Enter on the PKG to extract all the files
12. Browse to the extracted folder\TITLEID and double click on the PARAM.SFO. Change the PS3 System to 3.55, press Ctrl+S and exit
13. Browse to USRDIR and repeat the all the steps in 7 (resign the 3.60 to 3.55)
14. Once you have resigned the files to 3.55 and copied them back to the extracted folder, browse up to the extracted folder. eg. UP0002-BLUS30591_00-CODBLOPSPATCH012-A0113-V0100-PE
15. Right click on the folder and select Make PKG
16. Install the PKG and play
PS3 Cheats Editor v1.1 Homebrew Application By Aldostools Arrives
Today PlayStation 3 homebrew developer aldostools has released PS3 Cheats Editor version 1.1 followed by v1.2 which works with the recently released PS3UserCheat PS3 Cheat Dongle v2.3 Update from oct0xor and v2.02 with some more revisions below.
Read/save cheats database for ps3usercheat (st.dat)
Sort database by column (Title ID, Name, Version, number of cheats, region) (database is saved in the selected order)
Added option to rearrange the position of the games in the list (use Alt+Up arrow / Alt+Down arrow in the listview)
Exports selected games as text files
Imports text file (exported format) and append to current database
Allows to save the description in TITLE ID + NAME + VERSION (without < > and region)
It accepts the file as a command line parameter (useful to open through batch files or associate extensions)
Support for drag & drop
Lots of keyboard shortcuts
The tool keeps internally the version read from the file. If you edit a game's title, you will notice that it includes the version (from the description). The program will parse the edited text and will search for ##.## (eg. 01.05). If it is found, it stores 01 05 in the database. If the pattern ##.## is not found, it will use 01.00 by default So, it's important to always include the version in the game's description.
That was exactly the part that deank helped me to figure out. BTW I updated the icon for the PSN games in the program.
0- The import now merges the cheats. So if user A has 3 cheats, and user B has 2 cheats (1 common, 1 different). User A imports cheats from B (or B imports cheats from A), in both cases the database should contain 4 cheats.
1- Added extension .ps3cheat
2- Added a suggested name for export
3- Use F2 to edit individual cheat title
4- The OCX is required. I could remove it, but it would be a lot of work, due I would have to program all the functions of the OCX. You can make a SFX and put the OCX and the EXE, the EXE will automatically register the OCX.
5- TXT format can be used for that
6- Fixed the window title (it said PS3 Game Editor instead of PS3 Cheats Editor)
PS3 Cheats Editor 2.6.2:
Edits the cheats database for ps3usercheat (st.dat). Allows export/import cheats to the database in text and binary formats. 3.55 CFW is required.
Now the cheats compatible with the EBOOT hack can be identified easily. This version includes a cheats database for 520 games compiled by gingerbread at ps3hax and a link to his discussion thread. Thanks to SkillerCMPnow the EBOOT patcher supports code type: 0T00 (8bit), 1T00 (16bit), 2T00 (32bit), 4T00 (Serial codes), 5T00 (Copy codes)
Special thanks to skillerCMP, gingerbread, BahumatLord, haxxxen and bungholio for the tutorial about converting CU codes.
This version includes a cheats database for 414 games compiled by gingerbread at ps3hax and a link to his discussion thread.
This version includes a cheats database for 409 games compiled by gingerbread at ps3hax and a link to his discussion thread.
Support info files in .pdf, .tif, .rtf, .html and .txt
This version includes a database with 381 games compiled by gingerbread at ps3hax and a link to his discussion thread.
I updated the tool to install the st.dat. So, it is not longer required to extract it from the PKG
There was an issue importing the games that started with "PSN" and I fixed the bug in the build 1.5
If you find bugs, they are also features. This is a sample code for Dragon's Dogma BLES01356. All credits go to xtatu at the CMP Forums
M) Enabler code
00000100 424C4553 01356018
DAMAGE 0 PLAYER
00002000 008BFC44 00000000
From haxxxen: Here are some new codes (credits to cmp staff and users, i only have ported the codes)
Install Package Homebrew for PS3 CFW By Deroad is Released
Following up on his NoRSX PS3 v0.1.9 (96b8a31) update, today PlayStation 3 developer deroad has released an application dubbed Install Package Homebrew for PS3 CFW users followed by v1.2 with details below.
To quote: Hi everyone, since I'm working on PSChannel (I don't know when it will be finished), I had to build a few features for it (I will not tell which they are). so I written this simple homebrew to install one or more PKG without using the XMB option. this app is useful if you, for some reason, can't use that option.. it will create on the XMB a new icon that will allow you to install that pkg.
How to use it:
Place in the main directory of your USB a pkg (it can handle up to 100 pkgs, and the max size for each of them is 4GB).. then plug in the usb on the ps3 and run the app.
It will search the usb from /dev_usb000 to /dev_usb009, once found it will start it copy and create the right files to allows you to install it from the XMB without the option.
THIS APP WILL RESTART THE PS3 ONCE FINISHED. I hope that this app can be useful (maybe also someday).
This new version allow to install packages also from the /dev_hdd0/package folder, just not plug in any USB and it will search in that directory.
Update: Install Package Homebrew Source Code (via devram0.blogspot.co.at/2012/11/install-package-homebrew-source-code.html) from [Register or Login to view links]:
I decided to release my source code (linked above) of this homebrew. to compile it, you will need PSL1GHT V2.
if you want to copy partially or entirely the code, please, add me on the credits. Have fun.