AVCHD / GAME / FILE manager (mod of OBM by dean) - Page 191
Sponsored Links

Sponsored Links

Page 191 of 448 FirstFirst ... 91141181189190191192193201241291 ... LastLast
Results 1,901 to 1,910 of 4473

  1. #1901
    Contributor relevaa's Avatar
    Sponsored Links
    Sponsored Links
    Amazing stuff. Well done Dean

  2. #1902
    Contributor smaurice2001's Avatar
    Sponsored Links
    Sponsored Links
    I like your loader so much, I can't live with out the file manager. I fix all the problem a have with my PS3 using your tools. I will use only this loader from now on.

  3. #1903
    Contributor oberworld's Avatar
    Sponsored Links
    Sponsored Links
    Hi, there is any problem having patched mode on all the time for all games?

    Startup options:
    # ===============
    # patched=1

    Sorry for my poor english.


  4. #1904
    I'd strongly advice to leave the option to -1 and use the patched mode ONLY when a game requires it.

  5. #1905
    Thank you for yor quickly response dean.

    Another question: There is a way to make the message "USB patch" a little more visible in screen?

    Thank you for the best manager can we have in PS3. Great job.

  6. #1906
    Hi, first of all i love your program and i hate to ask these 2 stupid questions but it's annoying the crap out of me.

    1. can i just put the options.ini in the devhdd0 gamez i've never bothered to do it

    2. how do i use net host i started from my comp but from there i can't figure it out, sorry for the stupid question

    sorry for get about the first question
    Last edited by noddy4life; 01-04-2011 at 10:13 AM Reason: Automerged Doublepost

  7. #1907

    does multiMAN automatically patch PARAM.SFO files for games that require a firmware >3.41? If not, could you please add it?

    Is USB-Patch the same as GaiaManager's MemPatch? What's the difference?

  8. #1908
    The games get automaticly patched. The only option he could add is that the 3.50 games get patched on the fly so that they run. This can be achieved with a server were the good code is on.

  9. #1909
    I was playing with Assassin's Creed I, trying to decrypt, change stuff, patch and use it... I wrote a small tool to take care of all the segments/metadata copy/overwrite but still I can't make AC1 work. I starts and then quits to XMB with no errors (using the original EBOOT.BIN makes it hang on black screen).

    * Yes, multiMAN patches the PARAM.SFO if required (it will prompt you).
    * Yes, the memory patch is the same as in Gaia (I guess)
    * To use nethost you have to alter your options.ini file. Check the first page or search for the instructions in this thread.


  10. #1910
    multiMAN is the best!

    It patched my GT5 PARAM.SFO, i didn't use the memory patch and it worked on my first try.

    Dean is the king of the (PS3) game managers, lol

Sponsored Links

Tags for this Thread

Advertising - Affiliates - Contact Us - PS3 Downloads - PS3 Forums - Privacy Statement - Site Rules - Top - © 2015 PlayStation 3 News