This was bugging me that these emus didn´t work on Pal 60gb and I´m also certain it didn´t work on the 80gb ps2 compatible ps3. Sure the emus require missing modules but since Psxloader handles the loading of this missing modules it should work the same on both.
Sure enough the problem is the missing EE chip and the coding being done on that side. I´ve managed to track down the problem on some of the code. So what´s the point?
Unfortunately, FCEultra is beyond my feeble programming capabilties to fix but at least everyone will be able to run PVCS on a ps2compatible ps3 without using psxloader. on my mission to get more ps2homebrew working on the ps3, Ive also worked out the problem(s) with PSMS the Sega Master system emu.
I´ll post them up on the main tutorial page for ps2 emus for the ps3, soon.
lol, I know no one cares but I´ll post them anyway.