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  1. #21
    I have sdk 1.60 with size of 434 MB (455.420.462 Bytes) and now hunting for dtnetm.exe.

    Is this a special version of dtnetm.exe from the sdk or can we use any dtnetm available in the net?


  2. #22
    the version of sdk you have is not complete, i have the same the complete version is 600mo not 400mo is for that you not have dtnetm.exe


  3. #23
    I know that it is incomplete and this wasn't my question. I found some dtnetm.exe's on the net and wanted to know if we can use this one also.


  4. #24
    Quote Originally Posted by deathriders View Post
    no wire, i testing and is no launch.
    Then the review disc is not burnt or you are doing something wrong.


  5. #25
    I know that i am a little bit of blind (L -4,5 / R -5,0) but where did you find the dtnetm in our download section?

    And the incomplete SDK 1.60 will do his work because all other imported files are there.


  6. #26
    Quote Originally Posted by cfwprophet View Post
    I know that i am a little bit of blind (L -4,5 / R -5,0) but where did you find the dtnetm in our download section?
    It's not, I edited the posts saying it is as they are incorrect. The only files we have here are the PS3 Debug updates, not the actual SDK files... those you would need to find on Google, etc.


  7. #27
    This tutorial works on debug 3.15?


  8. #28

    Wink

    The guide isn't based on specific versions, but to answer: yes, it works with 3.15 Debug Firmware.


  9. #29

    Question

    Hi, i setup all 1.60 sdk correct but when i digit ''bedbg -prepare'' DTCFILESV saids SERVER FEILED why? My ps3 starts in debugs mode...

    Why happen? look the photo

    Attached Images


  10. #30
    Have CJ sayed to start the Debug Mode to dump the Game?

    I dont think so.Try to start the PS3 in normal Mode then dump the game via debug

    EDIT: Or have you copied the "cellftp.self" to the working directory? (And not running from the SDK?)


    Last edited by cfwprophet; 03-28-2010 at 05:34 AM Reason: Automerged Doublepost

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