So now we need to understand crypting algorithm, right?
Yeah I think so. Well there's a lot of people who makes key generators and stuff, I think when someone figure out the crypting algorithm it could work.
No, this will only allow you to install retail demos while in jailbreak mode. Before you had to reboot ps3 without jailbreak then install the retail demo. This eliminates the need to restart ps3.
I guess its not just for demos. In the descipton of waninkoko he claimed that this works fine with RETAIL.PKG UPDATES and so on.
Pardon the ignorance, but can someone tell me what is it exactly that is preventing PSN games from running on JB'd PS3's and what could be a viable solution (hypothetically)?
To those who wonder, i have tested this last night on a teesny 1.0 , with a slim ps3 and installing both retail and demo packages work fine.
lordofthething : A Valid license must be found on your ps3 to allow the game to launch. Licenses , for now, are created by sony when you grab something online, and mostlikely containt your ps3's serial number, along with your hdd serial number and probably some other data.
Formatting a hdd , and placing your licenses back on it , the licenses won'T be correct , and your paid content wont be accessible.
In my point of view , there are 2 way to bypass that, fake the license, or remove the license check from the GameOS. Unfortunately, this is out of my field.
To the best of my knowledge, the .rif license files were never even compromised on the PSP. I ran a lot of tests on some free LittleBigPlanet DLC on my two psps, and came to the conclusion they are tied to the unique IDstorage keys of the device. The cryptography on the PS3 will be much stronger
That being said, we never had the luxury of hacking the hypervisor of the PSP, so master key discovery might still be possible.
AFAIK: Without an act*.dat file, the games will ask to activate on PSN.
The act*.dat file looks to be user based for all titles.
the *.rik files look to be title based for all users.
There needs to be more research on this to nail down what does what and how it's generated.
'GameApp_OnActivateGameMain' in LV2 may be of some help with this....
Unfortunately, working on all this is difficult to do because we can't activate without going to 3.50
I’m waiting on delivery of a 2nd < 3.42 PS3 to see what I can figure out.
This is the most valued comment on this thread I think
anyways unlock.edat is not the key as some might think. It's act and rik files.
Tried and not working: Pixeljunk Monsters, Monkey Island 2 SE, Super Stardust HD, echochrome (installs but hard-freezes the console randomly within 5 minutes of playing, regardless of if you use patch 1.01 or 1.02), Flower.