Yes, it will pass the info about patched mode, icons, sounds, etc. It will NOT LAUNCH the game directly (unless you selected the option to directly boot the game from multiMAN), but it will mount it to the proper paths and then you can start it from the blu-disc icon or from /app_home.
It does work fine with gaia manager without selecting patch.
And looking at other posts. It doesn't go yet about signing apps to run backups on CFW. First they need to enable syscalls on them, then they would be able to load and boot backuped game from hdd.
:-) My reaction was only because there was the SAME question just two posts before yours
Originally Posted by slicer2k
I have this lock when copying games at 98% too, and my GT5 doesn't show up in the games list in multiman, only.
I got that... There will be an update shortly after my post (01.12.03). There are new options in the "options.ini" file and you'll be able to disable the "progress bar" and it won't lock anymore.
What's in 01.12.03:
Added Other/Group/User access attributes display in filemanager for files and folders (linux style dxwr)
Fixed and optimized initial content scan (much much faster than before)
Fixed font size change (shrink/enlarge) when overscan mode is on during title names dim (fade in/out)
Fixed original theme (to restore ICON0.PNG)
Fixed SOUND.BIN (background sound will stop if theme does not support sound and next time you launch multiMAN there will be no sound, too)
Added [START]+[ ] to stop music playback (for mp3 and background theme audio)
When theme which supports sound (SOUND.BIN) is applied during MP3 playback, playback will not be interrupted
New options in the ini file:
progress_bar=1 (0 = don't show progress bar during game backup/folder copy, 1 = show progress bar) update_dir (path to store downloaded multiMAN update .pkg - to be used ONLY BY advanced users) date_format=DD/MM/YYYY (DD/MM/YYYY, MM/DD/YYYY, YYYY/MM/DD)