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  1. #161
    Quote Originally Posted by Fyrfiin View Post
    Hello guys. I have a NTSC PS3 with 1.8 firmware and two questions.

    - I don't see warhawk file on PS3store, is that normal?
    - How can i use F@h method if it is already install on my PS3?
    Finally, warhawk is working. You have to delete F@H before using F@H method. The method doesn't work if F@H is already installed !


  2. #162

    Big Grin

    Ok, so, at this point it seems that I have it working correctly. In that I mean it appears to be downloading the Warhawk Beta (776mbs) as opposed to the Resistance Demo (865mbs) that I chose as a download in the PS Store.

    What seemed to fix it for me was using the other PS3 Proxy, the one that enters all the IP info for you. Even though I had the other one setup with the same info this one told me it is using. Either way I won't complain.

    Initially I could not get that PS3 Proxy to run, it gave me an error related to missing or corrupted files associated with - mswinsck.ocx - if anyone else is getting this error I fixed it by downloading the file and registering it.

    Thanks for all the help to everyone.


  3. #163
    Hi there,

    i just want to use the Folding@home install Method. But when i start PS3ProxyGui and set all the Setting and click start it becomes an Error: Value cannot be null
    Code:
    Details:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.ArgumentNullException: Value cannot be null.
       at PS3.ProxyServer.Listener.set_ListenSocket(Socket value)
       at PS3.ProxyServer.Listener.Start()
       at PS3.ProxyServer.GUI.Form1.button1_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Control.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnClick(EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 1.0.5000.0
        Win32 Version: 1.1.4322.573
        CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
    ----------------------------------------
    PS3.ProxyServer.GUI
        Assembly Version: 1.0.2613.32692
        Win32 Version: 1.0.2613.32692
        CodeBase: file:///C:/Programme/CF3B5/PS3.ProxyServer/PS3.ProxyServer.GUI.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 1.0.5000.0
        Win32 Version: 1.1.4322.573
        CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
    ----------------------------------------
    System
        Assembly Version: 1.0.5000.0
        Win32 Version: 1.1.4322.573
        CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
    ----------------------------------------
    System.Data
        Assembly Version: 1.0.5000.0
        Win32 Version: 1.1.4322.573
        CodeBase: file:///c:/windows/assembly/gac/system.data/1.0.5000.0__b77a5c561934e089/system.data.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 1.0.5000.0
        Win32 Version: 1.1.4322.573
        CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 1.0.5000.0
        Win32 Version: 1.1.4322.573
        CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
    ----------------------------------------
    AxInterop.SHDocVw
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.0.0
        CodeBase: file:///C:/Programme/CF3B5/PS3.ProxyServer/AxInterop.SHDocVw.DLL
    ----------------------------------------
    Interop.SHDocVw
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.0.0
        CodeBase: file:///C:/Programme/CF3B5/PS3.ProxyServer/Interop.SHDocVw.DLL
    ----------------------------------------
    Accessibility
        Assembly Version: 1.0.5000.0
        Win32 Version: 1.1.4322.573
        CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
    ----------------------------------------
    Microsoft.mshtml
        Assembly Version: 7.0.3300.0
        Win32 Version: 7.0.3300.0
        CodeBase: file:///c:/windows/assembly/gac/microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/microsoft.mshtml.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just in time (JIT) debugging, the config file for this
    application or machine (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the machine
    rather than being handled by this dialog.
    can you tell me where is the Problem?

    Many thanks and kind regards


  4. #164
    Anyone had any luck with this on FW 1.90? =P


  5. #165
    im pretty sure Warhawk beta has ended. Did so on 1st of july.


  6. #166
    Dude,

    That beta game is over. You have to wait until end of august and buy it...


  7. #167
    Does anybody know if it will matter which region you buy the game in? I mean, do we get worldwide servers to start with or are they region specific. And if there are specific servers for different regions, will it be possible to access the Australian servers for example, while using the US version?

    If anyone can help me out, it would be great cos the games work out at just over $100 US over here.

    Cheers


  8. #168
    Quote Originally Posted by VendeTTaa View Post
    Does anybody know if it will matter which region you buy the game in? I mean, do we get worldwide servers to start with or are they region specific. And if there are specific servers for different regions, will it be possible to access the Australian servers for example, while using the US version?

    If anyone can help me out, it would be great cos the games work out at just over $100 US over here.

    Cheers
    Well, the beta did allow us to choose specific regions or all regions. So they should have the same setup in the final product. You should be able to connect to any server worldwide, that is if they didn't change it.


  9. #169
    ive already downloaded the f@h software and whenever i try and download the game using the proxy server gui it doesn't download the demo im trying to replace it with instead it just goes straight to the f@h program.


  10. #170
    Quote Originally Posted by watupdetroit View Post
    ive already downloaded the f@h software and whenever i try and download the game using the proxy server gui it doesn't download the demo im trying to replace it with instead it just goes straight to the f@h program.
    if you want to use that method you need to uninstall the F@h client...this way when you use the method it attempts to install the F@h client, but your changing the files it goes to grab via the proxy.

    the way you have it... your clicking the F@h button, it sees that it is installed.. and just loads it up... which is why you have to uninstall it to use the method.



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