So, you have gotten your hands on a PS3 TEST - congratulations are in order!
Now, your unit may be know as a PS3 TEST, a PS3 DEV, a PS3 DEBUG, a PS3 DEBUGGER, its all the same unit. I may intermix on the names, but they are all the same unit! PS3 Hacking Guides and Tutorials for Newbies 1. What can my TEST do?
Simply put, your PS3 TEST can do just about everything your Retail PS3 can, with a few exceptions: The TEST can
The TEST can not
- Run debug code from HDD, BD/DVD, PC
- Run retail code from HDD, BD
2. Ok, so how do I develop?
- Playback any Blu-Ray Movies from Blu-Ray Disc
- Playback any DVD Movies from DVD
- Download Retail game patches
- Run Retail firmware
- Play Copied Games [see #4]
First off, you need to know what you are doing, and you are going to need the SDK - which will not be provided here, you can get it at http://www.scedev.net/ps3/
Upon grabbing that, and getting it set up properly, you should then upgrade your PS3 TEST to at least firmware version
2.00, as starting firmware 2.00 there is a Debugger Mode, which makes running code very easy.
Basically, in this debugger mode, you can execute and debug code from a PC, right to the PS3 with ease. 3. How do I dump the Hypervisor/Kernel?
You can not, at least not yet! 4. How do I play copied games?
Short answer is - you can not. Long answer is, you can. Basically, somehow you need to obtain a debug signed executable(s), and use the original game disk to decrypt all of the content, then remaster it. Simply put, it is not worth it- if you have the original game, just use it. If you got a PS3 TEST for this reason, sell it here
. 5. How do I use the BD Emulator?
First off, you need to have at least firmware version 2.00, furthermore you need to have the proper tools, namely the BD Image Generator to properly master the game. Further information may be provided in the future. 6. What are all of these debug options, and what do they do?
Many of them are self explanatory, but in the near future, I will write something up in regards to these. 7. What are the benefits/losses of each firmware upgrade?
There are a few big mentions, 1.60? added support for Music/Pictures/Video support on the TEST, 2.00 added debugger mode, BD emu, and others. More details will come soon. 8. My game requires a patch - how can I play online?
You can try changing the NP environment under the debug settings from np to sp-int . NP is the Playstation Network (retail) , while sp-int is a developer one.
So, by changing it to sp-int, it will check the developer network for an update - hopefully you can find one, they tend to disappear quite quickly.
You can not use the "np" (retail psn) network as TEST's after 1.60 can not decrypt retail packages, so you would get an error on the PKG attempting to install! 9. How many different models of PS3 TEST's are there?
There are quite a few different models, not including prototypes. However the main models are the:
S- Show (No Test Markings)
DEH - Prototype
DECR - Final Unit DEH-10000(AS-E)
- Prototype PS3 TEST units. Feature a very translucent case (see-thru), no TEST markings at all. Some units feature PROTOTYPE stickers, while others do not (they were on the packing box, instead) DECHA00(A/J)(S)
- Just like a 60GB retail unit, Hardware B/C DECHJ00(A/J)(S)
- Like a 40GB retail unit, Only supported in SW ver 2.17 and later* Perhaps 2.30 and later, according to one of our DEVS DECH-2000(A/J)(S)
- Slim line debugger, features a 120GB HDD, HW like the current slim units
Other "off label" units do exist, they tend to be DEBUG firmware installed on the first run of retail systems for in house TESTING, so they may lack the proper stickers, however usually do have the proper TEST markings.
There are also a few other models, such as the AV Testing Tool, however the only major difference from above, is a firmware update, vs a console change. It allows mastered BD-ROM code to be run from BD-R, to facilitate the testing for BD movies / interactives, as well as to enable/disable HDCP, and to change the BD-ROM region.
What If I have a model that is not listed here? If so, Please mail me, or reply
. 9. What about other development kits?
There are many other development kits, which will be documented here. CEB-10XX
- The first PS3 development units, they were about the size of a end table, dual PSU's, have an Ethernet connector for debugging - but not via Ethernet, via a proprietary cabling (don't use an ethernet card to it!) CEB-20XX
- Smaller, but still bulky, about 4U in height, there were multiple revisions in this area, the main difference was the Graphics Adapter, CPU Speed and amount of Memory. DEH-R1000/R1010/R1020
- Do not have too much information on these units, but they are just like the R1030's, but lack the prototype BD-ROM drive. Like all of the other TOOL Prototypes (DEH) feature 2X HDMI ports, 3X LAN ports (+1 DEV LAN), AV multi out + VGA out. DEH-R1030
- The Latest units with a prototype BD-ROM drive (half height, tray loaded) drives. Like all of the other TOOL Prototypes (DEH) feature 2X HDMI ports, 3X LAN ports (+1 DEV LAN), AV multi out + VGA out. DEH-R1040
- The first units with a slot loaded drive. Like all of the other TOOL Prototypes (DEH) feature 2X HDMI ports, 3X LAN ports (+1 DEV LAN), AV multi out + VGA out, as well as analog outputs. As you can tell, it is pretty much a final unit, to the point that, they look identical from the outside. See the picture for the DECR-1000 Below! DECR-1000
- Final development kit. About 2U in height, rackmountable. Features 6 USB ports, two of the ports are marked for the "rear" , to simulate the missing rear USB ports on the retail PS3. Like all of the other TOOL Prototypes (DEH) feature 2X HDMI ports, 3X LAN ports (+1 DEV LAN), AV multi out + VGA out. However, 2nd HDMI port, and 2 of the lan ports are covered. But, features analog audio outputs! Also has 512MB of system memory.
And, of course, the REAR of the DEH/DECR units (generally the same, sans 1-2 listed changes) DECR-1400A
- Newest kit, is the same case as a TEST PS3, has 512MB system ram vs the TEST's 256MB. For more information, click here
And, the Rear (notice the 2X LAN connectors, one for the PS3, one for DEV
If you perhaps happen to have one of the above kits, or one that is not listed please mail me immediately
Have a question that I did not list here? Reply with it, I will add it in, and answer it! This FAQ is Copyright © 2013 PS3News.com.