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  1. #1081
    Senior Member deank's Avatar
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    Nice!

    Just for fun, I added few other things to the picture viewer:

    * Zoom-in / Zoom-out with RIGHT analogue stick (or with L2/R2)
    * Pan left/right/up/down with LEFT analogue stick
    * Slideshow (~6 seconds per picture) - start/stop slideshow with [START] button
    * Proportional ZOOM to fit WIDTH with [L3]
    * Proportional ZOOM to fit HEIGHT with [R3]



    Dean
    Last edited by deank; 11-26-2010 at 02:34 PM

  2. #1082
    Registered User renanbianchi's Avatar
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    Deanrr, is it possible to resize an AVCHD video with 1920X800 resolution using the MultiMan?

    It has this resolution and when it plays it shows a big half the screen size green bar and the video is distorted =[

  3. #1083
    Banned User
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    anyone know how i could implement this? ive tried messing with stuff but no luck yet...i want it like 3rd selection....but full screen:
    Attached Thumbnails<br><br> Attached Thumbnails

    mockup.png  

  4. #1084
    Registered User lefterisk's Avatar
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    Dean, you are fantastic!!

    Best manager ever!

  5. #1085
    Senior Member deank's Avatar
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    Quote Originally Posted by michaelstone View Post
    anyone know how i could implement this? ive tried messing with stuff but no luck yet...i want it like 3rd selection....but full screen:
    You can't, unless you program it yourself, modifying the source.

    In version 01.10.10 the picture viewer is now complete. Also in file manager you'll see mp3/jpg/png files colored - it makes it easier to find supported media. It reminds me of the old days of "4DOS"

    Game browsing in all modes is more responsive (excl the cover/slide one).

    Covers/thumbnails for AVCHD/Blu-ray compilations created with multiAVCHD are now also displayed.




    And in picture viewer you can switch on/off file information with [SELECT] button (just like in the normal XMB viewer) (that's me):





    Dean
    Attached Thumbnails<br><br> Attached Thumbnails

    DSC00423_sm.JPG   DSC00424_sm.JPG   DSC00425_sm.JPG  
    Last edited by deank; 11-26-2010 at 03:31 PM

  6. #1086
    Banned User
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    damn and i guess that would require me knowing C++ since i googled .cpp and that comes up?

  7. #1087
    Senior Member deank's Avatar
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    First post updated with links to UPDATE, FULL and FULL_WITH_830 covers for FW 3.41 and for FW 3.15 versions of multiMAN 01.10.10

    01.10.09/01.10.10

    01.10.09/10 -Picture viewer
    * Zoom-in / Zoom-out with RIGHT analogue stick (or with L2/R2)
    * Pan left/right/up/down with LEFT analogue stick
    * Slideshow (~6 seconds per picture) - start/stop slideshow with [START] button
    * Picture information on/off with [SELECT] button
    * Proportional ZOOM to fit WIDTH with [L3]
    * Proportional ZOOM to fit HEIGHT with [R3]

    * File manager: mp3/jpg/png files colored - makes it easier to find supported media.
    * Game browsing in all modes is more responsive (excl the cover/slide one).
    * Covers/thumbnails for AVCHD/Blu-ray compilations created with multiAVCHD are now also displayed.

    You can also update within multiMAN with the update feature.

    I hope you like this release.

    Dean
    Last edited by deank; 11-26-2010 at 03:28 PM

  8. #1088
    Contributor markb1's Avatar
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    Sep 2010
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    Dean ,

    I have just tested lego star wars the complete saga and have found that when the game is backed up it wants to split the file game.dat. When this is done it doesn't work.

    Could please fix the file splitter so it joins the split file while loading so the game works. Othe thing found is when you delete a game not by file manager the contents of the directory are deleted and leaves the folder there.

  9. #1089
    Senior Member deank's Avatar
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    If you backup to external USB large files will be split. You can't play a game off the external USB if it has split files.

    If you copy from external USB HDD to internal, split files will be joined.

  10. #1090
    Banned User
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    hmmmm seems complicated... if you're ever bored lol... could you put something in ini to adjust the game background in the view type of first pic to fullscreen like in the view type of 2nd pic?

    if its easy for you that is, not trying to complicate your life... because then i could make a background like in 1st or 3rd pic but with transparancies and it would just overlay the gamebackground but have the effect im trying to accomplish...
    Attached Thumbnails<br><br> Attached Thumbnails

    DSC00258_sm.jpg   DSC00315_sm.jpg   PICBG-1.png  

 

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