Cobra USB 2.0 PS3 Boot Traffic Scanned, TDC File Available
Following up on his previous work, today [Register or Login to view links] has scanned the Cobra USB 2.0 USB traffic with his [Register or Login to view links] and shared the resulting dump in total phase data center format.
To quote: Cobra USB dongle arrived today, thank you VERY much goes to span who donated a dongle to me! (let me know if you need it back, or I'll keep it if there is a need to scan again if there is any updates)
We upgraded the Cobra to v2.0 and booted a 3.41 phat PS3 with the Beagle 480 USB protocol analyzer attached between the Cobra and the PS3. The resulting data file is attached.
I hope the developers in the community have some use for this. Cobra usb dongle med PS1 support!!
Also, from an0nym0us on IRC today: payload_groove_cobrav2.o and some ASM:
[an0nym0us] sure the payload .bin file is there
[an0nym0us] [Register or Login to view links]
[an0nym0us] daxgr: [Register or Login to view links] here you go ...
[an0nym0us] good luck
Cobra 2.0 exit from ps2 game+boot of ps2 game at 185632.rar: [Register or Login to view links]
Shortly following, [Register or Login to view links] has released a PSGrooPIC compile of the code. To quote:
Here's my compilation for PSGrooPIC. I haven't tested it because my PS3 is on FW 3.66 (online FTW). Remember that according to Cobra you must be on 3.41 official and you mustn't remove the dongle.
At this point we have to explain that the OFFSET DELTA. DELTA OFFSET is a method used in the x86 in its original moments in the creation of computer viruses, to calculate the memory address in which we are in the sea of bytes in RAM.
In the original time a computer virus when I did not know where he was pulled into an executable,
depending on the executable it could be an initial site or another, for it was invented DELTA OFFSET.
DELTA OFFSET can be used in any system, the procedure is:
Using the record that indicates the current execution address (or the next depending on the system)
Reducing the size of the previous code we use the value obtained from the registry.
Knowing this, and taking for example the x86 processor where the EIP register can not be read directly invented the trick make a call to a "subfunction" which is simply the following line to the call:
X86 call instruction saves the top of the stack the address of the next instruction to itself. Thus using pop draw from the top of the stack this value, and stored in eax for example, and having the memory address where we only subtract the above would be missing and we have the exact calculation.
The PowerPC can use this trick using the BL instruction is equivalent (LINK BRANCH), which jumps to a "subfunction" but before you save LR in the record the following address to BL.
After making the necessary steps as charged, the battery recovers the original RTOC, like the arguments the hook received, it executes the original instruction that was overwritten in the syscall entry 379 (in this case) to have our hook, and call the original syscall lv2:
Video: JaicraB's JFW DH PS3 Custom Firmware in Action
As a follow-up to the initial news on JFW DH PS3 CFW, today [Register or Login to view links] has shared a video alongside some details via [Register or Login to view links] of their upcoming JFW DH PlayStation 3 Custom Firmware in action.
To quote, roughly translated: Here is how we are editing categories and relocating to give it more content and content management deployments. It really is not no big deal, but that you may know the new categories that would incorporate this new Custom.
First before anything we want to clarify that this thread is dedicated to community members and therefore DHorg the comments made about what this information is or is no longer cause is nothing more than mere envy, oppression, or that are to dispute. For outside the dates of publication and that are linked to circumstances that can slow or speed up the publication.
We will inform you as the evolution of DH JFW and what their news, which I will quote them below: [Register or Login to view links]
Percentage Level of Development
Core Central 100%
Payload Cobra 50%
Categories xmb 90%
Services Packs 0%
New categories such as Multimedia, PS3 Loader, TheGrid, Homebrew put aside the typical native application. Photos, Music, Videos, TV disappear to make way for Multimedia.
New Multimedia Category
This new category gives rise to a union of native options like photo, music and video.
This new category will appear the famous player Showtime, which already includes the possibility of a single application in many more options than what they offered us the categories natively native officers.
Listen to music
Being able to see videos like avi, mpeg, xvid, divx, MKV including
New Category PS3 Loader
This new category was born to take charge from now manage the contents of the old sony consoles, this means that both PS1/PS2/Minis Games and the saves become part of this new category, freeing to GAME icon.
It is also where you store the backups RetroLoader (aka modified cobrausb backup manager) responsible for managing the games ps1, ps2 and ps3
New Category TheGrid
This new category includes the plugins manager, service packs.
Thegra is the name of the loader plugins, these plugins will give the console first choices, which the imagination of every developer could unleash the potential of this charger.
Return of the online
Plugins level conbinacion buttons on the six
Modification speedfun speed
New Homebrew Category
This new category includes all homebrew created to date, for it will have access to from where you can download OpenPStore the last hombrew etc. to be placed automatically at their place of origin and not as the previous game.
Cobra Payload as JFW DH Plugin
At the moment due to problems outside the scene Jaicrab the development of this plugin been in a paused state
New Linux Item
The JFW DH was gonna be no less, that includes 2 options to use Linux back in the console, in this regard are:
Preloader, Recovery Boot - The JFW DH includes a preloader that is responsible for:
Back of the 3 RAW Flash to external media (USB)
Flashing copies from an external drive (usb).
Update the Preloader
Home of the flash write access (not necessarily more alejandro or substitutes)
The advantages are not required reinstalling all the PUP (from hardware checks) do not need to do: composite or go through the recovery
These packs include the basics in order to use plugins, loaders, ftp, etc.
Compatibility with Games and Applications
JFW DH uses a 341v2 core, this does not mean not being able to play all over now without patching.
The JFW DH is compatible with games that include between 3.56 down, including the current patched to 3.55
JFW DH runs natively games until 3.56 (original disks) without having to upgrade.
PSN games that require npdrm 356, are also supported without upgrading (the current cfw not give this support)
No need for a valid signature on the executable
Not going to make a port to 3.55 of this JFW DH, since it includes much more than himself 3.55
Members of the Project
Alejandro (special collaboration) = Central Core, security, preloader
A short summary of JFW DH: State of the CFW from the translation details above:
Payload Cobra 50%
Categories XMB 90%
Service Packs 0%
Preloader: The preloader can:
Flash dump the 3 partitions on an external (USB)
Restore partitions Flash via a dump on external media (USB)
Mounting partitions Flash write
The preloader can be updated.
TheGrid: TheGrid is a new category that includes a plugin manager, service packs, but also the name of the loader plugins. The plugins can launch tasks in the background.
JFW The DH is based on the Firmware 3.41 v2 but is fully compatible with games requiring firmware 3.56 and earlier (3.55 patched games included).
Game discs that require firmware 3.56 or earlier without having to spend to update the console.
The PSN games that require a compatible NPDRM 3.56 without updating.
Executables do not need to be signed.
And the video of JFW DH: The video shows the personal side with a CFW Coldboot / Soundboot changed and a new category "RetroLaunch" Minis are supported and saves them (PS1/PS2 games and their backups will also be part of this category).
Those who wondered what the icon is black "JaiCraB", it must match the Firm USB Loader. DemonHades invites us to participate in their topic in order to advance the project as still no publication date.
Adrianc1982 Afaik all can run with the software emulation found/fixed earlier, (CFW that is) but theese that only use softwares sucks i think that i mean really sucks, but atleast there is. (might be wrong, but i remember about it some weeks ago)
This is going to be one truly awesome CFW anyone knows why they choosed 3.41 over 3.55 ? if there is any advantages i missed?