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  1. #1
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    Big Grin How to Access PS Store with Debug Console

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    This method doesn't allow you to view the main page/sections but you can easily find any games with it. Remember that you have to be on fw<= 1.50 to install retail packages. Remember to use "np" instead of "sp-int" into NP Environnement setting. Finally, you have to be on fw 2.80 for find games.

    - Go to "Title Store Preview (Store)"


    - You 'll got an error, push "O"


    - Go into "Search" section


    - Prompt your research in this screen, I use "demo" in this case


    - You got the results of your query.


    Enjoy, you can also view your download list or Add funds like on the retail one

    Example of disc game contents:

    /dev_bdvd = Mount point of Blu-Ray disc.
    . /PS3_GAME/ = Directory which contain the game files.
    . ICON*.PNG = Icon image(s) on the XMB™.
    . PIC*.PNG = Background image(s) on the XMB™.
    . ICON*.PAM = Animated icon(s) on the XMB™.
    . SND*.AT3 = Sound(s) on the XMB™.
    . PARAM.SFO = System File of the game which contains the mains informations of the game and determines how it’s launched.
    . PS3LOGO.DAT = Image of “PlayStation®3″ logo in PNG format.
    .. /TROPDIR = Directory which contain the trophy folder.
    … /NPWR12345_00 = Directory which contain the trophy file.
    …. TROPHY.TRP = Trophy File.
    .. /LICDIR/ = Directory which contain the License file.
    …LIC.DAT = Licence file wich contain the Title ID of the game (example: “BLES12345″).
    .. /USRDIR/ = Directory which contain the mains game files.
    … EBOOT.BIN = Main executable of game in SELF format.
    … XXXXX.XXX = Many kind of data can be used in the game.

    . /PS3_UPDATE/ = Directory which contain the update file.
    .. PS3UPDAT.PUP = Update File.

    . /PS3_DISC.SFB = File which contain the hybrid flag (“gu” for games) and the Title ID of the game (example: “BLES12345″).

    Example of package game contents:

    /dev_hdd0 = Mount point of the HDD.
    . /game/XXXXYYYYY/PS3_GAME/ = Directory which contain the game files.
    . ICON*.PNG = Icon image(s) on the XMB™.
    . PIC*.PNG = Background image(s) on the XMB™.
    . ICON*.PAM = Animated icon(s) on the XMB™.
    . SND*.AT3 = Sound(s) on the XMB™.
    . PARAM.SFO = System File of the game which contains the mains informations of the game and determines how it’s launched.
    . PS3LOGO.DAT = Image of “PlayStation®3″ logo in PNG format.
    .. /TROPDIR = Directory which contain the trophy folder.
    … /NPWR12345_00 = Directory which contain the trophy file.
    …. TROPHY.TRP = Trophy File.
    .. /DRMDIR/ = Directory which contain the DRM file.
    …????.??? = DRM file used to control the param.sfo/eboot.bin integrity.
    .. USRDIR/ = Directory which contain the mains game files.
    … EBOOT.BIN = Main executable of game in SELF format.
    … XXXXX.XXX = Many kind of data can be used in the game.
    Attached Thumbnails<br><br> Attached Thumbnails

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    Attached Files Attached Files

  2. #2
    Contributor CptPlaceholder's Avatar
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    any way to do this on fw 3.0? don't even have this "search"-button

  3. #3
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    Quote Originally Posted by CptPlaceholder View Post
    any way to do this on fw 3.0? don't even have this "search"-button
    Like said in the tutorial, I used 2.80 debug fw to do it correctly

  4. #4
    Toucan Sam CJPC's Avatar
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    Nice Post! Can confirm that it is missing in 3.0 DECR (TOOL). CptPlaceholder, is your 3.0 on a Debug Unit? If so, can you upload the PUP for the rest of us - don't worry, they are not watermarked in any way!

  5. #5
    Contributor CptPlaceholder's Avatar
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    I'm afraid i can't do that - Sony's PR guys are like ninjas, they'd hunt me down und cut me to pieces.

  6. #6
    Contributor TOENEE's Avatar
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    I'm having a slight problem with getting into the store with my debug console. When my NP environment is on sp-int, it will let me sign in and what not but when I change it to np, it asks me to restart the system and when I do, it won't let me sign in. It keeps saying you can't sign in under somebody elses sign-up ID. Anybody know what going on here? Thanks for your time.

  7. #7
    Senior Member imtoodvs's Avatar
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    Quote Originally Posted by TOENEE View Post
    I'm having a slight problem with getting into the store with my debug console. When my NP environment is on sp-int, it will let me sign in and what not but when I change it to np, it asks me to restart the system and when I do, it won't let me sign in. It keeps saying you can't sign in under somebody elses sign-up ID. Anybody know what going on here? Thanks for your time.
    i have 2 psn id's under the same email address, 1 works on sp-int, the other on np. try creating a new user & make sure auto sign in is off.

    excellent tut Dr.Brown, if possibly can someone point me in the direction on downgrading to 1.50, since it seems impossible without an extra piece of software. i'd love to run mvc2 on my debug too, since the ps2 version can go online.

  8. #8
    Toucan Sam CJPC's Avatar
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    Yeah, just to expand on what imtoodvs said, basically the sp-int and np servers each require their own set of credentials, so a np login will not work on sp-int , and vice-versa. What I do is just have a few seperate user accounts, one for np, sp-int, etc!

 

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